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''Expeditions: Conquistador'' is set during the [[Age of Exploration]]. The player's goal is to mount an expedition from Spain to Hispaniola and Mexico, amassing gold and influence while building and sustaining a strong expedition force. The game concludes with the player's return to Spain.<ref name="efg">{{cite web
''Expeditions: Conquistador'' is set during the [[Age of Exploration]]. The player's goal is to mount an expedition from Spain to Hispaniola and Mexico, amassing gold and influence while building and sustaining a strong expedition force. The game concludes with the player's return to Spain.<ref name="efg">{{cite web
|url=http://www.efgmagazine.com/3aday/0/process-interview-expeditions-conquistador.html
|url = http://www.efgmagazine.com/3aday/0/process-interview-expeditions-conquistador.html
|title=Process interview, Expeditions: Conquistador
|title = Process interview, Expeditions: Conquistador
|work= Eye for Games
|work = Eye for Games
|date=19 June 2013
|date = 19 June 2013
|accessdate=5 February 2014
|accessdate = 5 February 2014
|last=Kline
|last = Kline
|first=Jerry
|first = Jerry
|deadurl = yes
|archiveurl = https://archive.is/20140204172941/www.efgmagazine.com/3aday/0/process-interview-expeditions-conquistador.html
|archivedate = 4 February 2014
|df =
}}</ref> During the course of the expedition, the player has the opportunity to influence the fate of the explored lands. The game is set in an alternate history that allows the player's choices to diverge from historical events.<ref name="gad7">{{cite web
}}</ref> During the course of the expedition, the player has the opportunity to influence the fate of the explored lands. The game is set in an alternate history that allows the player's choices to diverge from historical events.<ref name="gad7">{{cite web
|url=http://www.gamers.de/artikel/2035/7/expeditions-conquistador/interview-mit-den-entwicklern.html
|url = http://www.gamers.de/artikel/2035/7/expeditions-conquistador/interview-mit-den-entwicklern.html
|title=Artikel: Expeditions: Conquistador - Interview mit den Entwicklern - Seite 7
|title = Artikel: Expeditions: Conquistador - Interview mit den Entwicklern - Seite 7
|work= Gamers.de
|work = Gamers.de
|date=28 January 2013
|date = 28 January 2013
|accessdate=5 February 2014
|accessdate = 5 February 2014
|deadurl = yes
|archiveurl = https://archive.is/20140204172853/http://www.gamers.de/artikel/2035/7/expeditions-conquistador/interview-mit-den-entwicklern.html
|archivedate = 4 February 2014
|df =
}}</ref>
}}</ref>


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==Development==
==Development==
''Expeditions: Conquistador'' was developed by Danish developers Logic Artists, with a core team of 8<ref name="gad7" /> to 10 full-time developers and additional freelancers and interns.<ref name = "efg" /> The game is based on a university project where the task was to create a game demo for a target audience of one person. The [[Microsoft XNA|XNA]] demo was made in three weeks and was 2D and turn-based. The demo was turned into a [[Windows Phone 7]] game over a couple of months. The developers began building ''Expeditions: Conquistador'' from scratch as a turn-based 3D role-playing game in April 2012,<ref name="gad7a">{{cite web
''Expeditions: Conquistador'' was developed by Danish developers Logic Artists, with a core team of 8<ref name="gad7" /> to 10 full-time developers and additional freelancers and interns.<ref name = "efg" /> The game is based on a university project where the task was to create a game demo for a target audience of one person. The [[Microsoft XNA|XNA]] demo was made in three weeks and was 2D and turn-based. The demo was turned into a [[Windows Phone 7]] game over a couple of months. The developers began building ''Expeditions: Conquistador'' from scratch as a turn-based 3D role-playing game in April 2012,<ref name="gad7a">{{cite web
|url=http://www.gamers.de/artikel/2035/8/expeditions-conquistador/interview-mit-den-entwicklern.html
|url = http://www.gamers.de/artikel/2035/8/expeditions-conquistador/interview-mit-den-entwicklern.html
|title=Artikel: Expeditions: Conquistador - Interview mit den Entwicklern
|title = Artikel: Expeditions: Conquistador - Interview mit den Entwicklern
|work= Gamers.de
|work = Gamers.de
|date=28 January 2013
|date = 28 January 2013
|accessdate=5 February 2014
|accessdate = 5 February 2014
|deadurl = yes
|archiveurl = https://archive.is/20140204172939/http://www.gamers.de/artikel/2035/8/expeditions-conquistador/interview-mit-den-entwicklern.html
|archivedate = 4 February 2014
|df =
}}</ref> and BitComposer released the game on May 30, 2013.<ref name="bitc">{{cite web
}}</ref> and BitComposer released the game on May 30, 2013.<ref name="bitc">{{cite web
|url=http://www.bit-composer.com/www_en/newsarchive.aspx?newsid=116d1caa-8f58-43af-aca2-892c32f7a366
|url=http://www.bit-composer.com/www_en/newsarchive.aspx?newsid=116d1caa-8f58-43af-aca2-892c32f7a366
Line 68: Line 80:


The developers cite ''[[King's Bounty]]'' as an inspiration for the game's overall structure. They used the ''[[Heroes of Might and Magic]]'' series, the first two ''[[Fallout (series)|Fallout]]'' games and ''[[Dungeons & Dragons]]'' as inspiration for the combat. Troop management was inspired by ''[[Rainbow Six]]'' and ''[[X-COM]]''.<ref name="gad8">{{cite web
The developers cite ''[[King's Bounty]]'' as an inspiration for the game's overall structure. They used the ''[[Heroes of Might and Magic]]'' series, the first two ''[[Fallout (series)|Fallout]]'' games and ''[[Dungeons & Dragons]]'' as inspiration for the combat. Troop management was inspired by ''[[Rainbow Six]]'' and ''[[X-COM]]''.<ref name="gad8">{{cite web
|url=http://www.gamers.de/artikel/2035/8/expeditions-conquistador/interview-mit-den-entwicklern.html
|url = http://www.gamers.de/artikel/2035/8/expeditions-conquistador/interview-mit-den-entwicklern.html
|title=Artikel: Expeditions: Conquistador - Interview mit den Entwicklern - Seite 8
|title = Artikel: Expeditions: Conquistador - Interview mit den Entwicklern - Seite 8
|work= Gamers.de
|work = Gamers.de
|date=28 January 2013
|date = 28 January 2013
|accessdate=5 February 2014
|accessdate = 5 February 2014
|deadurl = yes
|archiveurl = https://archive.is/20140204172939/http://www.gamers.de/artikel/2035/8/expeditions-conquistador/interview-mit-den-entwicklern.html
|archivedate = 4 February 2014
|df =
}}</ref>
}}</ref>



Revision as of 08:08, 26 September 2017

Expeditions: Conquistador
Cover art for download version of game
Developer(s)Logic Artists
Publisher(s)BitComposer
Composer(s)Leonardo Badinella
EngineUnity
Platform(s)Linux
Microsoft Windows
OS X
Windows Phone
Release
  • WW: May 30, 2013 (2013-05-30)[1]
Genre(s)Tactical role-playing game
Mode(s)Single-player, multiplayer

Expeditions: Conquistador is a squad-based tactical role-playing game developed by Logic Artists and released by BitComposer for Windows, Linux and Macintosh on May 30, 2013. The player takes the role of a Spanish conquistador leading an expedition to Hispaniola and Mexico in 1518 to 1520. The game features resource management, a branching storyline, and interactive fiction elements. Expeditions: Conquistador was partially funded by Kickstarter. The Windows Phone version of the game, a strategy adventure game with a branching narrative[1], was released in April 2012.[2]

Gameplay

Expeditions: Conquistador is set during the Age of Exploration. The player's goal is to mount an expedition from Spain to Hispaniola and Mexico, amassing gold and influence while building and sustaining a strong expedition force. The game concludes with the player's return to Spain.[2] During the course of the expedition, the player has the opportunity to influence the fate of the explored lands. The game is set in an alternate history that allows the player's choices to diverge from historical events.[3]

The player character does not participate in combat and has five non-combat player stats: tactics, diplomacy, healing, hunting and leadership. Player stats are assigned during character creation and do not level up, although in-game events and squad bonuses may modify them. Player stats open up options in dialogue events; they also influence various aspects of resource management, and allow the player to alter the starting conditions of battles.[4]

The game includes text and dialogue driven quests with branching storylines.[4]

The player begins the game by assembling an expedition of ten followers from pre-made characters. There are five Spanish character classes, each corresponding to common role-playing game combat archetypes: soldier (tank), scout (damage dealer), hunter (ranged combat), doctor (healer) and scholar (support unit). In addition to the five Spanish classes, the game has six native classes which the player can recruit during the game.[2] Character classes have non-combat skills and each character has unique personality traits.[4]

The expedition party has a pool of experience points used to level up followers to improve their skills and unlock new abilities.[4]

Combat is turn-based and takes place on a hex grid.[5] The player generally chooses up to six members of the expedition party to deploy on the battlefield.[6]

Development

Expeditions: Conquistador was developed by Danish developers Logic Artists, with a core team of 8[3] to 10 full-time developers and additional freelancers and interns.[2] The game is based on a university project where the task was to create a game demo for a target audience of one person. The XNA demo was made in three weeks and was 2D and turn-based. The demo was turned into a Windows Phone 7 game over a couple of months. The developers began building Expeditions: Conquistador from scratch as a turn-based 3D role-playing game in April 2012,[7] and BitComposer released the game on May 30, 2013.[1]

The developers cite King's Bounty as an inspiration for the game's overall structure. They used the Heroes of Might and Magic series, the first two Fallout games and Dungeons & Dragons as inspiration for the combat. Troop management was inspired by Rainbow Six and X-COM.[8]

The developers wanted to make a game where exploration was the central mechanical and narrative theme. They chose the Age of Exploration as an appropriate setting as the Spanish conquest of the Americas was underused in video games and was a historical period rich with conflict and narrative potential.[4] They chose the Spanish perspective because it seemed more exciting, philosophically complex, and fresher than the English perspective.[2]

Logic Artists ran a successful Kickstarter campaign to partially fund the game's development. The project raised $77,247 of its $70,000 goal.[9]

Reception

Expeditions: Conquistador has a metascore of 77 on the review aggregator Metacritic,[10] and a score of 81.25% on the review aggregator GameRankings.[11]

Patrick Hancock of Destructoid praised the game's "excellent" writing and battle system, but criticised the game's difficulty level as being one that could wear a player down and make them think they were not progressing and also for being too difficult at the start of the game resulting in a feeling of "trial by fire"[5]

References

  1. ^ a b "Conquer the New World in Expeditions: Conquistador". bitComposer. 30 May 2013. Retrieved 5 February 2014.
  2. ^ a b c d Kline, Jerry (19 June 2013). "Process interview, Expeditions: Conquistador". Eye for Games. Archived from the original on 4 February 2014. Retrieved 5 February 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b "Artikel: Expeditions: Conquistador - Interview mit den Entwicklern - Seite 7". Gamers.de. 28 January 2013. Archived from the original on 4 February 2014. Retrieved 5 February 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b c d e JarlFrank (24 August 2012). "Expeditions: Conquistador Interview". RPG Codex. Retrieved 5 February 2014.
  5. ^ a b c Hancock, Patrick (6 September 2013). "I didn't conquer sh*t". Destructoid. Retrieved 5 February 2014.
  6. ^ Parrish, Peter (3 June 2013). "Expeditions: Conquistador Review". IncGamers. Retrieved 5 February 2014.
  7. ^ "Artikel: Expeditions: Conquistador - Interview mit den Entwicklern". Gamers.de. 28 January 2013. Archived from the original on 4 February 2014. Retrieved 5 February 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ "Artikel: Expeditions: Conquistador - Interview mit den Entwicklern - Seite 8". Gamers.de. 28 January 2013. Archived from the original on 4 February 2014. Retrieved 5 February 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ "Expeditions: Conquistador by Logic Artists". Kickstarter. Retrieved 5 February 2014.
  10. ^ a b "Expeditions: Conquistador Critic Reviews for PC". Metacritic. Retrieved 5 February 2014.
  11. ^ a b "Expeditions: Conquistador for PC". GameRankings. Retrieved 1 May 2014.
  12. ^ Bertoni, Roberto (26 July 2013). "I Conquistatori del Nuovo Mondo - review". Eurogamer.it (in Italian). Retrieved 5 February 2014.
  13. ^ Chianese, Claudio (29 September 2013). "Attraversiamo l'oceano con Conquistatori del Nuovo Mondo". IGN Italia (in Italian). Retrieved 5 February 2014.
  14. ^ Cocks, Nathan (August 2013). "Expeditions: Conquistador". PC PowerPlay (218).