Plants vs. Zombies: Garden Warfare: Difference between revisions
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The maps and the modes received praise from critics. Hollander Cooper from ''[[GamesRadar]]'' liked the maps featured in the game and found them enjoyable. He also enjoyed playing the game's three main modes, saying that they are polished and well-implemented, and he singled out Gardens and Graveyards for its massive scale. He called the Garden Ops mode a clone of ''[[Gears of War]]'' |
The maps and the modes received praise from critics. Hollander Cooper from ''[[GamesRadar]]'' liked the maps featured in the game and found them enjoyable. He also enjoyed playing the game's three main modes, saying that they are polished and well-implemented, and he singled out Gardens and Graveyards for its massive scale. He called the Garden Ops mode a clone of ''[[Gears of War]]'' horde mode, though he thought that it translated well into the franchise.<ref name="GRadarRev"/> Carolyn Petit felt that the Garden Ops mode was less exciting since players are only fighting enemies controlled by AI.<ref name="GSpotRev"/> Brian Albert from ''[[IGN]]'' liked the game's art style, and the varied maps. He called the two competitive multiplayer modes "standard", though he found the finales of each Gardens and Graveyards matches satisfying due to the added difficulty.<ref name="IGNRev"/> He also praised the Garden Ops mode for being more "distinctive" and closer to the tower defense root of the series. Jon Denton from ''[[Eurogamer]]'' called Garden Ops an introduction of the game's systems, and believed the Gardens and Graveyards mode was the best game mode due to its innovative final stages and its need of teamwork and players coordination.<ref name="EuroGRev"/> Jeff Marchiafava from ''[[Game Informer]]'' felt that most of the modes are uninspired and lacked originality.<ref name="GIRev"/> Mike Wehner from ''[[Joystiq]]'' was disappointed by the Boss Mode, which did not enhance the game's experience due to its short impact.<ref name="JoystiqRev"/> Many reviewers criticized the few of multiplayer maps and modes,<ref name="GRadarRev"/><ref name="GIRev"/><ref name="EuroGRev"/> with Petit from ''[[GameSpot]]'' saying that the content is thin even for a budget title.<ref name="GSpotRev"/> |
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The gameplay received praise from critics. Cooper praised the player's ability to plant potted plants, and the asymmetry of gameplay classes, though he and Wehner noted that there were some balance issues with some classes being too underpowered and weak.<ref name="GRadarRev"/><ref name="JoystiqRev"/> Albert disagreed, adding that none of the classes had particular gameplay advantages.<ref name="IGNRev"/> Most critics lamented the game's lack of new gameplay mechanics and generally regarded it as formulaic. Cooper liked the sticker packs, saying that they add unpredictability to the game's upgrade mechanics,<ref name="GRadarRev"/> though Petit and Marchiafava disliked its randomness, saying that it is frustrating as the upgrades are not class-specific, meaning that a lot of [[grinding]]{{dn|date=February 2019}} is needed in order to acquire the desired upgrades.<ref name="GIRev"/><ref name="GSpotRev"/> Albert praised the character abilities, which pay homage to the original ''Plants vs. Zombies'' game, and praised the character design, which brought about "enjoyable silliness".<ref name="IGNRev"/> Wehner agreed, saying that the characters "elicit a giggle instead of making you grind your teeth". He also liked the stickers, saying that it was "addictive" and acquiring different customization options could effectively retain players.<ref name="JoystiqRev"/> Arthur Gies from ''[[Polygon (website)|Polygon]]'' and Denton called the shooting mechanic solid and precise,<ref name="EuroGRev"/> with Gies noting the heritage it shared with DICE's ''[[Battlefield]]'' series.<ref name="PolyRev"/> The two also appreciated the lack of microtransactions at launch, though it was added to the game post-release.<ref name="PolyRev"/><ref name="JoystiqRev"/> However, Marchiafava criticized the technical issues which hampered the game's experience. He also criticized the challenges, which he felt were difficult to complete, making progression very slow and difficult. |
The gameplay received praise from critics. Cooper praised the player's ability to plant potted plants, and the asymmetry of gameplay classes, though he and Wehner noted that there were some balance issues with some classes being too underpowered and weak.<ref name="GRadarRev"/><ref name="JoystiqRev"/> Albert disagreed, adding that none of the classes had particular gameplay advantages.<ref name="IGNRev"/> Most critics lamented the game's lack of new gameplay mechanics and generally regarded it as formulaic. Cooper liked the sticker packs, saying that they add unpredictability to the game's upgrade mechanics,<ref name="GRadarRev"/> though Petit and Marchiafava disliked its randomness, saying that it is frustrating as the upgrades are not class-specific, meaning that a lot of [[grinding]]{{dn|date=February 2019}} is needed in order to acquire the desired upgrades.<ref name="GIRev"/><ref name="GSpotRev"/> Albert praised the character abilities, which pay homage to the original ''Plants vs. Zombies'' game, and praised the character design, which brought about "enjoyable silliness".<ref name="IGNRev"/> Wehner agreed, saying that the characters "elicit a giggle instead of making you grind your teeth". He also liked the stickers, saying that it was "addictive" and acquiring different customization options could effectively retain players.<ref name="JoystiqRev"/> Arthur Gies from ''[[Polygon (website)|Polygon]]'' and Denton called the shooting mechanic solid and precise,<ref name="EuroGRev"/> with Gies noting the heritage it shared with DICE's ''[[Battlefield]]'' series.<ref name="PolyRev"/> The two also appreciated the lack of microtransactions at launch, though it was added to the game post-release.<ref name="PolyRev"/><ref name="JoystiqRev"/> However, Marchiafava criticized the technical issues which hampered the game's experience. He also criticized the challenges, which he felt were difficult to complete, making progression very slow and difficult. |
Revision as of 12:26, 2 February 2019
Plants vs. Zombies: Garden Warfare | |
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![]() Cover art featuring the eight playable classes | |
Developer(s) | PopCap Games |
Publisher(s) | Electronic Arts |
Director(s) | Justin Wiebe |
Producer(s) | Brian Lindley |
Programmer(s) | Greg D'Esposito |
Artist(s) | Caroline Ancessi Clint Jorgenson |
Composer(s) | Peter McConnell |
Series | Plants vs. Zombies |
Engine | Frostbite 3 |
Platform(s) | |
Release | |
Genre(s) | Third-person shooter, tower defense |
Mode(s) | Multiplayer |
Plants vs. Zombies: Garden Warfare is a multiplayer third-person shooter and tower defense video game. It is the third game in the Plants vs. Zombies series, developed by PopCap Games and published by Electronic Arts. Like its predecessors, the basic premise revolves around plants defending the humankind from a zombie invasion. In the game, players assume control of either plants and zombies, as they engage in combat against each other in various cooperative and competitive multiplayer modes. On completing matches and finishing objectives, players earn coins to acquire stickers which unlock customization items and character variants.
PopCap Games in Vancouver started the title's development in early 2012. With PopCap hoping to use a new game to expand the franchise and introduce it to a broader audience, they intentionally opted not to make a 2D tower defense game and opted for a different genre. The team was inspired by other team-based shooters with colorful visuals such as Left 4 Dead and Team Fortress 2, and the team faced different challenges when designing the game's eight classes. Game engine Frostbite 3 powered the game, and the team collaborated closely with EA DICE when implementing the game's technology.
The game was revealed at E3 2013. At first released on February 2014 for Xbox 360 and Xbox One, it was also released for Microsoft Windows on June 2014, and for PlayStation 3 and PlayStation 4 on August 2014. The game received a generally positive reception from critics, with praise being directed to the game's playful tone, art, combat, and character designs, though the game's progression, lack of originality and lack of content was criticized. The game was supported by several pieces of free downloadable content on release. More than 8 million, players had played the game. A sequel, Plants vs. Zombies: Garden Warfare 2 was released on February 2016.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/a/ae/Garden_Warfare_gameplay.jpg/220px-Garden_Warfare_gameplay.jpg)
Garden Warfare is a team-based third person shooter where players take control of the Plants or the Zombies in either a cooperative or competitive multiplayer environment.[1] While the game features eight classes, four of them each are exclusive to the Plants and the Zombies, respectively - the Peashooter and Foot Soldier act as generic soldier classes; the Sunflower and Scientist act as support characters; the Chomper and the All-Star act as 'tanks' for their team; and the Cactus and Engineer act as specialists.[2] In addition to normal third-person shooting, each class has three special abilities. For instance, the Peashooters can deploy a Chili Bean Bomb to launch an area of effect attack, while the Chomper can burrow underground and then ambush a zombie from below.[3] As an added compliment to combat, most maps have scattered "Flower Pots" and "Bone Piles;" from these, the Plants can place stationary defensive plants while the Zombies can spawn lesser undead that roam the map on their own, respectively; this adds a player versus environment element to most game modes, which are otherwise player-versus-player.[4] These units are controlled by artificial intelligence. They are consumed upon use, and must be earned first before they can be spawned.[5][4]
To progress in the game, players must complete unique challenges to each class. These challenges, once completed, will level up the character allowing the player to access features such as upgrades, new character variants, cosmetic items.[6] In addition, in-game items, such as character clothes, weapon skins, AI units and ability modifiers are obtained from Sticker Packs, which are card packs that are bought using coins, earned by completing objectives, reviving teammates and killing enemies,[7] from an in-game shop that contains random items.[8] There are multiple packs available, such as cheap ones that contain only AI units, or more expensive ones that contain items of higher rarity.[9] Character variants are also unlocked by collecting stickers of them in a sticker book. Once one has collected enough stickers to make up a picture of the variant in question, that character variant is unlocked for use.[10] These variants have different weapons, stats, or an elemental effect compared to their base version.[11] For example, Agent Pea, a variant of Peashooter, uses a stronger turret weapon but cannot deal splash damage.[12]
Gameplay modes
The game features a cooperative mode and several competitive multiplayer modes. The game's cooperative gameplay mode, Garden Ops, has up to four players take control of each of the Plants defending a garden through ten zombie waves, with some waves being boss waves in which slot machine would spawn different boss characters or reward players with coins.[13] After the last wave, they must run to an extraction point set by Crazy Dave and survive until he arrives.[14] A "Boss Mode", where a player can take the role of Dr. Zomboss or Crazy Dave (for the Zombies and Plants, respectively) who circle high above the battlefield in a flying contraption and send support to players in the ground in the form of activating radar scans, healing, resurrecting fallen teammates and launching air strikes, is also present for Xbox SmartGlass and Kinect users.[15]
Up to 24 players compete with each other in various multiplayer modes.[16] Team Vanquish is a team deathmatch variant, where the Plants and the Zombies fight each other in a set area in order to 'vanquish' (kill) a certain number of enemy players before the other one.[11] Another major game mode is Gardens and Graveyards, in which players either capture (as the Zombies) or defend (as the Plants) various objectives in an expanding map. The last objective in the map would be unique for each map.[17] There is also Gnome Bomb, in which Plants and the Zombies attempt to take a respawning objective, the Gnome Bomb, to the opponent camp's base and then detonate it.[18] The game mode "Welcome Mat" pits newcomers to the series against each other, serving as a tutorial for them to know the game's controls and systems.[11]
Development
The title was developed by PopCap Games in Vancouver, with the title's development being started in early 2012.[19] The concept was envisioned by a team in publisher Electronic Arts, and PopCap incorporated the team into its own structure when they felt that the prototype the team had created suited their Plants vs. Zombies franchise.[20] With PopCap hoping to use a new game to expand the franchise and introduce it to a broader audience, they intentionally opted not to make a 2D tower defense game and opted for a different genre. The game's original premise was to have the plants and the zombies fighting against each other, and the team came up with different gameplay possibilities such as making an open world or a single-player action game. Ultimately, the team wanted to make the title a multiplayer-focused game because they thought the randomness of multiplayer—playing with friends or strangers—make the title very fun to play. The team recruited employees who have experiences working on other shooters and action games, or those who had utilized the Frostbite engine, while also closely collaborating with EA DICE when they are iterating the game's technology.[21]
The target audience of the game were players who liked action games and fans of the franchise. The game's tone was not as hardcore as other shooters such as Call of Duty and Battlefield, so players can simply "sit down, enjoy the game, and laugh out loud" due to the game's light-heartedness,[21] though the team ensured that teamwork, balanced character gameplay and skills are important pillars in the game's gameplay, similar to traditional action games.[22] In order to introduce tactical depth to the game while maintaining a sense of playfulness, the team looked at other team-based shooters with colorful visuals such as Left 4 Dead and Team Fortress 2 when designing the game.[19] To make the game more tactical, the team allowed players to spawn stationary plants and zombies, which help assist combat.[23] Another way to add tactical depth to the game was to introduce character variants, as each of them had their own unique statistics that slightly alter the game experience.[22]
When choosing the playable plants from the roster of characters from the Plants vs. Zombies franchises, the team opted for characters that are projectile-based, which includes the Peashooter and the Cactus.[21] Characters are designed to be "cool" and "humorous" so players would have the desire to unlock them.[24] Other characters that have appeared in previous Plants vs. Zombies games return as the artificial intelligence-controlled potted plants or zombies. As for the gameplay aspect, the plants were created to be defensive characters whereas zombies have more offensive skills and abilities.[19] The team had more challenges designing the zombies than plants as all the plants fit into different gameplay archetypes easily whereas the zombies are more one-dimensional in the original game, and they have to create a more diverse cast of characters to accommodate different gameplay classes.[22] The team also faced challenges when creating the plants' sound as they thought it was "abstract".[24]
The game was officially revealed at Electronic Entertainment Expo 2013 by Electronic Arts.[25] The game's was initially built for Microsoft Windows and Xbox 360, though it became a Xbox One timed exclusive after a partnership with Microsoft Studios. PopCap called the transition from Xbox 360 to Xbox One a "natural migration" and a good choice as the team had a small size and was unprepared to launch the game on multiple platforms.[26] Initially set to be released as a budget title in mid February 2014,[27] the game was delayed by one week to February 25 in the US and February 27 in Europe.[28] The Windows version was released in June 2014 through EA's distribution platform Origin. A Digital Deluxe edition, which included bonus in-game items, was sold.[29] The game was released for PlayStation 3 and PlayStation 4 in August 2014.[30] These versions feature remote play with PlayStation Vita as well as costumes based on Sony's characters including Ratchet, Clank, Sly Cooper, and Fat Princess.[31] The game is also part of EA Access, EA's subscription service on the Xbox One, since October 2014.[32]
PopCap planned to support the game extensively after the title's launch. While PopCap revealed that microtransactions would not be present at the game's launch, it was added into the game in April 2014. By spending real-world money, players can have more coins to unlock stickers.[33] It also had released several pieces of free downloadable content for the game, including the following:[34]
- Garden Variety Pack: The Garden Variety pack featured the introduction of 'Gnome Bomb', the addition of a new map, new character upgrades, and customization options. It was released worldwide on March 8, 2014.[35]
- Zomboss Down Pack: The Zomboss Down pack featured the introduction of the 'Cactus Canyon' map for 'Gardens and Graveyards', 8 new characters and increased levels for every character, and new customization options.[36]
- Tactical Taco Party Pack: The Tactical Taco Party Pack featured the introduction of the 'Jewel Junction' map, the new 'Vanquish Confirmed' game mode, a new 8v8 playlist for 'Mixed Mode', and two new characters sponsored by Aquafina FlavorSplash. The pack was released on June 31, 2014.[37]
- Suburbination Pack: The Suburbination Pack featured the introduction of the 'Crash Course' map, the new 'Suburbination' game mode, new boss characters, Special Waves, and challenges for Garden Ops, blinged-out customization packs for all characters, and the new 'Plasma Pea' character, designed by the winner of a community competition. It was released on August 12, 2014.[38]
- Legends of the Lawn Pack: The Legends of the Lawn Pack featured seven new character variants, including the 'Centurion' and the 'Jade Cactus', new customization sets and AI consumables, new Garden Ops waves, and the 'Taco Bandits' game mode; also includes the 'Suburbination Pack' for PlayStation consoles. It was released on September 30, 2014.[39]
Reception
Aggregator | Score |
---|---|
Metacritic | (PC) 78/100[40] (XONE) 76/100[41] (PS4) 75/100[42] (X360) 69/100[43] |
Publication | Score |
---|---|
Eurogamer | 8/10[44] |
Game Informer | 6.5/10[45] |
GameSpot | 7.0/10[47] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 7.8/10[48] |
Joystiq | ![]() ![]() ![]() ![]() ![]() |
Polygon | 8.5/10[50] |
The maps and the modes received praise from critics. Hollander Cooper from GamesRadar liked the maps featured in the game and found them enjoyable. He also enjoyed playing the game's three main modes, saying that they are polished and well-implemented, and he singled out Gardens and Graveyards for its massive scale. He called the Garden Ops mode a clone of Gears of War horde mode, though he thought that it translated well into the franchise.[46] Carolyn Petit felt that the Garden Ops mode was less exciting since players are only fighting enemies controlled by AI.[47] Brian Albert from IGN liked the game's art style, and the varied maps. He called the two competitive multiplayer modes "standard", though he found the finales of each Gardens and Graveyards matches satisfying due to the added difficulty.[48] He also praised the Garden Ops mode for being more "distinctive" and closer to the tower defense root of the series. Jon Denton from Eurogamer called Garden Ops an introduction of the game's systems, and believed the Gardens and Graveyards mode was the best game mode due to its innovative final stages and its need of teamwork and players coordination.[44] Jeff Marchiafava from Game Informer felt that most of the modes are uninspired and lacked originality.[45] Mike Wehner from Joystiq was disappointed by the Boss Mode, which did not enhance the game's experience due to its short impact.[49] Many reviewers criticized the few of multiplayer maps and modes,[46][45][44] with Petit from GameSpot saying that the content is thin even for a budget title.[47]
The gameplay received praise from critics. Cooper praised the player's ability to plant potted plants, and the asymmetry of gameplay classes, though he and Wehner noted that there were some balance issues with some classes being too underpowered and weak.[46][49] Albert disagreed, adding that none of the classes had particular gameplay advantages.[48] Most critics lamented the game's lack of new gameplay mechanics and generally regarded it as formulaic. Cooper liked the sticker packs, saying that they add unpredictability to the game's upgrade mechanics,[46] though Petit and Marchiafava disliked its randomness, saying that it is frustrating as the upgrades are not class-specific, meaning that a lot of grinding[disambiguation needed] is needed in order to acquire the desired upgrades.[45][47] Albert praised the character abilities, which pay homage to the original Plants vs. Zombies game, and praised the character design, which brought about "enjoyable silliness".[48] Wehner agreed, saying that the characters "elicit a giggle instead of making you grind your teeth". He also liked the stickers, saying that it was "addictive" and acquiring different customization options could effectively retain players.[49] Arthur Gies from Polygon and Denton called the shooting mechanic solid and precise,[44] with Gies noting the heritage it shared with DICE's Battlefield series.[50] The two also appreciated the lack of microtransactions at launch, though it was added to the game post-release.[50][49] However, Marchiafava criticized the technical issues which hampered the game's experience. He also criticized the challenges, which he felt were difficult to complete, making progression very slow and difficult.
The whole package received a generally positive reception. Cooper called the premise of the game "absurd", though it remains a "polished shooter with heart" and he generally regarded PopCap's first attempt in the shooter genre a mildly successful one.[46] Petit called it a refreshing game due to its playful tone, though the game's lack of content is disappointing.[47] Albert believed that the game translated the humor and charm of the series well.[48] Wehner wrote that the game was not "perfect", though players should give the game a chance due to its charm and playful tone.[49] Gies praised PopCap's experiment with the shooter genre, saying that it extracts the best parts of the franchise and PopCap had successfully applied them on a new genre.[50] Denton called it one of the most likable games released for Xbox One, and believed that PopCap had "overachieved", given that this was their first foray into the shooter genre.[44] Reviewers praised PopCap for not fleshing out the franchise's silly premise of plants defending zombies.[50][49][44] Marchiafava was disappointed by the title's lack of longevity and felt that the randomness of the sticker packs fundamentally hurt the game.[45]
Sales
Garden Warfare was the fourth best-selling retail game in the UK in its week of release by Chart-Track, only behind Thief, The Lego Movie Videogame and FIFA 14.[51] The team secured the fourth reposition when the game was launched for the PlayStation systems.[52] The release of the game on PlayStation platforms also made it the eighth best-selling retail game on August 2014 by NPD Group.[53] As of November 2015, 8 million players had played the game since the game's release.[54]
Sequel
A sequel, Plants vs. Zombies: Garden Warfare 2, was revealed at the Microsoft E3 Press Conference and released on February 23, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[55] The comic series written by Paul Tobin and drawn by Jacob Chabot, was released by Dark Horse Comics as an interquel to Garden Warfare and Garden Warfare 2.[56]
References
- ^ Marchivafava, Jeff (June 11, 2013). "Sowing The Seeds Of War With Plants Vs. Zombies: Garden Warfare". Game Informer. Retrieved January 24, 2019.
- ^ Workman, Robert (February 24, 2014). "Plants vs. Zombies: Garden Warfare Beginner's Tips". Prima Games. Retrieved January 24, 2019.
- ^ Cooper, Hollander (February 25, 2014). "Plants vs Zombies Garden Warfare: Tips and Tricks to succeeding with each class". GamesRadar. Retrieved January 24, 2019.
- ^ a b Podolsky, Andrew (February 21, 2014). "Plants vs. Zombies Garden Warfare characters outclass the originals (preview)". VentureBeat. Retrieved January 24, 2019.
- ^ Workman, Robert (February 24, 2014). "Plants vs. Zombies: Garden Warfare Advanced Tips". Prima Games. Retrieved January 24, 2019.
- ^ Ray Corriea, Alexa (November 21, 2013). "Plants vs. Zombies: Garden Warfare launches Feb. 18, is more Team Fortress than Battlefield". Polygon. Retrieved January 24, 2019.
- ^ Fahey, Mike (February 27, 2014). "Plants Vs. Zombies: Garden Warfare: The Kotaku Review". Kotaku. Retrieved January 24, 2019.
- ^ Reynolds, Matthew (February 25, 2014). "Plants vs Zombies: Garden Warfare review (Xbox One): Fun for a while". Digital Spy. Retrieved January 24, 2019.
- ^ Ramsay, Randolph (January 28, 2014). "Three Reasons Why Plants vs Zombies: Garden Warfare is not like your typical shooter". Retrieved January 24, 2019.
- ^ Fahey, Mike (April 27, 2014). "Microtransactions Coming To Garden Warfare This Week. Thank Goodness". Kotaku. Retrieved January 30, 2019.
- ^ a b c B. Johnson, Leah (November 23, 2013). "Plants vs. Zombies: Garden Warfare Is A Cute, Crazy, And Customizable Shooter". IGN. Retrieved January 24, 2019.
- ^ Petit, Carolyn (November 21, 2013). "Give Peas a Chance in Plants vs. Zombies: Garden Warfare". GameSpot. Retrieved January 24, 2019.
- ^ Bailey, Kat (January 28, 2014). "Here's One Feature That Could Make Plants vs. Zombies: Garden Warfare a Winner". USgamer. Retrieved January 24, 2018.
- ^ Lemne, Bengt (March 22, 2014). "Plants vs. Zombies: Garden Warfare - Tactics & Strategies". Gamereactor. Retrieved January 24, 2019.
- ^ B. Johnson, Leah (January 28, 2014). "Plants vs. Zombies: Garden Warfare's Horde Mode is Garden Ops". IGN. Retrieved January 24, 2019.
- ^ Sarker, Samit (September 3, 2013). "Plants vs. Zombies: Garden Warfare is multiplayer-only". Polygon. Retrieved February 1, 2019.
- ^ Maiberg, Emanuel (December 17, 2013). "PvZ: Garden Warfare's Gardens and Graveyards mode is the cutest Battlefield ever". PC Gamer. Retrieved January 24, 2018.
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- ^ a b c Takahashi, Dean (June 14, 2013). "How PopCap moved from Bejeweled to a shooter, Plants vs. Zombies: Garden Warfare (interview)". VentureBeat. Retrieved January 31, 2019.
- ^ Goldfarb, Andrew (June 25, 2013). "How Plants vs. Zombies 2, Garden Warfare Connect". IGN. Retrieved January 31, 2019.
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- ^ a b c Ray Corriea, Alexa (November 21, 2013). "Plants vs. Zombies: Garden Warfare launches Feb. 18, is more Team Fortress than Battlefield". Polygon. Retrieved January 31, 2019.
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- ^ Cook, Dave (November 27, 2013). "Plants Vs Zombies: Garden Warfare exclusivity on Xbox One was a "natural migration," says PopCap". VG 247. Retrieved January 31, 2019.
- ^ Yoon, Andrew (September 3, 2013). "Plants vs Zombies: Garden Warfare is multiplayer-only, will launch for $39.99". Shacknews. Retrieved January 31, 2019.
- ^ Karmali, Luke (January 16, 2014). "Plants vs. Zombies: Garden Warfare Delayed". IGN. Retrieved January 31, 2019.
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- ^ Ray Corriea, Alexa (May 29, 2014). "Plants vs. Zombies: Garden Warfare hits PS3, PS4 on Aug. 19". Polygon. Retrieved January 31, 2019.
- ^ Mackin, Harry (July 29, 2014). "Plants vs. Zombies: Garden Warfare - New Version Comes With New Exclusive Features, Content". Game Informer. Retrieved January 31, 2019.
- ^ Hannley, Steve (October 16, 2014). "Plants vs. Zombies: Garden Warfare Joins The Vault on EA Access". Hardcore Gamer. Retrieved January 31, 2019.
- ^ Phillips, Tom (April 28, 2014). "EA adds micro-transactions to Plants vs. Zombies: Garden Warfare". Eurogamer. Retrieved January 31, 2019.
- ^ Gaston, Martin (March 5, 2014). "Plants vs Zombies: Garden Warfare won't charge for DLC, but what about microtransactions?". GameSpot. Retrieved January 31, 2019.
- ^ Cavalli, Earnest (March 17, 2014). "Plants vs. Zombies: Garden Warfare expands with free 'Garden Variety' DLC". Engadget. Retrieved January 31, 2019.
- ^ Albert, Brian (April 15, 2014). "Hands On With Garden Warfare's Zomboss Down Pack". IGN. Retrieved January 31, 2019.
- ^ Dawson, Bryan (June 30, 2014). "Tactical Taco Party Pack Coming to Plants vs. Zombie: Garden Warfare". Prima Games. Retrieved January 31, 2019.
- ^ Sirani, Jordan (August 11, 2014). "Garden Warfare 'Suburbination' DLC Out Tomorrow". IGN. Retrieved January 31, 2019.
- ^ Perez, Daniel (September 29, 2014). "Plants vs. Zombies: Garden Warfare 'Legends of the Lawn' free update releasing 9/30". Shacknews. Retrieved January 31, 2019.
- ^ "Plants vs Zombies: Garden Warfare for PC Reviews". Metacritic. CBS Interactive. Retrieved February 27, 2014.
- ^ "Plants vs Zombies: Garden Warfare for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved February 27, 2014.
- ^ "Plants vs Zombies: Garden Warfare for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved February 27, 2014.
- ^ "Plants vs Zombies: Garden Warfare for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved February 27, 2014.
- ^ a b c d e f Denton, Jon (February 27, 2014). "Plants vs Zombies: Garden Warfare review". Eurogamer. Retrieved February 27, 2014.
- ^ a b c d e Marchiafava, Jeff (February 27, 2014). "Plants vs. Zombies Garden Warfare". Game Informer. Retrieved February 27, 2014.
- ^ a b c d e f Cooper, Hollander (February 27, 2014). "Plants vs. Zombies: Garden Warfare review". GamesRadar. Retrieved February 27, 2014.
- ^ a b c d e Petit, Carolyn (February 25, 2014). "Plants vs. Zombies: Garden Warfare Review". GameSpot. Retrieved February 25, 2014.
- ^ a b c d e Albert, Brian (February 27, 2014). "Plants vs. Zombies: Garden Warfare Review". IGN. Retrieved February 27, 2014.
- ^ a b c d e f g Wehner, Mike (February 28, 2014). "Plants vs. Zombies: Garden Warfare review: Give peas a chance". Joystiq. Retrieved February 28, 2014.
- ^ a b c d e Gies, Arthur (February 25, 2014). "Plants vs. Zombies: Garden Warfare review: turf war". Polygon. Retrieved February 25, 2014.
- ^ Kubba, Sinan (March 3, 2014). "Thief yoinks top spot in this week's UK Charts". Engadget. Retrieved February 1, 2019.
- ^ Martin, Liam (September 1, 2014). "Metro Redux overtakes Diablo 3 at top of chart". Digital Spy. Retrieved February 1, 2019.
- ^ Grubb, Jeff (September 11, 2014). "August 2014 NPD: PS4 outsells Xbox One for 8th straight month". VentureBeat. Retrieved February 1, 2019.
- ^ Goldfarb, Andrew (November 23, 2015). "Plants vs. Zombies: Garden Warfare Passes 8 Million Players". IGN. Retrieved February 1, 2019.
- ^ Dyer, Mitch (June 15, 2015). "E3 2015: Plants vs. Zombies: Garden Warfare 2 Confirmed". IGN. Retrieved June 15, 2015.
- ^ Watts, Steve (July 2, 2015). "Plants vs. Zombies Gets Garden Warfare Comics". IGN. Retrieved February 1, 2019.
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