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Ōkami
The cover art for Ōkami.
Developer(s)Clover Studio
Publisher(s)Capcom
Designer(s)Hideki Kamiya
Platform(s)Sony PlayStation 2
Release[1]
[2]
[3]
[4]
Genre(s)Action-adventure
Mode(s)Single player

Template:Nihongo title is an action-adventure video game developed by Clover Studio for the PlayStation 2 video game console. It was released in 2006 in Japan and North American, and 2007 in Europe and Australia.

Set in an unspecified period of classical Japanese history, Ōkami combines several Japanese myths and legends to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who has taken the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Ōkami was one of the last few PlayStation 2 games selected for release prior to the release of the PlayStation 3. Clover Studio was closed by Capcom a few months after its release. Although it suffered from poor sales, Ōkami earned high acclaim from reviewers and earned, among other awards, the title of IGN's 2006 Game of the Year. [5]

Gameplay

Ōkami has the player controlling the main character, Amaterasu, in a woodcut, water-color style, cel-shaded environment, which looks like an animated Japanese ink-illustration. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series,[6] an inspiration that director Hideki Kamiya, a self-acclaimed Zelda-fan, has admitted has influenced his general game design.[7] The main story is primarily linear, directed through by Amaterasu's guide Issun, though numerous side quests and optional activities allow for the player to explore the game world and take the story at their own pace.[8]

Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques, and brush methods, to dispatch the foes.[9] At the end of combat, money (as yen) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent on numerous items from merchants across the land, including healing goods, better weapons, tools, and key items for completing quests. The money can also be used to buy new combat techniques at dojos through the land.[10] Additionally, rare Demon Fangs can be earned through combat which can be traded for additional, unique items that are beneficial in gameplay but not required to complete the game.[11]

Weapons inspired by the Imperial Regalia of Japan, the Reflector, the Rosaries, and the Glaive, can be equipped on Amaterasu as either a main or sub-weapon, and used in addition to other melee attacks that the player can have Amaterasu learn through the course of the game.[12][13]

By completing quests, side quests, and small additional activities (such as making trees bloom into life, or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial brush techniques.[14]

Celestial Brush

The player uses the Celestial Brush to rejuvenate wilted plants (as shown), repair bridges, slash foes, or create elemental effects

Unique to Ōkami is the Celestial Brush. Players can bring the game to a pause and call up a canvas, where the player can draw onto the screen using the left analog stick to control the Celestial Brush. This feature is used in combat, puzzles, and as general gameplay.[15] For example, the player can create strong wind by drawing a loop, cut enemies by drawing a line through them, or create bridges by painting one amongst many other abilities. These techniques are learned through the course of the game by completing constellations to release the Celestial Brush gods from their hiding spots.[16]

Plot

Story

Amaterasu, the game's protagonist, with Issun, her inch-high guide, atop her snout

The game is set in Nippon classic history, and begins with a flashback to events 100 years prior to the game's present, and describes how Shiranui, a pure white wolf, and Nagi, a swordsman, together fought the 8-headed demon Orochi to save Kamiki village and the maiden Nami, Nagi's beloved. Shiranui and Nagi are unable to defeat Orochi but manage to seal the demon away. In the game's present, Susano, a descendant of Nagi, accidentally breaks Orochi's seal, and the demon escapes and curses the lands, sapping the life from every living thing. Sakuya, the wood sprite and guardian of Kamiki village, calls forth Amaterasu, the sun goddess and reincarnation of the white wolf Shiranui, and pleads her to remove the curse that covers the land. Accompanied by the inch-high artist Issun, Amaterasu is able to restore the land to its former beauty.[17] Throughout the journey, Amaterasu is hounded by Waka, a strange but powerful individual that seems to have the gift of foresight, and further teases Amaterasu and Issun to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods who have hidden in the constellations that bestow upon the goddess powers of the Celestial Brush to aid in her quest.

Soon, Amaterasu, along with Susano, must battle Orochi to protect Kamiki village and rescue Susano's beloved, Kushi, recreating events from 100 years prior. This time, the duo are able to fully conquer the demon, causing a black, evil spirit to float northward. Amaterasu continues to remove Orochi's curse on the land, defeating other demons that release similar dark presences floating northward. Amaterasu travels to the north to find the source of these evil spirits, the wreckage of a ship able to travel through the stars, the "Ark of Yamato". Waka appears and reveals himself as the last of the Celestial Beings, a race that had found the Ark and used it to sail the heavens, unaware of the evil spirits imprisoned on the Ark which attacked and killed all but himself, resulting in the Ark crashing to earth. Amaterasu defeats Yami, the final demon controlling all the evil spirits, and rids both the Ark and Nippon of these evil beings forever. With her mission done, Amaterasu departs with Waka on the Ark to sail the stars together.[18]

Characters

The player controls Ōkami Amaterasu, the goddess of the sun in the form of a white wolf and whom is based on the Shinto goddess of the same name.[19][20] While Amaterasu, when endowed with ink power, is seen by the player with red markings, pointed brush-like shoulders, and weapons on Amaterasu's back, most of the human characters in the game only see Amaterasu as a plain white wolf, some believing her to be the reincarnation of Shiranui (the white wolf that previously fought Orochi 100 years prior to the game's present), and do not recognize the spiritual nature of Amaterasu. Issun, an inch-tall "wandering artist" seeking out the 13 Celestial Brush techniques for himself, accompanies Amaterasu (whom he calls "Ammy" or "furball") and serves as a guide and as comic relief.[19]

File:Okami-waka.jpg
A rendition of the Celestial Being, Waka

While there is not main singular antagonist within the game, two characters reappear several times within the quest. Waka appears as a young, feminine, flute-playing man to Amaterasu several times in the series, aware of the goddess in the form of the white wolf and foretelling of her future and at times battling with her; his dialog, dropping French affectionate terms at times, conveys a sense of familiarity with Amaterasu, as it turns out that Waka is much older than he appears and has walked with Amaterasu on the Celestial Plains hundreds of years ago.[21] The other major villain within the game is Orochi, the 8-headed demon, which the player will encounter at least 3 times. Orochi repeatedly has threatened Kamiki village, demanding a sacrifice of a young woman. Each of its eight heads is infused with a different magical power, but the entire demon is susceptible to a special brew of sake available only at Kamiki village, allowing Amaterasu to defeat it while in its stupor.[17]

Throughout the game, the player will encounter several other characters that are inspired from established Japanese legends and stories.[22] According to the instruction manual, some of the legends included within the game include Urashima Tarō, Kaguya, The Hakkenshi and the Satomi House, Shita-kiri Suzume, and Issun Boushi.

Development

Side-by-side comparison of the original photorealistic (left) and the final watercolor (right) style used in Ōkami

Ōkami resulted from the combined ideas of Clover Studios.[23] The art in Ōkami is highly inspired by Japanese watercolor and wood carving art of the Ukiyo-e style, such as the work of Hokusai. Ōkami was originally planned to be rendered in a more photorealistic 3D style.[24] However, Clover Studios determined that the more colorful sumi-e style allowed them to better convey Amaterasu's association with nature and the task of restoring it.[25] The change was also influenced by limitations in the PS2 hardware to render the photorealistic 3D graphics.[26]

As a result of the switch to the watercolor style, the idea of the Celestial Brush came about.[23] Atsushi Inaba, CEO of Clover, noted that "Once we fixed ourselves on a graphical style and got down to the brushwork, we thought, 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?' That's how the idea of the Celestial Brush was born."

Ōkami was shown at the 2005 E3 Convention, approximately 30% complete, with a planned release in 2006.[27] At this point, the game had much of the core gameplay, including the Celestial Brush and the combat system in place.

The game was released a year later in 2006. However, a few short weeks following its release in North America to strong critical reception, Capcom announced the closure of Clover Studio.[28]

The title of the game is a pun; the word ōkami (狼) in Japanese means "wolf", however the kanji characters used as the title of this game (大神), also pronounced as Ōkami, meaning "great deity", so the main character is a great wolf deity. The same characters (大神) are also used to write the full name of the goddess Amaterasu-ō-mi-kami.[29]

Throughout the game, Ōkami includes several references (in visual effects, animation, or dialogue) to other Capcom titles such as Viewtiful Joe, which Clover Studios also developed. For example, Mrs. Orange's technique for making cherry cake parodies Street Fighter's Akuma's Shun Goku Satsu, complete with a kanji word displayed on screen with her back facing the screen.[30]

Audio

All of the music in Ōkami is original and inspired by classical Japanese works.[17] The final song over the credit sequence, "'Reset'", is sung by Ayaka Hirahara. Capcom has released an official 5-CD soundtrack for Ōkami, which is available exclusively in the Japanese market.[31] In the US release, the player can unlock a jukebox to hear the in-game music upon completion of the game.

Suleputer has also published another album, a piano arrangement, entitled "Okami Piano Arrange". It was released on March 30. Mika Matsuura both arranged the 10 songs, and performed it on the piano.[32]

Reception

Reviews
Publication Score
1UP.com 9.0/10[33]
Game Informer 9.5/10[34]
GameSpot 9.0/10[35]
IGN 9.1/10[16]
Compilation review site Aggregate score
Game Rankings 93% (based on 77 reviews)[36]
Metacritic 93/100 (based on 68 reviews)[37]

Reviews

Ōkami received very positive feedback from critics with an average score of 93%[37] making it the eighth highest overall game of 2006 and second for the PS2, only behind Konami's Metal Gear Solid 3 Subsistence.[38]

GameSpot gave it a 9 out of 10 and selected it as an Editor's Choice, citing that its "visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game."[35] IGN gave the game a 9.1 out 10, as being "beautiful, charismatic, engaging and one of the most original games you'll play anytime soon."[16] Electronic Gaming Monthly's three reviewers gave it a 9, 9.5, and 9 out of ten, one saying: "I'll be surprised if you can find a better game on any system this fall."[39] Newtype USA named Ōkami its Game of the Month for October 2006, heralded the pacing as "nearly flawless" and proclaimed "Okami is that rarest of beasts: a game without any obvious flaws. Clover’s creativity and attention to detail are on full display here. Shame on any gamer who passes up this divine adventure."[40] UK website Mansized awarded the game a full 5 out of 5 stars, declaring it a "fitting end to the PS2 era",[41] while Eurogamer.net scored the game 10/10 saying "Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come".[42] In 2007, Ōkami was named 18th best PlayStation 2 game of all time in IGN's feature reflecting on the PlayStation 2's long lifespan.[43]

While most considered the game outstanding, the game was noted to have a few flaws. Many reviews commented on the lack of difficulty within the game.[16][35] Reviewers have also noted some difficulty in getting the game to recognize the correct Celestial Brush patterns,[33] as well as somewhat excessive amounts of dialog at points within the game, particularly at the introduction, and which was also hampered by the computer-generated, nonsensical voices used in lieu of voice acting.[35]

While many gamers felt that the Celestial Brush aspect of the game would have made Ōkami a better title for Nintendo's Wii console, Atsushi Inaba of Clover Studio has stated that Ōkami is primarily an action game, and the Wii controller would not be well suited for the overall gameplay contained within the game.[44] Industry rumors persist that the US branch of Capcom is looking to bring Ōkami to the Nintendo Wii platform, though Capcom UK has officially stated that they "have no plans for Ōkami on Wii at this time" and that "given Clover is now closed for business", it is "highly unlikely a Wii version would be possible".[45]

Awards

Ōkami's initial showing at the 2005 E3 Convention garnered severals awards and recognition, including 1UP's Best PS2 Game, 2nd Best Game of Show, and 3rd Best Action Game;[46] IGN's Best PS2 Game of Show,[47] and runner-up for Best of Show and Most Innovative Design;[48] and G4TV's X-play's Most Original Game.[49] GameSpy recognized it as the 5th best game showing for the convention.[50]

Upon release, Ōkami appeared as the Game of the Month for IGN,[51] Electronic Gaming Monthly,[52] and GameInformer.[53] The game won several Best of 2006 awards. IGN,[5] Official PlayStation Magazine,[54] and Game Revolution[55] rated it as the best overall game of 2006, while Game Trailers awarded it as the best PlayStation 2 game of 2006.[56] IGN further awarded the game the Best Overall and PS2 Adventure Game,[57][58] the Best Overall and PS2 Artistic Design,[59][60] the Overall and PS2 Most Innovative Design,[61][62] and the Best Overall Story.[63] GameSpot awarded the game for the Best Artistic Graphics for 2006.[64]

Ōkami has also won awards from outside the mainstream gaming press. The game earned the Best Character Design and only one of three Innovation Awards at the 2007 Game Developers Choice Awards.[65] Ōkami won the Grant Prize in the Entertainment Division of the 2006 Japan Media Arts Festival.[66] On August 13, 2007, Ōkami was selected out of 7 games for Edge Magazine's best overall video game of the past year.[67] and was also awarded the best Animation in a Game Engine, Art Direction in a Game Engine, Outstanding Original Adventure Game, and Game of the Year in the 2006 awards by the National Academy of Video Game Testers and Reviewers (NAVIGaTR).[68] The game was awarded the Best Anthropomorphic Video Game in the 2006 Ursa Major awards.[69]

Sales

Ōkami sold 200,000 copies in North America in 2006, grossing approximately USD$8 million and ranking as the 100th best selling game of the year in the region.[70] By comparison, Ōkami sold 66,000 copies in Japan for 2006.[71] While initially thought that poor sales of Ōkami and God Hand (another Clover title released in the same time frame) were the cause of the closure of Clover Studio,[72][25] it was later revealed that three key developers within Capcom and Clover Studios, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company,[72][73] and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized."[72]

See also

References

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