Jump to content

X Motor Racing

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Alexandro sds (talk | contribs) at 15:57, 17 November 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

X-Motor Racing
File:Cd rom cover 250 2.jpg
Developer(s)Exotypos
Publisher(s)Exotypos
Enginetd2
Platform(s)Windows
ReleaseSeptember 28, 2007
Genre(s)Sim racing
Mode(s)Single player, Multiplayer

X-Motor Racing (XMR) is an indie racing simulator with accurate physics simulation. The game brings some innovation in racing simulation like a full customizable physics model. An advanced tire model, suspension, motor and more are available to tune them in the game. The game uses a graphics engine supporting True HDR rendering, FSAA etc. The developer pronounced their goal as to develop an innovative and advanced racing simulator with tools for understanding/tuning vehicle physics and designed for racing enthusiasts all around the world.

Despite the fact that this is an independent project, developer releases new versions, updates and additional content frequently. X-Motor Racing is a digital delivery product. License gives the right to use all of the content and features. License can be purchased from the official web site only with a price of USD $ 50 (Personal license) or USD $ 80 (Business license).

Open physics model and tools for creating cars and track allow use X-Motor Racing as professional software for trainings of drivers as well as racing game for entertainment by racing enthusiasts all around the world.

Now X-Motor Racing offers two tire model (own fully customizable or Pacejka based), seems to have some great potential and do modding. It’s used in education, real motor sport and automotive industry for R&D by some teams for example McGill Universuty, ItalDesign etc.


Gameplay

File:X Motor Racing Menu.jpg
Game menu

The game has three game modes – arcade, simulator and developer. The differences of these modes are quite conditional. All the cars in arcade mode are more understeer tuned. On the other hand the sim mode has more oversteer cars. Off-road races are against ghost racers. In highway race ghost or non-ghost computer recer could be chosen. Any number, up to 32 players can connect in multiplayer. Developers mode allows to additional tweaking and telemetry data.

Cars

Version 1.0 includes 10 base highway cars and 6 off-road cars. The cars are not badged as their real-world counterparts. X-Motor Racing includes visual counterparts of Fiat Palio (Palo),Skoda Octavia (Javia),Audi A2 (Tavi),Audi A4 (Roster),Audi TT (Tavi TT),Chrysler Viper (Viperi), Mitsubishi GTO (GB3000),Porsche Boxster (Doxster),Porsche 911 Turbo (V911), MHRT.[1]


Tracks

X-Motor Racing has 14 tracks, including 3 real tracks (Donington Park, Monza and New Hampshire Motor Speedway), 5 highway tracks, 6 3D off-road tracks and a testing area. Some real tracks in development like Nurburging, Laguna Seca etc. All real tracks are available as addons for the full version.


Telemetry

File:X Motor Racing Telemetry.jpg
In-game telemetry

X-Motor Racing has a telemetry system that displays all general parameters to control vehicle dynamics and tune vehicle physics real-time. Tire model telemetry[2] is a special mode that allows tweak tire model as much as possible precisely real-time. VehiclePhysics is a built-in utility that control more than 3700 vehicle physics parameters including full tire model based on the real researches.


Tools

File:X Motor Racing TDEdit2.jpg
X Motor Racing Editor

Power XMR tools were released on October 6, 2007. WYSIWYG editor could create and edit tracks or cars. Also these tools can be used to import any tracks or cars from many other racing games like rFactor, GTR2, Grand Prix 4, GTL etc. Full version includes tutorial for creating/editing tracks and cars. All objects could be created in 3D Max and then exported to X-Motor Racing Editor after that exported to the game. The tool includes 3D Max export utility that allows exports any objects from 3D Max. Some video tutorial how to create cars and tracks could be found on YouTube - Video Tutorial#1[3] or Video Tutorial #2[4]


Vehicle Physics

File:X Motor Racing VehiclePhysics.jpg
Vehicle Physics Utility

Vehicle Physics is a special utility that allow customize physics of the vehicle. This is the first kind of software that allows customize full tire model. Aerodynamics, steering system, braking system, engine, suspension, transmission, damage model and tire model are customizable in Vehicle Physics utility.


See also

References

Official sites