Jump to content

Tomb Raider (2013 video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by H4RR7H (talk | contribs) at 08:53, 27 December 2011 (was nonsensical). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Tomb Raider
File:Tr2011cover.jpg
Developer(s)Crystal Dynamics
Publisher(s)Square Enix
Designer(s)Darrell Gallagher
SeriesTomb Raider
EngineCrystal Engine
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
Genre(s)Platform, action-adventure
Mode(s)Single-player

Tomb Raider is an upcoming action-adventure video game and the ninth instalment of the Tomb Raider series, published by Square Enix and developed by Crystal Dynamics as their fourth franchise-related title. The first in a third continuation, the game is set to provide no correlation to the entirety of the previous entries in the series; a reboot that emphasizes the reconstructed origins of the culturally influential lead character, Lara Croft.[2][3]

Tomb Raider is scheduled for release in the third quarter of 2012[1] for Microsoft Windows, PlayStation 3 and Xbox 360.

Story

Fresh from academy and in search of lost relics, a 21-year-old Lara Croft journeys to an island off the coast of Japan aboard the Endurance, a salvage vessel helmed by Captain Conrad Roth. Before anchoring at bay, the ship is cleaved in two by an unforeseen storm leaving Lara separated from any other survivors and washed ashore. She must endure physical and emotional torture in order to survive the island.[4]

Gameplay

The game begins with Lara devoid of any weapons, tools or essentials such as food and water, which the player must search for in order to survive.[5] Sections of the island are restricted to the player until Lara is able to perform specific physical abilities achieved via a "skill system", or obtained the necessary equipment to advance.[6] At frequent base camps throughout the world, the player can combine pick-ups to create new items, improve Lara's abilities and/or fast travel to previously discovered base camps to avoid copious amounts of backtracking.[5] There is a "much larger emphasis" on combat, as instead of using a lock-on aiming system akin to previous Tomb Raiders this game will employ a manual "free aim" mechanic.[6]

The game introduces a "survival instinct" that Lara can use to solve puzzles. It will highlight useful items for use if the player is stuck in solving a puzzle. However, Lara can only do this while standing still. Some elements of the world crumble when Lara stands on them for too long. When the player jumps to grab a ledge, Lara will no longer magnetize to the nearest ledge like in previous instalments. The player will also be able to change direction mid-air. Puzzles will be more complex than previous titles, it will use elements of fire, water, wind, and friction. Helping hands and UI will be kept to a minimum, except for indications of burnable objects, health items, and during quick time events.[7]

Development

File:New Lara Croft.jpg
A conceptual render of Lara Croft in Tomb Raider. She wields a bow, pistol and an ice tool.

Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; the first beginning work on the next sequential pillar of the Tomb Raider franchise, while the second focusing on the newly created spin-off Lara Croft series (debuting with Lara Croft and the Guardian of Light in 2010).[8] Following pre-announcement media hype while the game's title was under embargo, in November, 2010, Square Enix filed for trademark of the slogan for the new Tomb Raider game; "A Survivor is Born".[9]

On 6 December 2010, Square Enix announced Tomb Raider had been in production for nearly 2 years; "Square Enix Ltd. is excited today to announce Tomb Raider, the new game from Redwood City based studio Crystal Dynamics".[10] Studio head Darrell Gallagher said, "Forget everything you knew about Tomb Raider, this is an origins story that creates Lara Croft and takes her on a character defining journey like no other".[11] Game Informer website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010.[3] Tomb Raider will be the first game in the series expected to receive a Mature 17+ rating in the United States.[12]

Lara Croft's model is animated using compiled performance capture, a technique used in the previous instalment, Tomb Raider: Underworld.[4] The game will be the built on Crystal Dynamics's game engine called the "Crystal Engine".[7]

On the 3 June 2011, the "Turning Point" CGI teaser trailer premiered at the Electronic Entertainment Expo 2011, emphasising the release date will be the third quarter of 2012.[13]

Voice cast

Keeley Hawes will not be returning as Lara Croft for 2012's Tomb Raider, after completing Tomb Raider: Legend, Anniversary, Underworld and Lara Croft and the Guardian of Light. Her contribution spans an unprecedented four years; the longest role of any of Croft's voice actresses in English. In December 2010, Crystal Dynamics was said to be trialling dozens of voice actresses.[14] As revealed in the trailer and the gameplay at E3 2011, a voice actress for Croft has been cast. On October 17, 2011, Global Brand Director Karl Stewart teased the announcement of the yet-to-be-revealed voice actress [15]

Music

A podcast was released by Game Informer on 21 December 2010, featuring a "sneak peek at a track from the game itself"[14] composed by Aleksandar Dimitrijevic.[16] However, 6 days later, tweets from Crystal Dynamics Global Brand Director, Karl Stewart, clarified Game Informer's statement; confirming that "Alex Dimitrijevic is scoring the trailer. We officially haven't announced the composer for the game".[17] On June 8, 2011, after the trailer's première, Stewart stated in regard to the final Turning Point score that "...this piece is not a piece that [Alex Dimitrijevic]'s worked on".[18]

On 7 June 2011, Meagan Marie (Community Manager at Crystal Dynamics) expressed on the official Tomb Raider blog that "Our goal [is] to make sure that we release a soundtrack".[19] Stewart added "this is a complete new composer and somebody who we' ve brought in to work on the game as well as this [trailer] piece" and that "we're going to make a bigger announcement later in the year".[18] In the Making of Turning Point, sound designer Alex Wilmer explained that the unannounced composer had remotely directed an in-house concert violinist to perform the "very intimate" piece.[20]

In the fourth Crystal Habit podcast which premiered at the Tomb Raider blog on 17 October 2011, Marie spoke to Wilmer and lead sound designer Jack Grillo about their collaboration(s) with the unannounced composer. Grillo stated that "We're doing this overture... where we're taking an outline of the narrative structure and having our composer create different themes and textures that would span the entire game" while Wilmer emphasised that the composer's music will dynamically adapt in-game; scored "...emotionally so that it reacts instantly to what happens" [21]

References

  1. ^ a b Dutton, Fred (6 June 2011). "Tomb Raider to launch Autumn 2012". Eurogamer. Retrieved 20 June 2011.
  2. ^ Cullen, Johnny (6 December 2010). "Square announces Tomb Raider". VG247. Videogaming 247. Retrieved 6 December 2010.
  3. ^ a b Makuch, Eddie (6 December 2010). "Next Tomb Raider to be origin story". GameSpot. CBS Interactive. Retrieved 6 December 2010.
  4. ^ a b Marie, Meagan. "Tomb Raider Lara Croft Reborn". Game Informer (January 2011). GameStop Corporation: 42.
  5. ^ a b Marie, Meagan. "Tomb Raider Lara Croft Reborn". Game Informer (January 2011). GameStop Corporation: 51.
  6. ^ a b Marie, Meagan. "Tomb Raider Lara Croft Reborn". Game Informer (January 2011). GameStop Corporation: 50.
  7. ^ a b Nath, Debabrata (30 April 2011). "Survival instinct: Mass of new Tomb Raider details revealed". VG247. Retrieved 1 May 2011.
  8. ^ Walton, Mark (9 January 2009). "Tomb Raider sales fall short, Eidos shares plummet". GameSpot. CBS Interactive. Retrieved 6 December 2010.
  9. ^ McElroy, Griffin (27 November 2010). "Square Enix files trademark for 'A Survivor is Born'". Joystiq. AOL. Retrieved 9 December 2010.
  10. ^ Baker, Elyas Gorogo (6 December 2010). "The Return of Tomb Raider". World Gaming Network. Retrieved 6 December 2010.
  11. ^ Robinson, Martin (6 December 2010). "New Tomb Raider Unveiled". IGN. News Corporation. Retrieved 6 December 2010.
  12. ^ Marie, Meagan. "Tomb Raider Lara Croft Reborn". Game Informer (January 2011). GameStop Corporation: 48.
  13. ^ Eckstein, Eric (2 June 2011). "Official Tomb Raider Trailer E3 2011 -- Game Release Set For Fall 2012". G4.com. Retrieved 3 June 2011.
  14. ^ a b Matt Helgeson, Karl Stewart and Tim Longo (21 December 2010). "Special Edition Podcast: Tomb Raider". Game Informer (Podcast). Game Informer Show. Retrieved 21 December 2010. {{cite podcast}}: Italic or bold markup not allowed in: |website= (help)
  15. ^ Twitter / @ CrystalDKarl: Off to LA tomorrow to demo ...
  16. ^ Aleksandar Dimitrijevic on Facebook
  17. ^ Stewart, Karl. "6:59 PM Dec 27th, 2010 via Twitter". Retrieved 27 December 2010 Webcitation. {{cite web}}: Check date values in: |accessdate= (help); External link in |accessdate= (help)
  18. ^ a b "Crystal Habit Podcast 2". Official Tomb Raider Blog (via Tumblr). 8 June 2011. Retrieved 9 June 2011 Webcitation. {{cite web}}: Check date values in: |accessdate= (help); External link in |accessdate= (help)
  19. ^ Marie, Meagan (7 June 2011). "Soundtrack". Tomb Raider Official Blog (on Tumblr). Retrieved 7 June 2011 Webcition. {{cite web}}: Check date values in: |accessdate= (help); External link in |accessdate= (help)
  20. ^ Official Tomb Raider YouTube Channel: Making Of The "Turning Point" Trailer
  21. ^ Official Tomb Raider Blog @ Tumblr - THE CRYSTAL HABIT PODCAST: EPISODE 4