10-Yard Fight

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
10-Yard Fight
10YardFight arcadeflyer.png
North American arcade flyer.
Developer(s)Irem
Publisher(s)
Platform(s)
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer
CabinetUpright
Arcade systemIrem M-52 hardware
CPUZ80 @ 4 MHz
Sound
Display

10-Yard Fight (Japanese: 10ヤードファイト, Hepburn: Ten Yādo Faito) is a 1983 American football arcade game that was developed and published in Japan by Irem and published in the United States by Taito and in Europe by Electrocoin.

Gameplay[edit]

Screenshot of 10-Yard Fight (arcade version)

10-Yard Fight is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempts to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver – basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.

The game has five levels of increasing difficulty: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advances to the next level of difficulty, like a career mode.

Ports[edit]

The arcade game was later ported to the Famicom by Irem first in Japan, and later published in North America and Europe by Nintendo in 1985 for the Nintendo Entertainment System (NES). The arcade game was also ported to the MSX home computer also by Irem, but exclusively in Japan.

While graphically similar, there are some fundamental differences between the arcade and NES versions of the game. The arcade version only seeks to simulate the offense, with the team attempting to score a touchdown, which ultimately leads the player to the next level. The NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode.

On May 2, 2018 a port for the Nintendo Switch was released by HAMSTER as part of their Arcade Archives series.

Reception[edit]

The Pittsburgh Post-Gazette called it the "patriarch of football games".[1] Adam Duerson of Sports Illustrated stated that while no one remembered it or could say what makes it great, it is worth recognition for the fact that it brought football games out of the Atari era, setting a simple precedent for future football games.[2] Adam Swiderski of UGO Networks called it "downright advanced" compared to earlier football titles. He added that while it looked neat and had a quality soundtrack, it didn't play like "real football".[3] Nick Chordas of The Columbus Dispatch said that it was realistic for the time, commenting that the players looked like real people.[4] N-Sider called it more like a racing game than a football game, due to the objective being racing for a first down to increase players' time.[5] Author Bj Klein, however, called it less realistic than Tecmo Bowl.[6] The Journal News called it an "immortal classic".[7]

References[edit]

  1. ^ "Post-Gazette.com". Docs.newsbank.com. November 19, 2002. Retrieved August 15, 2012.
  2. ^ "SI.com - Scorecard Daily - Adam Duerson: Madden '06 is best ever - Thursday August 11, 2005 3:03PM". Sportsillustrated.cnn.com. August 11, 2005. Retrieved August 15, 2012.
  3. ^ "A Brief History of Football Games". UGO.com. September 5, 2007. Archived from the original on 2012-07-29. Retrieved August 15, 2012.
  4. ^ http://www.dispatch.com/live/contentbe/dispatch/2006/08/21/20060821-C3-03.html[dead link]
  5. ^ "10 Yard Fight". N-Sider.com. August 30, 1985. Archived from the original on 2012-10-02. Retrieved August 15, 2012.
  6. ^ College Weekend...a Strange, True Story - Bj Klein - Google Boeken. Books.google.com. Retrieved August 15, 2012.
  7. ^ "Madden bigger, better than ever". Pqasb.pqarchiver.com. August 13, 2009. Retrieved August 15, 2012.

External links[edit]