1941: Counter Attack

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1941: Counter Attack
1941 flyer.png
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Yoshiki Okamoto
Composer(s)Hiromitsu Takaoka
Series1942
Platform(s)CP System (Arcade)
February 1990
SuperGrafx
August 23, 1991
ReleaseFebruary 1990
Genre(s)Vertical scrolling shooter
Mode(s)Single player, 2 player Co-op
CabinetUpright
Arcade systemCPS-1
CPUMotorola 68000 @ 10 MHz
SoundZilog Z80 @ 3.579545 MHz, Yamaha YM2151 @ 3.579545 MHz, OKI6295 @ 7.576 kHz
DisplayVertically oriented, 224 × 384, 4096 palette colors, 60 Hz refresh rate

1941: Counter Attack is a vertical scrolling shooter arcade game by Capcom, released in February 1990. It was the second sequel to 1942, and the third game in the 19XX series. It was ported to the SuperGrafx in 1991 and to GameTap. Later it was released on Capcom Classics Collection Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox. It was followed to 19XX: The War Against Destiny in 1996.

Gameplay[edit]

The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). The game uses a vitality system instead of life system in which if the player is hit, it loses one point of vitality and the player is destroyed if hit with 0 vitality then the player is given the option to continue. Lightning attacks can be used by pressing the B button which sacrifices a portion of life energy. One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a new plane: Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front, in the north Atlantic Ocean.

It was the first shoot 'em up to add +1 to the score when a continue is used.[1]

Arcade screenshot

References[edit]

  1. ^ "1941 - Counter Attack (World)". Retrieved 2007-11-22.

External links[edit]