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Business [ edit ]
Notable releases [ edit ]
Arcade
January, Sega releases Zaxxon , which introduces isometric graphics , and looks far more 3D than any other raster game at the time.
January 13, Midway releases Ms. Pac-Man (despite it being copyrighted as 1981); it is (as the name suggests) the sequel to Pac-Man , but was created without Namco 's authorization. They also release Baby Pac-Man and Pac-Man Plus without Namco's authorization later in the year; the former is a pinball/video game hybrid.
April 19, Namco releases Dig Dug , manufactured by Atari in North America.
August, Nintendo releases Donkey Kong Jr. , the sequel to Donkey Kong .
August, Taito releases parallax scroller Jungle Hunt .
September 24, Namco releases Pole Position , one of the first games with stereophonic and quadraphonic sound . Featuring a pseudo-3D , third-person , rear-view perspective, it becomes the most popular racing game of its time.
September, Sega releases maze game Pengo , starring a cute penguin.
October, Namco releases Super Pac-Man , the third title in the Pac-Man series .
October, Universal releases Mr. Do! solely as a conversion kit, the first game in the series.
November, Konami releases Time Pilot ,
December, Namco releases Xevious which sets the style for scrolling shooters to come.
December 31, Gottlieb releases Q*bert .
Bally /Midway releases the Tron arcade game before the movie.
Atari releases Gravitar which, though extraordinarily difficult, inspires a number of gravity-based computer games.
Williams Electronics releases Joust , Robotron: 2084 , Sinistar , and the second game of the year with parallax scrolling, Moon Patrol . Robotron popularizes the twin-stick control scheme first used by Space Dungeon in 1981.
Data East releases BurgerTime .
Taito releases Front Line , which creates the blueprint for mid-80s, vertically scrolling, commando games.
Console
March, Atari releases the Atari 2600 version of Pac-Man . 12 million cartridges are produced, 7 million sold; it's believed to be one of the causes of the North American video game crash of 1983 .
April, Activision releases Pitfall! , which goes on to sell 4 million copies.
May, Atari releases Yars' Revenge .
August, overlooked arcade games are revitalized as ColecoVision launch titles, including Cosmic Avenger , Mouse Trap , Lady Bug , and Venture .
October, Atari releases Swordquest: Earthworld , the first title in a planned four-game contest.
December, Atari releases E.T. the Extra-Terrestrial . Written in five and a half weeks, it's one of the games that sparks the crash of 1983 .
Activision releases River Raid , Megamania , Barnstorming , Chopper Command , and Starmaster for the Atari 2600.
Mattel releases Utopia for Intellivision , one of the first sim games .
Starpath releases Dragonstomper (the only RPG for the Atari 2600) and Escape From the Mindmaster .
Parker Brothers releases Star Wars: The Empire Strikes Back for the Atari 2600 , which is the first Star Wars video game.
Imagic releases Demon Attack , Atlantis , and Dragonfire for the 2600.
Computer
March 11, Infocom releases their first non-Zork title, Deadline .
August 24, Ultima II: The Revenge of the Enchantress is released.
November, Microsoft Flight Simulator 1.0 is released for MS-DOS. It becomes a standard compatibility test for early PC clones.
Big Five Software releases the widely ported Miner 2049er , a platformer with ten screens compared to the four of Donkey Kong .
Brøderbund releases Choplifter for the Apple II.
Edu-Ware releases Prisoner 2 for the Apple II , Atari , and IBM PC .
Koei releases The Dragon and Princess , the earliest known Japanese RPG , for NEC 's PC-8001 home computer platform.[4] It is an early example of tactical turn-based combat in the RPG genre.[5]
Koei releases Night Life , the first erotic computer game .[6]
Pony Canyon releases Spy Daisakusen , another early Japanese RPG. Based on the Mission: Impossible franchise, it replaces the traditional fantasy setting with a modern espionage setting.[7] [8]
Sir-Tech Software, Inc. releases Wizardry II: The Knight of Diamonds , the second scenario in the Wizardry series.
Sierra On-Line releases Time Zone for the Apple II .[9] Written and directed by Roberta Williams , the graphical adventure game shipped with 6 double-sided floppy disks and cost US$99.[10]
Synapse releases Necromancer and Shamus for the Atari 8-bit family .
Hiroyuki Imabayashi's Sokoban is released for the NEC PC-8801 and becomes an oft-cloned puzzle game concept.
Datamost releases the action/adventure game Aztec for the Apple II.
Hardware [ edit ]
Arcade
Console
Computer
References [ edit ]
^ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades? , The Golden Age Arcade Historian (December 27, 2013)
^ Everett M. Rogers & Judith K. Larsen (1984), Silicon Valley fever: growth of high-technology culture , Basic Books , p. 263, ISBN 0-465-07821-4 , Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades.
^ http://www.gbrc.jp/content/old/PDF/GameCase.PDF#page=43
^ "ランダム・アクセス・メモ" . Oh! FM-7 . August 4, 2001. p. 4. Retrieved September 19, 2011 . (Translation )
^ http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html
^ Retro Japanese Computers: Gaming's Final Frontier , Hardcore Gaming 101, reprinted from Retro Gamer , Issue 67, 2009
^ http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-2-some-games-we.html
^ http://fm-7.com/museum/softhouse/ponyca/540200300.html
^ "Time Zone: An interview with Roberta Williams". Computer Gaming World . May–June 1982. pp. 14–15.
^ Maher, Jimmy (June 5, 2012). "Time Zone" . The Digital Antiquarian . Retrieved July 10, 2014 .
^ http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23
^ "Archived copy" . Archived from the original on October 6, 2014. Retrieved 2014-11-06 .
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