1982 in video games

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List of years in video games

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Pitfall!, Zaxxon and Q*bert. Additional game consoles add to a crowded market, notably the ColecoVision and Atari 5200. The new Commodore 64 goes on to eventually dominate the 8-bit home computer market in Europe. Troubles at Atari late in the year triggered the video game crash of 1983.

Financial performance[edit]

Highest-grossing arcade games[edit]

The highest-grossing arcade game of 1982 was Pac-Man, which had accumulated a total revenue of $6 billion worldwide ($16.1 billion adjusted for inflation) by 1982.[4][5]

Japan[edit]

In Japan, the following titles were the highest-grossing arcade video games of 1982, according to the annual Game Machine chart.[6]

Rank Title Genre Manufacturer
1 Pole Position Racing Namco
2 Dig Dug Maze
3 Galaga Shoot 'em up
4 Pengo Maze Sega
5 Time Pilot Shoot 'em up Konami
6 Donkey Kong Platformer Nintendo
7 Front Line Shoot 'em up Taito
8 Donkey Kong Jr. Platformer Nintendo
9 Burnin' Rubber (Bump 'n' Jump) Vehicular combat Data East
10 Mr. Do! Maze Universal Entertainment

United States[edit]

In the United States, the following titles were the highest-grossing arcade games of 1982, according to RePlay and Cash Box magazines and the Amusement & Music Operators Association (AMOA).

Rank RePlay Cash Box[7] AMOA[8]
1 Donkey Kong[9] Ms. Pac-Man Ms. Pac-Man
2 Un­known Pac-Man Pac-Man
Centipede
Donkey Kong
Defender
Zaxxon
3 Un­known Donkey Kong
Centipede
4 Un­known
5 Un­known N/A
6 Un­known N/A

The following table lists the top-grossing titles of each month in 1982, according to the RePlay and Play Meter charts.

Month RePlay Play Meter Ref
Upright cabinet Cocktail cabinet
January Pac-Man N/A Un­known [10]
February Pac-Man Un­known [11]
March Pac-Man / Ms. Pac-Man Un­known [12]
April Ms. Pac-Man Donkey Kong [13][14]
May Turbo [15][14]
June Zaxxon Un­known Un­known [16]
July Ms. Pac-Man Ms. Pac-Man Un­known [17]
August Pac-Man / Ms. Pac-Man Un­known [18]
September Un­known [19]
October Jungle King Un­known [20]
November Ms. Pac-Man Un­known [21]
December Ms. Pac-Man [22][23]
1982 Donkey Kong [9]

Best-selling home video games[edit]

The following titles were the best-selling home video games of 1982.

Title Platform Sales Publisher Licensor(s) Genre Notes Ref
Pac-Man Atari VCS 7,271,844 Atari, Inc. Namco Maze $200,000,000 (equivalent to $536,000,000 in 2020) [24][25]
Frogger Atari VCS 4,000,000 Parker Brothers Konami, Sega Action $80,000,000 (equivalent to $215,000,000 in 2020) [26]
Defender Atari VCS 3,006,790 Atari, Inc. Williams Shoot 'em up At least 68,993 copies returned in 1983 [24]
E.T. the Extra-Terrestrial Atari VCS 2,637,985 Atari, Inc. Universal Adventure At least 669,733 copies returned in 1983
Berzerk Atari VCS 1,798,773 Atari, Inc. N/A Shoot 'em up At least 20,314 copies returned in 1983
Pac-Man Coleco Mini-Arcade 1,500,000 Coleco Namco Maze [27][28]
Space Invaders Atari VCS 1,373,033 Atari, Inc. Taito Shoot 'em up [24]
Asteroids Atari VCS 1,331,956 Atari, Inc. N/A
Pitfall! Atari VCS 1,000,000+ Activision N/A Platformer [29][30]
Donkey Kong ColecoVision 550,000 Coleco Nintendo Platformer [31][32]

Note: Donkey Kong (Atari VCS) published by Coleco sold 4 million units between 1982 and 1994,[33][34][35] grossing over $100,000,000 (equivalent to $268,000,000 in 2020) in sales revenue.[36] However, its sales figures for 1982 specifically are currently unknown.

Events[edit]

Business[edit]

Notable releases[edit]

Games[edit]

Arcade[edit]

Console[edit]

Computer[edit]

Hardware[edit]

Arcade[edit]

Console[edit]

Computer[edit]

References[edit]

  1. ^ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
  2. ^ Everett M. Rogers & Judith K. Larsen (1984), Silicon Valley fever: growth of high-technology culture, Basic Books, p. 263, ISBN 0-465-07821-4, Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades.
  3. ^ http://www.gbrc.jp/content/old/PDF/GameCase.PDF#page=43
  4. ^ Uncle John's Legendary Lost Bathroom Reader. Portable Press. September 1999. p. 373. ISBN 978-1-879682-74-0. In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.
  5. ^ Uncle John's Legendary Lost Bathroom Reader. Simon and Schuster. November 2012. p. 348. ISBN 978-1-60710-670-8. In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.
  6. ^ ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine. No. 207. Amusement Press, Inc. March 1, 1983. p. 30.
  7. ^ "1982 Jukebox / Games Route Survey". Cash Box. Cash Box Pub. Co. November 20, 1982. p. 53.
  8. ^ "AMOA Announces Jukebox and Games Awards Winners". Cash Box. Cash Box Pub. Co.: 37 October 30, 1982.
  9. ^ a b "Top Hits of Last 5 Years". RePlay. March 1987.
  10. ^ "RePlay: The Players' Choice". RePlay. January 1982.
  11. ^ "RePlay: The Players' Choice". RePlay. February 1982.
  12. ^ "RePlay: The Players' Choice". RePlay. March 1982.
  13. ^ "RePlay: The Players' Choice". RePlay. April 1982.
  14. ^ a b "Top Videos". Play Meter. May 1, 1982.
  15. ^ "RePlay: The Players' Choice". RePlay. May 1982.
  16. ^ "RePlay: The Players' Choice". RePlay. June 1982.
  17. ^ "RePlay: The Players' Choice". RePlay. July 1982.
  18. ^ "RePlay: The Players' Choice". RePlay. August 1982.
  19. ^ "RePlay: The Players' Choice". RePlay. September 1982.
  20. ^ "RePlay: The Players' Choice". RePlay. October 1982.
  21. ^ "RePlay: The Players' Choice". RePlay. November 1982.
  22. ^ "RePlay: The Players' Choice". RePlay. December 1982.
  23. ^ Sullivan, George (1983). Screen Play: The Story of Video Games. F. Warne. p. 46. ISBN 978-0-7232-6251-0. Before the end of the year Ms. Pac-Man had climbed to the top of the Play Meter chart.
  24. ^ a b c Cartridge Sales Since 1980. Atari Corp. Via "The Agony & The Ecstasy". Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  25. ^ Green, Mark J.; Berry, John Francis (1985). The Challenge of Hidden Profits: Reducing Corporate Bureaucracy and Waste. W. Morrow. p. 35. ISBN 978-0-688-03986-8. By 1981, Atari's sales grew to $1 billion as it controlled about 75 percent of the fast-growing video game market. The dizzying climb continued into 1982, with Pac-Man alone bringing in over $200 million.
  26. ^ "Ed English: 2600 (Frogger, Mr. Do!, Roc 'n Rope)" (PDF). Digital Press (52). May–June 2003. p. 7. Retrieved April 19, 2021.
  27. ^ "Coleco Mini-Arcades Go Gold" (PDF). Arcade Express. 1 (1). August 15, 1982. p. 4.
  28. ^ "More Mini-Arcades Coming From Coleco" (PDF). Arcade Express. 1 (13). January 30, 1983. p. 2.
  29. ^ Sigel, Efrem; Giglio, Louis (1984). Guide to Software Publishing: An Industry Emerges. Knowledge Industry Publications. p. 22. ISBN 978-0-86729-108-7. Pitfall won the award from Electronic Games magazine as the best video game adventure of 1983, and in 1982 sold more than 1 million copies.
  30. ^ "Our games have birthdays, but they don't get old". Cash Box. Cash Box Pub. Co.: FS-5 October 8, 1983.
  31. ^ Carlisle, Rodney P. (April 2, 2009). Encyclopedia of Play in Today's Society. SAGE Publishing. p. 143. ISBN 978-1-4129-6670-2.
  32. ^ McFerran, Damien (September 18, 2010). "Feature: How ColecoVision Became the King of Kong". Nintendo Life. Retrieved April 2, 2021.
  33. ^ Kitchen, Garry. "Donkey Kong 2600". Garry Kitchen. Retrieved April 19, 2021.
  34. ^ Morrison, Mike (1994). The Magic of Interactive Entertainment. Sams Publishing. p. 156. ISBN 978-0-672-30456-9. Kitchen's first cartridge game (Donkey Kong, 1981), sold 4 million units, took five months to create, and used 4,000 lines of code.
  35. ^ Kitchen, Garry E. (March 5, 2010). Expert Report of Garry E. Kitchen (PDF). United States District Court for the Southern District of Ohio. p. 3.
  36. ^ Hickey, Patrick (April 9, 2018). The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers. McFarland & Company. p. 157. ISBN 978-1-4766-7110-9.
  37. ^ a b Buchanan, Levi. "Top 10 Best-Selling Atari 2600 Games". IGN.
  38. ^ "ランダム・アクセス・メモ". Oh! FM-7. August 4, 2001. p. 4. Retrieved September 19, 2011. (Translation)
  39. ^ http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-dragon-princess-1982.html
  40. ^ Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009
  41. ^ "Danchizuma no Yuuwaku". Legendra. Archived from the original on July 13, 2011. Retrieved March 16, 2011.
  42. ^ "Danchi-zuma no Yuuwaku". GameSpot. Retrieved March 16, 2011.
  43. ^ Pesimo, Rudyard Contretas (2007). "'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand" (PDF). Reflections on the Human Condition: Change, Conflict and Modernity—The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160.
  44. ^ http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-2-some-games-we.html
  45. ^ http://fm-7.com/museum/softhouse/ponyca/540200300.html
  46. ^ "Time Zone: An interview with Roberta Williams". Computer Gaming World. May–June 1982. pp. 14–15.
  47. ^ http://www.vasulka.org/archive/Writings/VideogameImpact.pdf#page=23
  48. ^ "Archived copy". Archived from the original on October 6, 2014. Retrieved 2014-11-06.CS1 maint: archived copy as title (link)