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Business [ edit ]
Notable releases [ edit ]
Sega releases , which introduces Zaxxon isometric graphics. January 13,
Midway releases (despite it being copyrighted as 1981); it is (as the name suggests) the sequel to Ms. Pac-Man , but was created without Pac-Man Namco's authorization. They also release and Baby Pac-Man without Namco's authorization later in the year - and the former is a pinball/video game hybrid. Pac-Man Plus April 19,
Namco releases , manufactured by Dig Dug Atari in North America. August,
Nintendo releases . Donkey Kong Jr. August,
Taito releases parallax scroller Jungle Hunt. September 24, Namco releases
, one of the first games with Pole Position stereophonic and quadraphonic sound. Featuring a pseudo-3D, third-person, rear-view perspective, it becomes the most popular racing game of its time. September,
Sega releases . Pengo October, Namco releases
, the third (and second official) title in the Super Pac-Man . Pac-Man series October, Universal releases
. Mr. Do! November,
Konami releases , Time Pilot December, Namco releases
. Xevious December 31,
Gottlieb releases . Q*bert
Bally/ Midway releases the arcade game before the movie. Tron
Atari releases , which inspires a number of gravity-based computer games. Gravitar
Williams Electronics releases , Joust , Robotron: 2084 , and the second game of the year with parallax scrolling, Sinistar . Moon Patrol
Data East releases . BurgerTime
Taito releases , which creates the blueprint for mid-80s, vertically scrolling, commando games. Front Line
Atari releases the Atari 2600 version of . 12 million cartridges are produced, 7 million sold; it's believed to be one of the causes of the Pac-Man North American video game crash of 1983. April,
Activision releases , which goes on to sell 4 million copies. Pitfall! May,
Atari releases . Yars Revenge August, overlooked arcade games are revitalized as
ColecoVision launch titles, including , Cosmic Avenger , Mouse Trap Lady Bug, and . Venture October,
Atari releases , the first title in a planned four-game contest. Swordquest: Earthworld December,
Atari releases . Written in five and a half weeks, it's one of the games that sparks the E.T. the Extra-Terrestrial crash of 1983.
Activision releases , River Raid , Megamania , Barnstorming , and Chopper Command for the Atari 2600. Starmaster
Mattel releases for Utopia Intellivision, one of the first sim games.
Starpath releases (the only RPG for the Atari 2600) and Dragonstomper . Escape From the Mindmaster
Parker Brothers releases for the Star Wars: The Empire Strikes Back Atari 2600, which is the first video game. Star Wars
Imagic releases , Demon Attack , and Atlantis for the 2600. Dragonfire
Infocom releases their first non-Zork title, Deadline. August 24,
is released. Ultima II: The Revenge of the Enchantress November,
Microsoft Flight Simulator 1.0 is released for MS-DOS. It becomes a standard compatibility test for early PC clones.
Big Five Software releases the widely-ported , a platformer with ten screens compared to Donkey Kong's four. Miner 2049er
Brøderbund releases Choplifter for the Apple II.
Edu-Ware releases for the Prisoner 2 Apple II, Atari, and IBM PC.
Koei releases , the earliest known The Dragon and Princess Japanese RPG, for NEC's PC-8001 home computer platform. It is an early example of [4 ] tactical turn-based combat in the RPG genre. [5 ] Koei releases
, the first Night Life erotic computer game. [6 ]
Pony Canyon releases Spy Daisakusen, another early Japanese RPG. Based on the franchise, it replaces the traditional Mission: Impossible fantasy setting with a modern espionage setting. [7 ] [8 ]
Sir-Tech Software, Inc. releases , the second scenario in the Wizardry II: The Knight of Diamonds series. Wizardry
Sierra On-Line releases Time Zone for the Apple II. Written and directed by [9 ] Roberta Williams, the graphical adventure game shipped with 6 double-sided floppy disks and cost US$99. [10 ]
Synapse Software releases and Necromancer for the Shamus Atari 8-bit family.
Hardware [ edit ]
References [ edit ]
^ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
^ Everett M. Rogers & Judith K. Larsen (1984), , Silicon Valley fever: growth of high-technology culture Basic Books, p. 263, ISBN 0-465-07821-4, Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades.
^ "ランダム・アクセス・メモ". . 4 August 2001. p. 4 Oh! FM-7 . Retrieved . 19 September 2011 ( Translation)
^ Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from , Issue 67, 2009 Retro Gamer
^ "Time Zone: An interview with Roberta Williams". . May–June 1982. pp. 14–15. Computer Gaming World
^ Maher, Jimmy (2012-06-05). "Time Zone". The Digital Antiquarian . Retrieved . 10 July 2014