1994 in video games

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1994 saw many sequels and prequels in video games, such as Super Metroid, Donkey Kong Country, Final Fantasy VI, Sonic 3 & Knuckles, Super Street Fighter II Turbo and Virtua Fighter 2 and Doom II, along with new titles such as Daytona USA, Ace Driver, Alpine Racer and Tekken.

The year's best-selling video game console was the Game Boy, while the Sega Mega Drive/Genesis remained the best-selling home console. The year's highest-grossing arcade video games were Super Street Fighter II X (Super Street Fighter II Turbo) and Virtua Fighter in Japan, and Daytona USA and Mortal Kombat II in the United States, while the year's best-selling home video game worldwide was Donkey Kong Country.

Events[edit]

Hardware releases[edit]

PlayStation video game console, first released in Japan

Top-rated games[edit]

Game of the Year awards[edit]

The following titles won Game of the Year awards for 1994.

Awards Game of the Year Platform(s) Publisher Genre Ref
Electronic Gaming Monthly (EGM) Donkey Kong Country Super NES Nintendo Platformer [3]
Game Informer [4]
GameFan Megawards Earthworm Jim Sega Genesis Playmates Interactive Platformer [5]
Clockwork Knight Sega Saturn Sega
Gamest Awards The King of Fighters '94 Arcade (Neo Geo) SNK Fighting [6]
IAAPA Exhibit Awards Ace Driver Arcade (Namco System 22) Namco Racing [7]
Video Software Dealers Association (VSDA) NBA Jam Game consoles Acclaim Sports [8]

Famitsu Platinum Hall of Fame[edit]

The following video game releases in 1994 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[9]

Title Platform Developer Publisher Genre Score (out of 40)
Final Fantasy VI Super Famicom Squaresoft Squaresoft RPG 37
Ridge Racer PlayStation Namco Namco Racing 37
Fire Emblem: Monshō no Nazo (Mystery of the Emblem) Super Famicom Intelligent Systems Nintendo SRPG 36
Virtua Fighter Sega Saturn Sega AM2 Sega Fighting 36

Financial performance[edit]

Highest-grossing arcade games[edit]

The best-selling arcade printed circuit board (PCB) worldwide in 1994 was SNK's Neo Geo MVS system.[10]

Japan[edit]

The following titles were the top ten highest-grossing arcade games of 1994 in Japan.

Rank Gamest[6] Game Machine[11]
Title Manufacturer Title Type Points
1 Super Street Fighter II X: Grand Master Challenge Capcom Virtua Fighter PCB / Deluxe 5857
2 Virtua Fighter Sega Super Street Fighter II / X PCB 5003
3 Garō Densetsu Special (Fatal Fury Special) SNK Puyo Puyo PCB 3466
4 Vampire: The Night Warriors (Darkstalkers) Capcom Ridge Racer Deluxe 3265
5 The King of Fighters '94 SNK Super Real Mahjong PIV PCB 2909
6 Super Street Fighter II Capcom Shanghai III PCB 2794
7 Gokujo Parodius Konami Raiden II PCB 2718
8 Ridge Racer Namco Lethal Enforcers Dedicated 2713
9 Daytona USA Sega Tetris (Sega) PCB 2686
10 Puyo Puyo Compile OutRunners 2P cabinet 2676

United Kingdom[edit]

In the United Kingdom, the following titles were the highest-grossing games of each month in 1994.

Month Dedicated arcade cabinet Printed circuit board (PCB) Ref
February Ridge Racer [12][13]
March Ridge Racer Super Street Fighter II Turbo [14]
April [15]
May Daytona USA [16]
June [17]
July Daytona USA [18]
August [19]
September [20]
October Daytona USA Gunbird [21]

Virtua Fighter by Sega AM2 was also one of the UK's most popular coin-ops of the year.[22]

United States[edit]

In the United States, the following titles were the highest-grossing arcade video games of 1994.

Rank Play Meter AAMA[23][24] AMOA[25][26]
Title Award Dedicated arcade cabinet Arcade conversion kit
1 Daytona USA,
Mortal Kombat II[27]
Daytona USA (Twin)
Cruis'n USA,
Killer Instinct,
Mortal Kombat II,
Neo Geo MVS
Diamond Mortal Kombat II
2 Lethal Enforcers,
Mortal Kombat,
NBA Jam,
NBA Jam: Tournament Edition,
Virtua Fighter
NBA Jam: Tournament Edition,
Raiden II,
Super Street Fighter II,
Samurai Shodown
3 Un­known
4
5
6 Un­known NBA Jam: Tournament Edition Platinum
7 Un­known Darkstalkers: The Night Warriors,
Raiden II,
Revolution X
Gold
8
9
10 Un­known Alien vs. Predator,
Dungeons & Dragons: Tower of Doom,
Super Street Fighter II Turbo
Silver
11
12

Best-selling video game consoles[edit]

Rank Manufacturer Game console Type Generation Sales
Japan USA Europe Elsewhere Worldwide
1 Nintendo Game Boy Handheld 8-bit 1,140,000[28] Un­known Un­known Un­known 7,500,000+[29]
2 Sega Mega Drive / Genesis Home 16-bit 500,000[30] 4,000,000+[31] 1,540,000[30] 1,000,000[30] 7,040,000+
3 Nintendo Super NES Home 16-bit 2,200,000[30] 2,058,000[32] 1,060,000[30] 900,000[30] 6,218,000
4 Sega Sega CD / Mega-CD Home 16-bit 150,000[30] 550,000[30] 205,000[30] 905,000[30]
5 Sega Game Gear Handheld 8-bit 350,000[28] 500,000+[31] Un­known Un­known 850,000+
6 Sega Sega Saturn Home 32-bit 840,000[28] 840,000
7 Sega 32X Home 32-bit 270,000[33] 500,000[31] 65,000[30] 835,000
8 Panasonic 3DO Home 32-bit 450,000[28] 160,000[30] 15,000[30] 5,000+[30] 630,000+
9 Sony PlayStation Home 32-bit 600,000[28] 600,000
10 Nintendo NES / Famicom Home 8-bit 280,000[28] 268,000[32] Un­known Un­known 548,000+

Best-selling home video games[edit]

The following titles were the top ten best-selling home video games (console games or computer games) worldwide in 1994.

Rank Title Platform(s) Sales
Japan[34] USA[35] Worldwide
1 Donkey Kong Country (Super Donkey Kong) Super NES 956,000 2,057,006 6,000,000[36]
2 Street Fighter II Multi-platform 941,000+ 989,178+[a] 3,709,090+[b]
3 Final Fantasy VI (Final Fantasy III) Super NES 2,550,000+[41] 275,952 2,825,952+
4 Mortal Kombat II Multi-platform Un­known 1,929,494+ 2,500,000+[42]
5 NBA Jam Sega Genesis, Super NES Un­known 2,313,526 2,313,526+
6 Sonic 3 & Knuckles Mega Drive/Genesis Un­known 1,473,730 1,473,730+
7 Madden NFL 95 Sega Genesis, Super NES 811,568 811,568+
8 Super Metroid Super NES 531,000 256,262+[43] 787,262+
9 Mighty Morphin Power Rangers Sega Genesis, Super NES 731,910 731,910+
10 J.League Excite Stage '94 (Capcom's Soccer Shootout) Super Famicom 714,000 Un­known 714,000+

Japan[edit]

In Japan, the following titles were the top ten best-selling home video games of 1994.

Rank Title Platform Publisher Genre Sales Ref
1 Final Fantasy VI Super Famicom Squaresoft RPG 2,550,000+ [41]
2 Super Donkey Kong (Donkey Kong Country) Super Famicom Nintendo Platformer 956,000 [34]
3 Super Street Fighter II Super Famicom Capcom Fighting 941,000
4 J.League Excite Stage '94 (Capcom's Soccer Shootout) Super Famicom Epoch Co. Sports 714,000
5 Super Bomberman 2 Super Famicom Hudson Soft Maze 713,000
6 Super Momotarō Dentetsu III Super Famicom Hudson Soft Simulation 610,000
7 Dragon Ball Z: Super Butōden 3 Super Famicom Bandai Fighting 595,000
8 Fire Emblem: Monshō no Nazo (Mystery of the Emblem) Super Famicom Nintendo Tactical RPG 563,000
9 Super Metroid Super Famicom Nintendo Metroidvania 531,000
10 Mother 2: Gīgu no Gyakushū (EarthBound) Super Famicom Nintendo RPG 518,000

United States[edit]

In the United States, the following titles were the top ten best-selling home video games of 1994.[44]

Rank Title Platform(s) Publisher(s) Genre Sales Ref
1 NBA Jam Sega Genesis, Super NES Acclaim Entertainment Sports 2,313,526 [35]
2 Donkey Kong Country Super NES Nintendo Platformer 2,057,006
3 Mortal Kombat II Sega Genesis, Super NES Acclaim Entertainment Fighting 1,929,494
4 Sonic 3 & Knuckles Sega Genesis Sega Platformer 1,473,730 [35]
5 Street Fighter II Sega Genesis, Super NES Capcom Fighting 989,178+ [a]
6 Madden NFL 95 Sega Genesis, Super NES EA Sports Sports 811,568 [35]
7 Mighty Morphin Power Rangers Sega Genesis, Super NES Sega, Bandai Action 731,910
8 The Lion King Sega Genesis, Super NES Virgin Interactive Platformer 619,399
9 NBA Live 95 Sega Genesis, Super NES EA Sports Sports 542,758
10 Disney's Aladdin Super NES Capcom Platformer 421,996+ [44][35]

United Kingdom[edit]

HMV, a British entertainment retailer, released a monthly list of the chain's highest-selling home video game titles. The following titles topped the monthly all-formats charts, as reported by Computer and Video Games.

Month Title Platform(s) Publisher Genre Ref
January Sensible Soccer Mega Drive Sony Sports (football) [45]
February SimCity 2000 PC, Mac Mindscape City-building [46]
March NBA Jam Mega Drive, SNES, GG Acclaim Sports (basketball) [47]
April Doom PC Id Software FPS [48]
May World Cup Striker SNES U.S. Gold Sports (football) [49]
June World Cup USA '94 Mega Drive, SNES, GG U.S. Gold Sports (football) [50]
July Star Wars: TIE Fighter PC Virgin Interactive Space combat [51]
August Super Street Fighter II Mega Drive Sega Fighting [52]
September Mortal Kombat II SNES, SMD, SMS, GG, GB Acclaim Fighting [53]
October Doom II PC Virgin Interactive FPS [54]
November FIFA Soccer 95 Mega Drive EA Sports Sports (football) [55]
December [56]

Notable releases[edit]

Video game platforms
Ami Amiga
Arcade Arcade
DOS MS-DOS
GB Game Boy
Lin Linux
Mac Mac
Neo Neo Geo
NES Nintendo Entertainment System
3DO 3DO Interactive Multiplayer
GG Game Gear
Lynx Atari Lynx
PS1 PlayStation
Sat Sega Saturn
SNES Super NES
SMD Sega Mega Drive / Genesis
Notable releases of the year 1994
Release Title System Developer/Publisher Notes
February 2 Sonic the Hedgehog 3 SMD Sega Third installment of the Sonic the Hedgehog franchise. Introduces Knuckles the Echidna.
March X-COM: UFO Defense DOS Mythos Games/MicroProse
March 19 Super Metroid SNES Nintendo Third in the Metroid series; distributed on a 24-megabit cartridge. Noted as the "best game of all time" by Electronic Gaming Monthly in 2002.
March 25 The Elder Scrolls: Arena DOS Bethesda Open-world action role-playing game, and the first game in the Elder Scrolls series
April 2 Final Fantasy VI SNES Square Co. Sixth title in the Final Fantasy series. Released on October 11 in the US.
May 6 Magic Carpet DOS, PS1, Sega Saturn Bullfrog Productions Action video game developed by Bullfrog Productions, a title deemed innovative and visually impressive at the time of its release, which features 3D real-time visuals.
June 14 Donkey Kong 94 GB Nintendo Remake of the first four stages of the original game, adding 96 puzzle based levels and new mechanics
July TIE Fighter DOS LucasArts
August 2 Earthworm Jim SNES, SMD Shiny Entertainment
August 25 The King of Fighters '94 Neo SNK First title in the King of Fighters series
August 27 EarthBound SNES Nintendo The only title in the series to be localized until Mother was released in the United States as EarthBound Beginnings in 2015. Also introduces Ness.
September Master of Magic DOS MicroProse
September 9 Mortal Kombat II SNES Sculptured Software/Acclaim Entertainment Released with all blood and fatalities left intact, the first major release on any Nintendo console at that point to have such content.
September 22 System Shock DOS Looking Glass Studios/Origin Systems
October 10 Doom II DOS id Software Sequel to the original first-person shooter DOOM.
Doom Lin Dave D. Taylor/id Software Port of the original game, becoming the first major game for the Linux operating system.
October 17[57] Sonic & Knuckles SMD Sega The sequel to Sonic the Hedgehog 3, allowing players to play as either Sonic or Knuckles. The cartridge features an adapter that can connect to Sonic 3, allowing the two games to be played consecutively.
October 28 Killer Instinct Arcade Rare The first arcade machine with an internal hard disk.
November 15 Warcraft: Orcs & Humans DOS Blizzard Entertainment The first game in the Warcraft franchise. Adapted into the 2016 film of the same name.
November 15 NFL '95 Sega Genesis and Sega Game Gear Double Diamond Software Genesis and Blue Sky Software Game gear Sixth game in the Joe Montana Football/NFL series.
November 21 Donkey Kong Country SNES Rare/Nintendo The first in the Donkey Kong Country series. Features 3D pre-rendered graphics. Also introduces Diddy Kong and King K. Rool.
November 23 King's Quest VII: The Princeless Bride DOS Sierra On-Line First in the series to use SVGA graphics.
December[58] The Need for Speed 3DO Electronic Arts Launched one of the most successful racing game franchises of all time.
December Wing Commander III: Heart of the Tiger DOS Origin Space combat simulator game that adds interactive movie elements with big-name actors. One of the most expensive games developed for the time, costing about $4 million to produce.[59]
December 9 Tekken Arcade Namco Namco's first 3D fighting game, spawning the Tekken franchise.
December 10 Wario's Woods NES Nintendo The last official game to be released on the NES in North America before Nintendo would officially discontinue production of the console.
December 16 King's Field PS1 FromSoftware Released in Japan only, first in the King's Field series and the first 3D action RPG to be developed for a home console. Considered to be the predecessor of the Dark Souls series. Introduced the Moonlight Sword.
December 17 Phantasy Star IV: The End of the Millennium SMD Sega
December 21 Marathon Mac Bungie One of the earliest original (non-ported) first-person shooters for the Mac computer.
December 27 Heretic DOS, Mac Raven Software/id Software First in the Heretic/Hexen series and also the first game bundled with DWANGO, one of the earliest online multiplayer services

Business[edit]

  • New companies: Neversoft
  • Defunct: Commodore, Tradewest
  • September 14 – Video gaming magazine Nintendomagasinet is cancelled after four years. Number 9 of 1994 would have been released on this day, but instead the magazine joins Super Power.
  • Apogee establishes the 3D Realms Entertainment division.
  • Blizzard Entertainment is renamed from Silicon & Synapse.
  • SSI sold to Mindscape
  • Alpex Computer Corp. v. Nintendo lawsuit: Alpex sues Nintendo over patent infringements related to the NES. Nintendo loses the case. (In 1996 this ruling was reversed by an appeals court, which determined that no patents had been infringed upon.)[60][61]
    • Nintendo of America, Inc. v. Dragon Pacific Intern

See also[edit]

Notes[edit]

  1. ^ a b 222,224+ Street Fighter II Turbo and Special Champion Edition sales up until August.[39] 341,728 Super Street Fighter II sales up until September.[40] 448,452 Street Fighter II, Turbo and Special Champion Edition sales in December.[35]
  2. ^ 1.9 million worldwide sales during January–March 1994.[37][38] 77,910+ Street Fighter II Turbo and Special Champion Edition sales in the US during April–August.[39] 941,000 Super Street Fighter II sales in Japan during June–December.[34] 341,728 Super Street Fighter II sales in the US during July–September.[40] 448,452 Street Fighter II, Turbo and Special Champion Edition sales in the US during December.[35]

References[edit]

  1. ^ "Showtime at the Nintendo Booth for the Winter Consumer Electronics Show". Free Library. January 5, 1994. Archived from the original on July 14, 2014. Retrieved February 10, 2014.
  2. ^ Peter Brown (May 21, 2014). "Gaming Highlights from 1994". Gamespot. Retrieved July 4, 2020.
  3. ^ "EGM Awards". Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  4. ^ "25 Years Of Game Informer's GOTY Awards". GameInformer.com. January 2, 2017. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  5. ^ GameFan, volume 3, issue 1 (January 1995), pages 68-75
  6. ^ a b "第8回 ゲーメスト大賞" [8th Gamest Awards]. Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59. alternate url
  7. ^ "News Digest: Sega, Namco Simulators Score Bit At Parks Show". RePlay. Vol. 20, no. 3. December 1994. p. 25.
  8. ^ "Home Entertainment Awards – Video Games". Entertainment Merchants Association. Archived from the original on November 1, 2013. Retrieved February 5, 2012.
  9. ^ "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
  10. ^ "Letter From Europe". RePlay. Vol. 20, no. 7. April 1995. p. 36, 38.
  11. ^ "Best Videos '94: "Puyo Puyo", "Ridge Racer" DX" (PDF). Game Machine (in Japanese). No. 487. Amusement Press, Inc. January 1–15, 1995. p. 36.
  12. ^ "Arcade Action" (PDF). Computer and Video Games. No. 149 (April 1994). United Kingdom: Future Publishing. March 15, 1994. pp. 82–6.
  13. ^ "Charts" (PDF). Edge. No. 8. United Kingdom: Future Publishing (published March 31, 1994). May 1994. pp. 90–1. Retrieved May 4, 2022.
  14. ^ "Charts" (PDF). Edge. No. 9. United Kingdom: Future Publishing (published April 28, 1994). June 1994. pp. 86–7. Retrieved May 4, 2022.
  15. ^ "Charts" (PDF). Edge. No. 10. United Kingdom: Future Publishing (published May 26, 1994). July 1994. pp. 84–5. Retrieved May 4, 2022.
  16. ^ "Charts" (PDF). Edge. No. 11. United Kingdom: Future Publishing (published June 30, 1994). August 1994. pp. 80–1. Retrieved May 4, 2022.
  17. ^ "Charts" (PDF). Edge. No. 12. United Kingdom: Future Publishing (published July 28, 1994). September 1994. pp. 82–3. Retrieved May 4, 2022.
  18. ^ "Charts" (PDF). Edge. No. 13. United Kingdom: Future Publishing (published August 25, 1994). October 1994. pp. 80–1. Retrieved May 4, 2022.
  19. ^ "Charts" (PDF). Edge. No. 14. United Kingdom: Future Publishing (published September 29, 1994). November 1994. pp. 88–9. Retrieved May 4, 2022.
  20. ^ "Charts" (PDF). Edge. No. 15. United Kingdom: Future Publishing (published October 27, 1994). December 1994. pp. 90–1. Retrieved May 4, 2022.
  21. ^ "Charts" (PDF). Edge. No. 16. United Kingdom: Future Publishing (published November 24, 1994). January 1995. p. 98. Retrieved May 4, 2022.
  22. ^ Patterson, Mark; James, Steve; Lawrence, Eddy (Radion Automatic); Lord, Gary (December 15, 1994). "Sega Saturn exclusive! Virtua Fighter: fighting in the third dimension" (PDF). Computer and Video Games. No. 158 (January 1995). United Kingdom: Future plc. pp. 12–3, 15–6, 19.
  23. ^ "Coin Machine: ACME Show Honors Six Firms For "Product Excellence"" (PDF). Cash Box. April 29, 1995. p. 30.
  24. ^ "ACME Awards". RePlay. Vol. 20, no. 7. April 1995. pp. 68–9.
  25. ^ "AMOA Awards Banquet". RePlay. Vol. 20, no. 1. October 1994. pp. 149–50.
  26. ^ "AMOA Jukebox And Game Awards Nominees Announced" (PDF). Cash Box. July 23, 1994. p. 30.
  27. ^ "1994". Play Meter. Vol. 20, no. 13. December 1994. p. 92.
  28. ^ a b c d e f 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
  29. ^ Market Research International. Vol. 2. Euromonitor. 1995. p. 82. In the hand-held games market, the company launched Game Boy, which currently leads the field with sales surpassing 7.5 million units.
  30. ^ a b c d e f g h i j k l m n "Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021.
  31. ^ a b c "Sega threepeat as video game leader for Christmas sales; second annual victory; Sega takes No. 1 position for entire digital interactive entertainment industry". Business Wire. January 6, 1995. Archived from the original on October 14, 2013. Retrieved December 24, 2021.
  32. ^ a b Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on March 7, 2016. Retrieved September 21, 2011.
  33. ^ "Showtime at the Nintendo Booth for the Winter Consumer Electronics Show". Free Library. January 5, 1994. Archived from the original on July 14, 2014. Retrieved February 10, 2014.
  34. ^ a b c "1994年のコンシューマーゲームソフトの売上" [1994 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 20, 2001. Retrieved September 16, 2021.
  35. ^ a b c d e f g "December 1994 - U.S. Top 40". The NPD Group. August 26, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  36. ^ Parish, Jeremy (November 21, 2019). "Donkey Kong Country Turns 25: Gaming's Biggest Bluff". USGamer. Archived from the original on November 20, 2020. Retrieved May 19, 2020.
  37. ^ Pollack, Andrew (September 6, 1994). "Market Place; Pummeling A Warrior of Video Games (Published 1994)". The New York Times. Archived from the original on May 26, 2015. Retrieved February 21, 2021. Capcom sold 6.5 million copies of the game for the Nintendo machine in the fiscal year that ended in March 1993, and an additional 5.4 million for the Nintendo and Sega machines combined in the year that ended last March.
  38. ^ Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN 978-4-532-67504-2. As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
  39. ^ a b "January-August 1994". The NPD Group. June 2006. Archived from the original on June 5, 2019. Retrieved November 7, 2021.
  40. ^ a b "October 1994". The NPD Group. July 11, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  41. ^ a b "Final Fantasy III". Electronic Gaming Monthly. No. 63. Ziff Davis. October 1994. p. 172.
  42. ^ "Shelf Talk: Soaring Sales". Billboard. Vol. 106, no. 44. Nielsen Business Media, Inc. October 29, 1994. p. 80. ISSN 0006-2510. Archived from the original on November 7, 2021. Retrieved February 24, 2021.
  43. ^ "September 1994: Top 40". The NPD Group. June 30, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
  44. ^ a b Famighetti, Robert, ed. (1995). "Top-Selling Video Games, 1994". The World Almanac and Book of Facts, 1996. World Almanac Books. p. 259. Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
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  47. ^ "Charts" (PDF). Computer & Video Games. No. 150 (May 1994). EMAP. April 15, 1994. pp. 114–115.
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  56. ^ "Chart attack with HMV" (PDF). Computer and Video Games. No. 159 (February 1995). EMAP. January 15, 1995. p. 95.
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  58. ^ "The Need for Speed". Electronic Gaming Monthly. Vol. 8, no. 1. January 1995. p. 254. Retrieved March 5, 2024.
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  60. ^ "Tidbits...". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 28.
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