2000 A.D. (chess variant)
Parton describes his invention as "the game for Future Players in the Next Millennium", feeling that to be sufficiently challenging for later generations a variant should possess a larger board and increased possibilities. The distinction between moving and capturing methods of most of the pieces is a feature characteristic of the game.[a]
The Gorgon, Ximaera (Chimaera), and Fury are all terrifying female monsters from Greek mythology. The Dragon is also referred to by Parton as female (Parton 1974:19). The Attendant stands next to the Empress at the beginning of the game and moves as a chess king, but is stripped of all normal royal powers.[b]
|This example uses algebraic notation.|
Pieces that move and capture the same way
The following pieces capture the same as they move :
- Moves as a chess queen;
- If captured the game is over.
- Moves as a chess king without royal powers.
- Moves one step straight or diagonally forward;
- A Pawn can promote on entering opponent's half of the board to any piece previously lost.
Pieces that move as a queen but have other power
The following pieces move as a chess queen, but capture (or exercise other power) in their own special ways:
- Captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece;
- Can capture up to seven pieces in one turn, if they are all adjacent to the square the Capricorn charges to.
- A Capricorn has the ability to capture Gorgons.
- Captures as a chess queen;
- Petrifies (immobilizes) any enemy piece it attacks;
- If petrified by an enemy Gorgon, does not lose its power to petrify other pieces;
- A Gorgon can be captured only by a Unicorn or a Capricorn.
- Cannot capture but is subject to capture;
- Swaps places with any enemy piece it attacks;
- If swapped with an enemy Ximaera, the player may reverse-swap them, but not on his next turn.
- Captures by leaping an enemy piece to any vacant square immediately beyond it;
- Can make multiple captures in a single turn in the same direction;
- In a multiple capture, a Dragon is immobilized after one of the captures, if a Gorgon attacks it.
- The Mimotaur[c] (presumably a Minotaur that mimics) captures in the same manner as the piece being captured;
- Counter-petrifies an enemy Gorgon;
- Can swap places with an enemy Ximaera;
- A Mimotaur is incapable of attacking another Mimotaur;
- Must be adjacent to the Attendant to capture it;
- Must be in front of and adjacent to a pawn to capture it.
The following is an alternate piece; if used, Furies replace Gorgons in the starting position:
- Combines the powers of all the other pieces "[...] into one Supreme Terror" (Parton 1974:22).
- "The feature of the game, possibly inspired by Ultima, is that all the major pieces move as a queen but each has its own method of capture."
- Capturable and the weakest of the non-pawn pieces, the Attendant probably best "serves as a screen for the empress".
- "The Mimotaur (the spelling is correct as the name of this Fury monster) [...]"
- Parton, V. R. (1972). My Game for 2000 A.D. and After. WorldCat. p. 12. OCLC 57502218.
- Parton, V. R. (1974). Chessery for Duffer and Master. Amazon. pp. 19–23. ASIN B0007C9VCY.
- Pritchard, D. B. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
- Pritchard, D. B. (2007). Beasley, John, ed. The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.