2K Marin

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2K Marin, Inc.
IndustryVideo game industry
FoundedDecember 17, 2007; 11 years ago (2007-12-17)
Parent2K Games

2K Marin, Inc. is an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K Games, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013. The studio is working on new installments in the BioShock series.


2K Marin was founded on December 17, 2007.[1][2] The studio was spun out of 2K Games, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.[3]

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia became part of 2K Marin in the form of an anonymous division.[4] The studio dropped the 2K Marin label again November 2010, and started working under their 2K Australia name again, this time on BioShock Infinite.[5][6]

On October 17, 2013, 2K Games announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.[7] All remaining developers were to be shifted to the unnamed 2K Games studio founded with Rod Fergusson.[8] That studio, like 2K Marin and 2K Games based in Novato, was announced by Fergusson in September that year.[9][10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero.[11] However, in May 2014, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated that 2K Marin was still alive, and that future BioShock games would be developed at that facility.[12][13]

Games developed[edit]

Year Title Platform(s)
Mac PS3 PS4 Win X360 XONE
2010 BioShock 2 Yes Yes Yes Yes Yes Yes
2013 The Bureau: XCOM Declassified Yes Yes No Yes Yes No


  1. ^ Alexander, Leigh (December 17, 2007). "Take-Two Opens New Marin 2K Studio". Gamasutra. Retrieved February 24, 2018.
  2. ^ Martin, Matt (December 17, 2007). "Take Two opens new Californian studio". GamesIndustry.biz. Retrieved February 24, 2018.
  3. ^ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Retrieved February 24, 2018.
  4. ^ Plunkett, Luke (April 16, 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku. Retrieved February 18, 2018.
  5. ^ Rose, Mike (November 25, 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". Gamasutra. Retrieved February 18, 2018.
  6. ^ Serrels, Mark (November 28, 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". Kotaku Australia. Retrieved February 18, 2018.
  7. ^ McElroy, Griffin (October 17, 2013). "BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs". Polygon. Retrieved February 24, 2018.
  8. ^ Ligman, Kris (October 17, 2013). "Layoffs hit 2K Marin, remaining workforce to be 'reallocated'". Gamasutra. Retrieved February 24, 2018.
  9. ^ Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". Gamasutra. Retrieved February 24, 2018.
  10. ^ Sarkar, Samit (September 26, 2013). "Former Gears of War, BioShock Infinite producer heading new 2K studio". Polygon. Retrieved February 24, 2018.
  11. ^ Grayson, Nathan (October 17, 2013). "Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed". Rock, Paper, Shotgun. Retrieved February 24, 2018.
  12. ^ Weber, Rachel (May 30, 2014). "Zelnick: 2K Marin now "responsible for" Bioshock franchise". GamesIndustry.biz. Retrieved February 24, 2018.
  13. ^ Rose, Mike (May 30, 2014). "2K Marin has been put in charge of BioShock's future". Gamasutra. Retrieved February 24, 2018.