|Industry||Video game industry|
|Founded||December 17, 2007|
|Headquarters||Novato, California, U.S.|
2K Marin, Inc. is an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K Games, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013. The studio is presently working on the newest installment in the BioShock series.
2K Marin was founded on December 17, 2007. The studio was spun out of 2K Games, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.
In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia became part of 2K Marin in the form of an anonymous division. The studio dropped the 2K Marin label again November 2010, and started working under their 2K Australia name again, this time on BioShock Infinite.
On October 17, 2013, 2K Games announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees. All remaining developers were to be shifted to the unnamed 2K Games studio founded with Rod Fergusson. That studio, like 2K Marin and 2K Games based in Novato, was announced by Fergusson in September that year. Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero. However, in May 2014, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated that 2K Marin was still alive, and that future BioShock games would be developed at that facility.
|2013||The Bureau: XCOM Declassified||Yes||Yes||No||Yes||Yes||No|
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