2K Marin

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

2K Marin, Inc.
Subsidiary
IndustryVideo game industry
FoundedDecember 17, 2007; 10 years ago (2007-12-17)
HeadquartersNovato, California, U.S.
Parent2K Games

2K Marin, Inc. is an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K Games, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013. The studio is presently working on the newest installment in the BioShock series.

History[edit]

2K Marin was founded on December 17, 2007.[1][2] The studio was spun out of 2K Games, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game.[3]

In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia became part of 2K Marin in the form of an anonymous division.[4] The studio dropped the 2K Marin label again November 2010, and started working under their 2K Australia name again, this time on BioShock Infinite.[5][6]

On October 17, 2013, 2K Games announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees.[7] All remaining developers were to be shifted to the unnamed 2K Games studio founded with Rod Fergusson.[8] That studio, like 2K Marin and 2K Games based in Novato, was announced by Fergusson in September that year.[9][10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero.[11] However, in May 2014, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated that 2K Marin was still alive, and that future BioShock games would be developed at that facility.[12][13]

Games developed[edit]

Year Title Platform(s)
Mac PS3 PS4 Win X360 XONE
2010 BioShock 2 Yes Yes Yes Yes Yes Yes
2013 The Bureau: XCOM Declassified Yes Yes No Yes Yes No

References[edit]

  1. ^ Alexander, Leigh (December 17, 2007). "Take-Two Opens New Marin 2K Studio". Gamasutra. Retrieved February 24, 2018.
  2. ^ Martin, Matt (December 17, 2007). "Take Two opens new Californian studio". GamesIndustry.biz. Retrieved February 24, 2018.
  3. ^ Kohler, Christ (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Retrieved February 24, 2018.
  4. ^ Plunkett, Luke (April 16, 2010). "2K Studio Name Madness Continues With New XCOM Game". Kotaku. Retrieved February 18, 2018.
  5. ^ Rose, Mike (November 25, 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". Gamasutra. Retrieved February 18, 2018.
  6. ^ Serrels, Mark (November 28, 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". Kotaku Australia. Retrieved February 18, 2018.
  7. ^ McElroy, Griffin (October 17, 2013). "BioShock 2, The Bureau: XCOM Declassified dev 2K Marin hit with massive layoffs". Polygon. Retrieved February 24, 2018.
  8. ^ Ligman, Kris (October 17, 2013). "Layoffs hit 2K Marin, remaining workforce to be 'reallocated'". Gamasutra. Retrieved February 24, 2018.
  9. ^ Ligman, Kris (September 26, 2013). "Epic, Irrational alumnus to helm 2K's newest studio". Gamasutra. Retrieved February 24, 2018.
  10. ^ Sarkar, Samit (September 26, 2013). "Former Gears of War, BioShock Infinite producer heading new 2K studio". Polygon. Retrieved February 24, 2018.
  11. ^ Grayson, Nathan (October 17, 2013). "Sources: Bureau XCOM, BioShock 2 Dev 'Essentially' Closed". Rock, Paper, Shotgun. Retrieved February 24, 2018.
  12. ^ Weber, Rachel (May 30, 2014). "Zelnick: 2K Marin now "responsible for" Bioshock franchise". GamesIndustry.biz. Retrieved February 24, 2018.
  13. ^ Rose, Mike (May 30, 2014). "2K Marin has been put in charge of BioShock's future". Gamasutra. Retrieved February 24, 2018.