2Xtreme

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2Xtreme
2 Xtreme PAL.jpg
Developer(s)Sony Interactive Studios America
Publisher(s)Sony Computer Entertainment America
Producer(s)Kelly Ryan
Programmer(s)Phillip Weeks
Bob Gordon
Michael Riccio
Composer(s)Rex Baca
Platform(s)PlayStation
Release
  • NA: November 6, 1996
  • EU: March 6, 1997
Genre(s)Racing
Mode(s)Single-player, multiplayer

2Xtreme is a racing game released for the PlayStation in 1996 and a sequel to ESPN Extreme Games. Unlike the original, the game does not bear ESPN licensing.[1] In it, the player races against others in various events around the world using Rollerblading, skateboarding, biking, and snowboarding. A sequel, 3Xtreme, was released in 1999.

Gameplay[edit]

Players compete on 12 courses with different vehicles. Points are awarded for performing tricks, passing through special gates, and knocking down opponents.[2] Health dictates how easily a player can be knocked over by an obstacle or another racer, and decreases when a player accelerates. 2Xtreme has four different difficulty levels. A player can choose in the options to race without the other computer characters, and also turn off fighting.

On 2Xtreme a player can either do a normal 'Exhibition' race or a season which involves all 12 tracks and creates standings based on the score the player achieves in each track. The score is calculated mainly by the time the player finishes in and place in the race. Points from gates, knockdowns and tricks are then added to this. On 2-player mode both for Exhibitions and Seasons the screen is split horizontally and both players start at the back of the race. This makes the game a little more difficult as it becomes harder to see and avoid the obstacles in your path.

Reception[edit]

Reception
Review scores
PublicationScore
EGM6.5/10[3]
GameSpot7.6/10[4]
Next Generation2/5 stars[5]

2Xtreme sharply divided critics. GamePro's Dr. Zombie praised the game for its "high-speed action", tough opponent AI, split screen competitive mode, responsive controls, and graphics, particularly the rendered backgrounds.[6] In contrast, Hugh Sterbakov of GameSpot said that though the graphics, sounds, and gameplay were all improved from ESPN Extreme Games, they were still so primitive that they could have been done on a last generation console. However, he felt the fun gameplay in two-player mode outweighed this, though he recommended that gamers with no one to play with buy a different racing game.[4] Todd Mowatt of Electronic Gaming Monthly gave it an 8 out of 10, citing the power-ups, selection of characters, and season competition, while his co-reviewer Joe Rybicki gave it a 5 out of 10, saying the graphics and animation do not exploit the PlayStation's capabilities, and the gameplay fails to improve upon the unexciting original.[3] A reviewer for Next Generation somewhat similarly commented that 2Xtreme "seems to be a little more sedate than the frenzied original was." He noted the absence of aggressive civilians, the lack of differentiation between the three tracks, and the over-similar control and feel of the different sports. He also criticized the two-player split screen as "barely adequate", and said the game should have supported the PlayStation Link Cable.[5]

See also[edit]

References[edit]

  1. ^ "2 Extreme". GamePro. No. 99. IDG. December 1996. p. 84.
  2. ^ "2Xtreme". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. p. 262.
  3. ^ a b "Team EGM Box Scores: 2Xtreme". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 222.
  4. ^ a b Sterbakov, Hugh (December 17, 1996). "2Xtreme Review". GameSpot. Retrieved 6 January 2018.
  5. ^ a b "2Xtreme". Next Generation. No. 25. Imagine Media. January 1997. p. 178.
  6. ^ "PlayStation ProReview: 2Xtreme". GamePro. No. 100. IDG. January 1997. p. 102.