40 Winks is a platform game developed by Eurocom and published by GT Interactive as for the PlayStation. A version was developed for the Nintendo 64, and reviewed in both Nintendo Official Magazine UK and Nintendo Power (whose January 2000 issue even got a strategy guide for the game), but was cancelled.
The player takes control of either Ruff or Tumble, a brother and sister who are sleeping and trying to free 40 "Winks" from a man named Nitekap and his accomplice, Threadbear. "Winks" are small, white creatures which make dreams, and "Hoodwinks", which are green and of a similar size are what are responsible for any nightmares.
Throughout the game, the player can collect moon-shaped tokens, which are used to scream at dreamy apparitions, and Z-shaped tokens, which stop the player's character from waking up. Floating cogs are also collected to open doors, and in each of the three levels in each world, collect four dream keys to be placed on the clock face, in order to challenge the boss, before moving on to the next world. The character travels through dream worlds (Nightmare, Underwater, Space, Prehistoric, Castle, and Pirate). The player can also transform into various types of beings: Caveman, Robot, Jester (Ruff only), Fairy (Tumble only), and Ninja.
- "40 Winks". Nintendo Power 128: 142. January 2000.
- "40 Winks Strategy Guide". Nintendo Power 128: 26–32. January 2000.
- IGN staff (16 December 1999). "40 Winks Future Uncertain". IGN. Retrieved 19 May 2016.
- Wigmore, Glenn. "40 Winks - Review". AllGame. Archived from the original on 15 November 2014. Retrieved 19 May 2016.
- Reppen, Erik (1 March 2000). "40 Winks". Game Informer. Archived from the original on 9 July 2000. Retrieved 19 May 2016.
- Johnston, Ian (13 June 2000). "40 Winks Review". GameSpot. Archived from the original on 2 August 2003. Retrieved 19 May 2016.
- Nix, Marc (22 December 1999). "40 Winks". IGN. Retrieved 19 May 2016.
- "40 Winks". Official U.S. PlayStation Magazine. 2000.
- "40 Winks". GameRankings. Retrieved 23 October 2011.