Video games in Spain
The history of video gaming in Spain dates back to the 1970s,[1] and by 2014 the country was the 10th-highest-grossing market for video games worldwide.[2] In 2018, the Spanish video game market posted a revenue of €1.53 million, up from €1.35 million in 2017. The country's audience of game players was 16.8 million that year; demographically, it was 59% male and 41% female. Reportedly 80% of people aged 6-to-10 played video games, while 24% of those in the 45–64 age range did so.[3]
Early history: 1972–1982
Researchers Manuel Garin and Víctor Manuel Martínez cite the appearance of Pong in Spain as a key milestone for video games in the country. The game grew popular, and was "blamed ... for a decline in the flourishing—and mostly national—slot machine industry". Spanish firm Electrónica Ripollé released the Palson CX video game console in 1977, which allowed users to play Pong in a home setting. Garin and Martínez compare the console to the Interton Video 2000 from Germany. Video games continued to grow in popularity through the early 1980s, and the Atari 2600 became successful in Spain. By 1981, Spain reportedly accounted for 5,000 jobs in the video game industry.[1]
Some of the earliest Spanish-made games were developed by Cidelsa, an arcade cabinet firm based in Madrid. Among these titles were Altair and Destroyer in 1980, as well as Draco in 1981. Garin and Martínez argue that "game development arrived a bit late to Spain" compared to countries such as the United States, but that Spanish development was "intense" once it began.[1]
Golden age of Spanish software: 1983–1992
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In Spain, the period between 1983 and 1992 is traditionally designated the "golden age of Spanish software". The first Spanish video game magazine, MicroHobby [es], began in 1983. That year also saw the release of Bugaboo (also known as La Pulga), often cited as the first video game developed in Spain. Designed by Paco Suárez [es], Bugaboo saw success in the United Kingdom following its initial Spanish launch. Garin and Martínez state, "Spanish artists, programmers, and musicians gradually became interested in game design, and a young and thrilling scene evolved."[1]
A series of domestic companies—such as Topo Soft, Opera Soft, Zigurat and Dinamic Software—soon entered the game industry.[4] An important game released in the period was Dinamic's Yenght (1984) for the ZX Spectrum, credited as the first adventure game developed in Spain.[5] Garin and Martínez cite Army Moves by Dinamic, La Abadía del Crimen by Opera Soft and Las tres luces de Glaurung [es] by Erbe Software [es] as key releases, and note that they "all ... became hits in the 8-bit European market."[1] According to researcher Joaquín Marín Montín, Dinamic's Fernando Martín Basket Master (1987) was another major success, which led the company to develop a series of games based on sports celebrities in Spain. Topo Soft followed with Emilio Butragueño Fútbol [es] in 1988, whose high sales of 100,000 units likewise inspired the company to pursue licensed sports titles.[4]
According to Garin and Martínez, international games were less popular and less respected in Spain than domestic products during the golden age, among both video game players and video game magazines. The researchers write, "Indigenous games were more appreciated and vindicated than foreign imports, as well as cheaper to develop, publish, and buy—a unique, pro-national situation that never again occurred throughout the history of video games in the country."[1]
Changing landscape: 1990s
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Spain's game industry of the 1980s collapsed in the early 1990s. Researchers have cited multiple reasons for the crash, including poor marketing and distribution chains, the rising popularity of game consoles over microcomputers and the inability of Spanish teams to adapt to the changing nature of game development itself. Garin and Martínez write, "Many indigenous companies and game studios went into bankruptcy, and while other countries were already adapting to the aesthetic and technological challenges of a new generation of consoles and computers, moving from 8-bit to 16-bit machines, the game industry in Spain seemed to enter a dark age." However, the researchers highlight five Spanish companies as "exceptions" to the industry's malaise in the 1990s: Bit Managers, Dinamic Multimedia, Gaelco, Pendulo Studios and Pyro Studios.[1]
Dinamic's PC Fútbol series, which began in 1992, became one of the most successful Spanish game products during the 1990s.[4][1] The series launched a new game annually, and made use of sales at newsstands to reach a wider audience. Garin and Martínez characterize the PC Fútbol series as "both a sales hit and a social phenomenon." The 1998 entry, PC Fútbol 7, achieved sales of 400,000 units.[1] Dinamic also branched into basketball with the similar PC Basket franchise.[4]
Garin and Martínez cite Pyro Studios' game Commandos: Behind Enemy Lines (1998) as "[t]he most distinguished Spanish game of the 1990s".[1] The game was an international hit, reaching global sales of 600,000 units after roughly five months.[6] In the German market, it was the fourth-best-selling computer game of 1998.[7] Commandos was also a hit in the United Kingdom, where it spent 15 weeks at #1 on the computer game sales lists.[8] According to publisher Eidos Interactive, the game's global sales surpassed 1.5 million copies by May 2000.[9] In 2001, GameSpot Spain declared Commandos the biggest hit in the history of Spanish games.[10]
Pendulo Studios, founded in 1993,[11] debuted with the graphic adventure game Igor: Objective Uikokahonia in 1994.[12] It has been cited as a landmark Spanish release in the genre.[1][12] While Spanish developers like Aventuras AD had released interactive fiction games during the 1980s, including those with graphics,[12] a graphic adventure game like Igor had never been made in Spain.[12][13][14][11] The game "encouraged other [domestic] companies to devote themselves" to the genre, according to GameLive PC;[12] and Alejando Alcolea of HobbyConsolas retrospectively highlighted Igor as one of the two most important domestic games, alongside Commandos, to be released in the 1990s.[15] Pendulo continued to develop games in the adventure genre, following Igor in 1997 with Hollywood Monsters,[1] a long-term commercial hit.[12] A writer for MarcaPlayer summarized it in 2011 as "one of the most played and best-selling adventures in Spanish software" history.[16]
In 1996, developer Revistronic released 3 Skulls of the Toltecs, the first Spanish adventure game to see significant success outside its home country.[17][12] According to GameLive PC, it achieved sales of 25,000 units in Spain and 200,000 across Europe.[12]
Industry growth: 2000s
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Modern history: 2010–
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References
- ^ a b c d e f g h i j k l Garin, Manuel; Martínez, Víctor Manuel (May 2015). "Spain". In Wolf, Mark J. P. (ed.). Video Games Around the World. MIT Press. pp. 521–533. ISBN 9780262527163.
- ^ Koetsier, John (June 24, 2014). "Gamer globe: The top 100 countries by 2014 game revenue". VentureBeat. Retrieved November 22, 2019.
- ^ "La industria del videojuego en España" (Document) (in Spanish). Asociación Española de Videojuegos. May 2019. pp. 28–34.
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ignored (help) - ^ a b c d Montín, Joaquín Marín (July–December 2016). "Sports Videogames. A Retrospective Analysis in Spain (1980-2015)". Conhecimento Online. Universidade Feevale. ISSN 2176-8501. Archived from the original on June 17, 2019.
- ^ del Vas, Jesús Martínez (July 2018). "Yenght, en busca de la Fuente de la Juventud". Retro Gamer España (in Spanish): 130–135.
- ^ Staff (November 23, 1998). "Pyro Studios busca gente". MeriStation (in Spanish). Archived from the original on December 1, 1999.
- ^ Staff (March 1999). "News; Bestseller '98". PC Games (in German): 20.
- ^ Hill, Mark (July 2001). "Oi!... Gonzo, What's Your Game?: Commandos 2". PC Zone. No. 104. pp. 44–47.
- ^ "Eidos Interactive Announces E3 Product Line-Up" (Press release). Los Angeles, California: Business Wire. 10 May 2000.
- ^ "Fechas para Commandos 2 y Mafia, The City of Lost Children". GameSpot Spain (in Spanish). February 13, 2001. Archived from the original on July 19, 2001.
- ^ a b Gutiérrez, Francisco (June 1994). "El gran salto". PC Manía (in Spanish) (20): 24, 25.
- ^ a b c d e f g h Masnou, Gerard (June 2003). "Hispano aventuras gráficas". GameLive PC (in Spanish) (30): 28–33.
- ^ Ruiz, Clara Castaño (August 12, 2017). "Las mejores aventuras gráficas españolas". HobbyConsolas (in Spanish). Archived from the original on April 28, 2019.
- ^ Staff (May 1994). "Actualidad; Primera aventura gráfica española". Micromanía (in Spanish). Second Época (72): 6.
- ^ Alcolea, Alejando (December 30, 2015). "2015: ¿Comienza la segunda edad de oro del software español?". HobbyConsolas (in Spanish). Archived from the original on February 2, 2017.
- ^ Staff (May 2011). "Vuelve la madre de las aventuras". MarcaPlayer (in Spanish) (32): 72.
- ^ Masnou, Gerard (November 2002). "Aventuras; Made in Spain". GameLive PC (in Spanish) (23): 101.