Jump to content

Batcher odd–even mergesort

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Hwlang (talk | contribs) at 19:34, 1 June 2023 (External links). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Batcher odd–even mergesort
Visualization of the odd–even mergesort network with eight inputs
Visualization of the odd–even mergesort network with eight inputs
ClassSorting algorithm
Data structureArray
Worst-case performance parallel time
Best-case performance parallel time
Average performance parallel time
Worst-case space complexity non-parallel time
OptimalNo

Batcher's odd–even mergesort[1] is a generic construction devised by Ken Batcher for sorting networks of size O(n (log n)2) and depth O((log n)2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n exceeds the total memory capacity of all computers on earth!"[2]

It is popularized by the second GPU Gems book,[3] as an easy way of doing reasonably efficient sorts on graphics-processing hardware.

Pseudocode

Various recursive and iterative schemes are possible to calculate the indices of the elements to be compared and sorted. This is one iterative technique to generate the indices for sorting n elements:

# note: the input sequence is indexed from 0 to (n-1)
for p = 1, 2, 4, 8, ... # as long as p < n
  for k = p, p/2, p/4, p/8, ... # as long as k >= 1
    for j = mod(k,p) to (n-1-k) with a step size of 2k
      for i = 0 to min(k-1, n-j-k-1) with a step size of 1
        if floor((i+j) / (p*2)) == floor((i+j+k) / (p*2))
          compare and sort elements (i+j) and (i+j+k)

Non-recursive calculation of the partner node index is also possible.[4]

See also

References

  1. ^ Batcher, Ken (1968), Sorting Networks and their Applications, AFIPS '68 (Spring), Atlantic City, New Jersey: Association for Computing Machinery, pp. 307–314, doi:10.1145/1468075.1468121, archived from the original on 2020-10-24
  2. ^ D.E. Knuth. The Art of Computer Programming, Volume 3: Sorting and Searching, Second Edition. Addison-Wesley, 1998. ISBN 0-201-89685-0. Section 5.3.4: Networks for Sorting, pp. 219–247.
  3. ^ "Chapter 46. Improved GPU Sorting".
  4. ^ "Sorting network from Batcher's Odd-Even merge: partner calculation". Renat Bekbolatov. Retrieved 7 May 2015.