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The ACG is a subculture term of Greater China, which abbreviate from "Anime, Comic and Games". The term refers in particular to Japanese Animation, Manga and video games, while the video game usually refer to galgame. The term is not normally translated into Chinese; if the meaning needs to be translated, it is usually "動漫遊戲" (dòngmànyóuxì, animation, comics and games), "two-dimensional space" (二次元, Èr cìyuán; Japanese: 2次元) or "動漫遊" (dòngmànyóu, animation, comics and games).
In 1995, a Taiwan fan of animation and comics, AIplus, established a board at National Sun Yat-sen University BBS; the board was named the "ACG_Review Board", referring to animation, comics and games. It is considered the first appearance of the term "ACG". Popularizing by Taiwan Anime and Comics critics' group Shuffle Alliance, the arrangement of the three letters was stabilized, and the term became popular on the Chinese Mainland, in Hong Kong and Taiwan.
After light novels, which were adapted from anime, comics and video games, became more popular, the term "ACGN" was coined. While the term ACG usually includes light novels today, it is thought the term was proposed as part of the evolution of terminology. The term ACG is used in the majority of situations.
In other regions
Japanese do not use the term ACG, though a similar concept is "MAG", meaning "Manga, Anime and Games". Fans of Japanese usually use Nijigen (2次元?, lit. "Two-dimensional space") to refer a series of Anime and Manga culture (contains light novels and garage kits). The Otaku culture (オタク文化 Otaku bunka?) refers to the related-subculture, while Otaku industry (オタク産業 Otaku sangyō?) refers the related-industry.
The term ACG is not prevalent in English-speaking regions.
Notes and references
- CCSX (24 August 2009). Dead or Alive──台灣阿宅啟示錄 [Dear or Live — Revelation of Taiwanese Omonetaku]. 阿宅，你已經死了！ (in Chinese). Taiwan: 時報出版公司. p. 31. ISBN 9789571350653. Retrieved 2011-10-14.
- For example: 朝日新聞までもが危惧し始めた「世界に広がるオタク文化」の幻想と危機的状況
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