This is a good article. Click here for more information.
Page semi-protected

Xbox One

From Wikipedia, the free encyclopedia
  (Redirected from AMD Durango)
Jump to: navigation, search
This article is about the eighth-generation console. For the first Xbox console, see Xbox (console).
"Xone" redirects here. For the fantasy novel, see Xone of Contention.
Xbox One
Xbox One logo
Xbox One Console Set.jpg
Xbox One console with its controller and Kinect motion sensing peripheral
Developer Microsoft
Manufacturer Flextronics, Foxconn[1]
Product family Xbox
Type Home video game console
Generation Eighth generation
Release date
  • NA November 22, 2013[2]
  • EU November 22, 2013 (some countries, September 2, 2014, for others)[3][4]
  • AU November 22, 2013
  • BR November 22, 2013
  • JP September 4, 2014[5]
  • CN September 29, 2014[6]
Introductory price US$499[7]/€499[7]/£429[7]/JP¥49,980[8]/CN¥3,699[9]
Units sold 3 million (as of December 31, 2013)[10]
Units shipped 10 million (as of November 2, 2014)[11]
Media Blu-ray,[12] DVD, CD
CPU Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules)[12][13]
Memory 8 GB DDR3 (5 GB available to games)[14]
Display 4K, 1080p, and 720p
Graphics 853 MHz AMD Radeon GCN architecture (inside of APU)
Sound 7.1 surround sound
Input HDMI
Controller input Xbox One controller, Kinect for Xbox One, SmartGlass, Xbox One Media Remote
Camera 1080p Kinect camera
Connectivity Wi-Fi IEEE 802.11n, Ethernet, 3× USB 3.0, HDMI 1.4 in/out, S/PDIF out, IR-out, Kinect port
Online services Xbox Live
Selected Xbox 360 games (feature in beta testing and not yet publicly available)[17]
Predecessor Xbox 360

The Xbox One is a home video game console developed by Microsoft. Announced on May 21, 2013, it is the successor to the Xbox 360 and the third console in the Xbox family. It directly competes with Sony Computer Entertainment's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles. The Xbox One was released in North America, several European markets, Australia, and New Zealand on November 22, 2013, and in 26 other markets, including Japan, the remaining European markets, and the Middle East, in September 2014. It is also the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft and various publications have classified the device as an "all-in-one entertainment system",[18][19] making it a competitor to other digital media players, such as the Apple TV and Google TV platforms.[20][21][22]

Moving away from the Xbox 360's PowerPC-based architecture—back to the x86 architecture used in the original Xbox—the console features an Advanced Micro Devices processor built around the x86-64 instruction set. The Xbox One places an increased emphasis on cloud computing and entertainment integration, offering the ability to overlay live television programming from an existing set-top box with an enhanced program guide, split-screen multitasking of applications, and improved second-screen support. The console optionally includes an upgraded Kinect sensor, providing richer motion tracking and voice recognition for use in its graphical user interface (GUI) and games. The Xbox One also offers the ability for users to record and share highlights from or live-stream gameplay. The console's controller was refined over that of the Xbox 360, with a redesigned D-pad and triggers capable of delivering directional haptic feedback.

Prior to its official release, the Xbox One received mixed reviews: the entertainment-oriented features were praised, but there was controversy surrounding several policy changes since the Xbox 360's release, including a proposed always-on digital rights management (DRM) system, and privacy concerns over a mandate that the Kinect be used at all times. Microsoft retracted these changes prior to the console's launch, and it received mostly positive reception for its refined controller design, multimedia features, user interface, and voice navigation.


Xbox One at E3 2013

Xbox One is the successor to Xbox 360, Microsoft's previous video game console, which was introduced in 2005 as part of the seventh generation of video game consoles.[23] As of June 2015, it remains in production by Microsoft, having received a number of small hardware revisions to reduce the unit's size and improve its reliability.[24] In 2010, Microsoft's Chris Lewis stated that the 360 was about "halfway" through its lifecycle; this was aided by the introduction of the Kinect device that year which Lewis stated would extend the lifecycle by five years.[25]

Initial hardware for the 360's successor, commonly referred to by the industry as the "Xbox 720",[26] was reportedly in hands of developers as early as May 2011.[27] The official developer kit was codenamed Durango,[28] and appeared to be available to developers by mid-2012.[29] Leaked documents suggested that the new console would include an improved Kinect device, cloud access to games and media, integration with phone and tablet devices, and technology to provide players heads-up displays on glasses worn by the player, codenamed "Fortaleza"; Microsoft did not comment on these reported features.[30] Similar, leaked design documents also suggested that Microsoft was seeking to eliminate the ability to play used games, though Microsoft later clarified they were still reviewing the design and were "thinking about what is next and how we can push the boundaries of technology like we did with Kinect", but did not comment on the validity of the information.[31]

The console was publicly unveiled under the name Xbox One on May 21, 2013 in a press conference designed to cover the unit's broad multimedia and social capabilities.[32][33][34] A second press event for the console was held during E3 on June 10, 2013, focusing on its video game-oriented functionality.[35] At that time, Microsoft announced that the console would be released in 21 different markets on November 22, 2013, but this was later amended down to 13.[3][4] The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in localizing the device's voice recognition capabilities.[36] Later, in September 2014, the Xbox One was released in 26 markets, including remaining markets in Europe, the Japanese market, and Middle Eastern markets.[37]

In 2015, four members of an international hacking group pled guilty to gaining unauthorized access to Microsoft's computer network and obtaining sensitive information relating to Xbox One and Xbox Live.[38] At the time of the security breach, Microsoft was in the development stage for its next-generation gaming system. Between 2011 and 2013, the hackers spent hundreds of hours searching through Microsoft's network copying log-in credentials, source code, technical specifications and other data. Group members say they were driven by an immense curiosity about Microsoft's then-unreleased Xbox One console and associated software. "Using stolen access credentials", two of the a hackers also committed a physical theft by entering "a secure building on Microsoft's Redmond Washington campus" and carrying away three "Durango" development kits.[39][40]



Xbox One's exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The design was intended to evoke a more entertainment-oriented and simplified look than previous iterations of the console; among other changes, the LED rings used by Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system's status to the user.[41] Unlike the Xbox 360 console, because its "airflow and venting system was optimized for this horizontal orientation", the Xbox One was made only to sit horizontally.[42]


Xbox One is powered by an AMD "Jaguar" Accelerated Processing Unit (APU) with two quad-core modules totaling eight x86-64 cores clocked at 1.75 GHz,[13][43] and 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s.[13][44] The memory subsystem also features an additional 32 MB of "embedded static" RAM, or ESRAM, with a memory bandwidth of 109 GB/s.[45] Eurogamer were told prior to its release that, for simultaneous read and write operations, the ESRAM is capable of a theoretical memory bandwidth of 192 GB/s and that a memory bandwidth of 133 GB/s has been achieved with operations that involved alpha transparency blending.[46] The system includes a non-replaceable hard drive[47] and a Blu-ray Disc optical drive.[34][48][49] 138 GB of hard drive space is used by the operating system, with the remainder available for the storage of games.[50] Since the June 2014 software update, up to two USB drives can be connected to Xbox One to expand its capacity. External drives must support USB 3.0 and have a capacity of at least 256 GB.[51]

It was reported that 3 GB of RAM would be reserved for the operating system and utility software, leaving 5 GB for games.[14][52][53][54] With DirectX 11.2 as the console's API,[55] the graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores,[44] running at 853 MHz providing an estimated peak theoretical power of 1.31 TFLOPS.[56] For networking, Xbox One supports Gigabit Ethernet, 802.11n wireless, and Wi-Fi Direct.[57]

"We purposefully did not target the highest end graphics. We targeted it more as a broad entertainment play. And did it in an intelligent way."

—Greg Williams, GM of Xbox silicon development[58]

Xbox One supports 4K resolution (3840×2160) (2160p) video output and 7.1 surround sound.[48][59][60] Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft, has stated that there is no hardware restriction that would prevent games from running at 4K resolution.[59] Unlike the Xbox 360, the Xbox One does not support 1080i and other interlaced resolutions. Xbox One supports HDMI 1.4 for both input and output, and does not support composite or component video.[34][48][61]

The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including forcing the hardware to run in a lower power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.[62]


Xbox One's controller maintains the overall layout found in the Xbox 360's design, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics.[63][64][65][66] "Menu" and "View" buttons have replaced the Start and Back buttons.[67] Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit.[68] The controller also contains light emitters that allow it to be tracked and paired using Kinect, and to detect when it's not being held to automatically enter a low-power state.[64] An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes.[69][70]

The Xbox One controller includes a micro USB port: when attached via a USB cable, the controller can operate without battery power, and can be used on computers running Windows 7 or later with drivers.[64][71] The Xbox One wireless adapter will allow wireless use of Xbox One controllers exclusively on Windows 10 PCs.[72]

On June 15, 2015, during its E3 2015 press conference, Microsoft unveiled the Xbox One Elite Wireless Controller, a new controller which Xbox division head Phil Spencer described as being "an elite controller for the elite gamer". It features a steel construction with a soft-touch plastic exterior, along with interchangeable rear paddle buttons (with either short or long forms), analog stick tops (concave and convex), and directional pad designs (either the traditional four-way design, or a convex disc-like design), and "hair trigger locks" for the triggers that allow users to reduce the amount of distance they must be pressed to register a press. Through software, users will be able to customize button and paddle mappings, and adjust the sensitivity of the triggers and analog sticks. Two button profiles can be assigned to a switch on the controller for quick access. Compatible for both the Xbox One and Windows 10, the Elite Controller will be released in October 2015, and retail for US$150.[73][74][75]


The Xbox One's upgraded Kinect is more accurate than its predecessor.
Further information: Kinect for Xbox One

An updated version of the Kinect natural user interface sensor was also created to provide motion tracking and voice recognition for Xbox One; the new Kinect sensor features a wide-angle time-of-flight camera[76] and a 1080p camera (in comparison to the VGA resolution of the Xbox 360 version), and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy over its predecessor, can track up to 6 skeletons at once, perform heart rate tracking, track gestures performed with an Xbox One controller, and scan QR codes to redeem Xbox gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user when needed, even when the console is in sleep mode (so it can be awakened with a command), although settings are available to change which Kinect functions are active.[77][78][79][80]

All Xbox One consoles were initially shipped with the Kinect sensor included. On June 9, 2014, cheaper Xbox One bundles which exclude Kinect were introduced.[81] Microsoft stated the decision to offer Xbox One bundles without Kinect was to "[offer] a choice to people that would allow people to buy an Xbox One and then ramp up to Kinect when they can afford to", while also allowing games to use processing power that was previously reserved for Kinect.[82] An updated Xbox Development Kit issued in June 2014 allows developers to explicitly disable Kinect motion tracking functionality in games, allowing access to additional system resources that represent about 10% of the GPU processing power. These resources were previously reserved for Kinect skeletal tracking, regardless of whether the Kinect sensor was attached or in use.[82][83]

A Windows-compatible version of the new Kinect was released on July 15, 2014.[84] A standalone version of Kinect for Xbox One was released in October 2014; it is bundled with a digital copy of Dance Central Spotlight.[85]

Software and services

Xbox One dashboard display.

Xbox One runs two operating systems within a hypervisor; games run within one operating system, while apps and the user interface run within a stripped-down variant of Windows 8. This architecture allows resources to be allocated specifically to different aspects of the console's functions, including multitasking and Kinect processing, ensuring an "absolute guarantee of performance" for games.[86][87] In January 2015, Microsoft announced that the Xbox One system software would be updated to use a Windows 10-based platform later in the year. The console will gain support for Universal apps that can be compatible across Xbox One, PC, and Windows 10 Mobile.[88][89][90]

Xbox One's user interface is modeled on Metro design language. Similarly to Windows 8, its dashboard consists of a tile-based interface sorted into categories, including "Pinned" apps and games, a "Home" section for currently active, and recently used software, a "Friends" tab showing recent activity, online users, and a Gamerscore leaderboard, and a "Store" tab serves as a consolidated portal to the games, movies, music, and app marketplaces. Apps can be snapped to the side of the screen as a form of multitasking.[91][92][93] The Activity Feed allows users to view their friends' in-game activities, videos, and post status updates. Users can "like" and comment on other users' status updates.[94]

Users can go back to the Home screen while using games or apps using either a voice command or the Xbox button on their controller; up to four apps can run (either actively or in the background) at once, but only one game can run at a time. The "Xbox Guide" pop-up menu was removed in favor of apps and snapping.[92] Use of Kinect enables motion controls and the ability to control the console via voice commands. Xbox One's voice control capabilities are similar to, albeit richer than that of Xbox 360.[95]

On June 15, 2015, Microsoft unveiled an upcoming redesign of the Xbox One user interface, which is designed to be faster and provide additional community features. The new UI includes a sidebar accessed by double-tapping the Xbox Guide button, providing access to common functions such as notifications, settings, and the friends list. The Dashboard features a new recent apps and games list, providing links to Game Hubs, shareable content (such as clips and achievements), and news updates from their publishers. The new "Community" tab replaces "Friends", showing the Activity Feed and a sidebar of trending content. The update also sees the addition of Cortana to provide expanded voice command functionality with natural language recognition.[96][97] This new interface will be released as part of a system update scheduled for November 2015.[96]

Multimedia features

Xbox One can view and play content from DLNA servers and USB storage devices using the "Media Player" app.[98] A "Blu-ray Player" app allows playback of video from Blu-ray Disc, DVD and CD media.[99]

Xbox One provides the ability to feed live television by serving as an HDMI pass-through for an existing television provider's set-top box or an optional Digital TV Tuner accessory that allows use of digital terrestrial television.[100] The console provides its own electronic program guide known as OneGuide, augmenting the set-top box's existing functionality to provide show recommendations based on viewing history, integrated access to "App Channels" corresponding to online video services, and voice control via Kinect. The set-top box and television are controlled by OneGuide using an IR blaster.[91][93][101][102]

Xbox One does not provide full DVR functionality for recording television programs: executive Yusuf Mehdi indicated that Xbox One would "work in tandem" with existing television services, but that Microsoft would need to work with them directly to provide extended functionality, such as DVR integration.[103][104] The digital TV tuner accessory allows limited DVR functionality for pausing and rewinding live TV for up to 30 minutes.[105]

Xbox Live

Main article: Xbox Live

The Xbox Live service has been scaled up to use 300,000 servers for Xbox One users.[106] Cloud storage is available to save music, films, games and saved content, and developers are able to use Live servers (along with the Windows Azure cloud computing platform) to offer dynamic in-game content and other functionality.[107] Users can have up to 1,000 friends.[108][109][110][111]

Players can use the Upload Studio app to edit and share clips from the last five minutes of gameplay footage that is automatically recorded by the console.[112] Games can also be developed so that recording can automatically be triggered in response to notable events, such as achievements.[91] Xbox One also integrates with the live streaming platform Twitch; users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration.[113] Users can feature recorded clips on their Xbox Live profile page in a "Showcase" section.[91]

As with Xbox 360, premium online features such as multiplayer, voice communication, live streaming and Upload Studio require an Xbox Live Gold subscription to use. Unlike Xbox 360, a user's Xbox Live Gold subscription benefits apply to all other users of their designated "home" console as well, rather than requiring a separate subscription for each user.[114] As of June 2014, apps (such as Skype and Internet Explorer) and multimedia services (such as Netflix) no longer require an additional subscription to use beyond what may be necessary to use the service.[115][116]

Second screen and streaming

The Xbox SmartGlass app provides extended functionality on Xbox One, allowing devices running Windows Phone, Windows 8, iOS and Android to be used as a companion device for Xbox One features, such as powering on the console, a remote control, accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content.[35][94][117]

On Windows 10, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows 10.[118] An Xbox One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat. Games requiring Kinect are not supported, while Game DVR and online streaming are not available while using this functionality.[119]

Per a partnership with Oculus VR, users will also be able to stream Xbox One games to the Oculus Rift virtual reality headset by means of Windows 10's streaming support. Games are rendered on a screen in a virtual "theater" setting; there are currently no immediate plans for direct integration between Xbox One and Oculus Rift.[120][121][122]


"Absolutely; you can certainly plug an Xbox 360 in the back – that was one of my first questions when I heard about the [HDMI-in] feature,"

—Larry Hryb, Xbox Live Director of programming[123]

Xbox One games are distributed at retail on Blu-ray Disc, and digitally as downloads through Xbox Games Store.[110][111] All Xbox One games must be installed on the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.[124] If the game is installed from physical media, the disc is still required for validation purposes.[125] If the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox Live; the installed game then acts as a game installed on the hard drive.[125] An active internet connection may be required for some games, particularly those that integrate cloud computing.[125]

Backward compatibility

At its launch, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games.[126][127] Senior project management and planning director Albert Penello explained that Microsoft was considering a cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities.[128][129] Xbox Live director of programming Larry "Major Nelson" Hryb did state that users could theoretically use the HDMI-in port on the console to pass an Xbox 360 (or, alternatively, any other device that supports HDMI output, including competing consoles)[130] through Xbox One.[123][131][132] This process does generate a small amount of unnoticeable display lag.[130]

During its E3 press conference on June 15, 2015, Microsoft announced plans to introduce Xbox 360 backward compatibility on the Xbox One at no additional cost.[133] Supported Xbox 360 games will run within a software emulator, implementing both the hardware and software of the Xbox 360. Xbox One recording and broadcasting features will be supported, along with Xbox 360 multiplayer, achievements, and cloud save access.[134] Unlike the 360's emulation of the original Xbox, games will not have to be specifically patched but will need to be repackaged in the Xbox One format.[135][136][137] Users' digitally-purchased games will automatically appear in their library for download once available.[133] Games on physical media will not be executed directly from disc; inserting the disc will initiate a download of the repackaged version. As with Xbox One titles,[125] the disc must be inserted during play for validation purposes.[133][135]

Not all Xbox 360 games will be supported, and games requiring Kinect or access to USB peripherals will never be supported.[138] At least 100 Xbox 360 games will be available for the feature's public launch alongside the November 2015 system update;[96] Xbox One preview program members received early access with a limited number of titles upon the announcement, while the Xbox 360 games contained within Rare Replay are packaged as standalone applications using the Xbox 360 emulation.[139][140][141] Microsoft stated that publishers will only need to provide permission to the company to allow the repackaging, and they expect the list to grow significantly over time.[17][133][135] Microsoft, along with fourteen other third-party publishers, will offer supported games, and all Games with Gold titles on Xbox 360 beginning in November 2015 will be made compatible.[136][142]




After the official unveiling of Xbox One in May 2013, the editorial staff of Game Informer offered both praise and criticism for the console.[143] Matt Helgeson described the console as Microsoft's intent to "control the living room". He called Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes.[143] Jeff Cork said that Microsoft had "some great ideas" for the console, but that it failed to properly communicate them.[143]

DRM controversy, E3 2013

Microsoft initially announced a different game licensing scheme for Xbox One than what was used upon its release: all games, including those purchased at retail, would be bound to the user's Xbox Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, and allow users to "share" their games with up to ten designated "family" members. Users would trade games at "participating retailers", and could also transfer a game directly to any Xbox Live friend on their list for at least 30 days, but only once. To synchronize licenses, the console would be required to connect to the internet once every 24 hours; if the console could not connect, all games would be disabled until the console was connected again.[111][144][145]

Reaction to this digital rights management scheme was largely negative. Critics felt that the changes would infringe on consumers' first-sale rights for games purchased on physical media, as games would only be licensed to users rather than sold, and the disc itself would only be used to install the game and not confer ownership of its license or permission to resell. Microsoft also stated that publishers could impose restrictions or activation fees on second-hand copies of games.[146][147][148][149][150][151][152] Xbox Chief Marketing and Strategy Officer Yusuf Mehdi explained that the system was built with digital distribution in mind, but that Microsoft wanted to maintain the availability of games on physical media. He also noted that Microsoft was not "giving in" to publishers' objections to used games, but rather trying to balance the needs of consumers and the industry, and that the trading and sharing abilities of the platform added a level of flexibility not seen on other online distribution platforms at the time.[153][153]

Microsoft's E3 press conference on June 10, 2013 was also criticized for focusing too much on games that, beyond increased graphical capabilities, provided experiences that were otherwise similar to previous-generation games—giving little incentive for buying the new console.[154][155] After Sony's E3 press conference later that evening, GameSpot editor Tom Mcshea went on to say that Microsoft had become anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season."[156] Rafi Mohammed, author of "The Art of Pricing" felt that Microsoft priced Xbox One "too high", and the $100 premium over its competitor could "derail" the system during the 2013 holiday season.[157][158]

Response from Microsoft

On June 19, 2013, Microsoft announced, in response to the negative reaction, that it would reverse its changes to Xbox One's DRM and game licensing model. As with Xbox 360, users would be able to share and resell physical games without restrictions, and beyond a mandatory software update upon the console's initial setup process, and to enable playback of Blu-ray and DVD video,[99] the console would not require a permanent internet connection to operate. These changes required the family sharing features, along with the ability to play games without their disc after installation, to be dropped.[146][159] Xbox One chief product officer Marc Whitten stated that the family sharing feature may return in the future, but could not be implemented on launch due to time restraints.[160][161] Don Mattrick, the then president of Microsoft's Interactive Entertainment Business, stated that the licensing changes were in response to the negative public reaction.[162] Other analysts believed that the change was in direct response of Sony's aggressive position during its E3 press conference.[163] Mattrick, who had been a leader in Xbox One development, announced his departure from Microsoft on July 1, 2013, to become CEO of Zynga. Analysts speculated that his departure was predicated on the poor response and subsequent reversal of the plans for Xbox One.[164]

Microsoft also backtracked on a similarly controversial requirement for the Kinect sensor to be plugged into Xbox One at all times for it to function. Privacy advocates argued that Kinect sensor data could be used for targeted advertising, and to perform unauthorized surveillance on users. In response to these claims, Microsoft reiterated that Kinect voice recognition and motion tracking can be disabled by users, Kinect data cannot be used for advertising per its privacy policy, and that the console would not redistribute user-generated content without permission.[165][166][167][168][169][170] In response to these pre-launch changes and a belief that Microsoft's decisions for the systems were in poor judgement, journalists and consumers jokingly gave Xbox One nicknames such as "Xbox 180", in reference to the Xbox 360 and Microsoft's decision to reverse its controversial decisions, and "Xbone", suggesting that the company was "throwing a bone" to consumers by making these changes.[171][172][173][174]

Critical reception

Upon its release, the Xbox One received favorable reviews from critics and reviewers. In its launch review, Polygon gave the Xbox One an 8 out of 10. Its design described as "inoffensive" but its larger size noted, the console's quieter and cooler operation was considered a sign that its hardware may be more reliable than the Xbox 360 was on-launch. The controller was praised for its battery life and "premium" design, but some members of the site's staff felt that its shoulder buttons were stiffer than that of previous designs. The design of Xbox One's interface received mixed reviews: noted that it carried over Windows 8's design language, the interface was disfavored for hiding functions under the controller's menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging for users to use voice navigation instead. While praised for having more "robust" voice navigation than Xbox 360, they felt that voice navigation still had a "learning curve in understanding what works and what doesn't." Although its user following, Smart Match, and improved voice chat features were noted, Xbox Live was panned for not offering the ability on-launch to use one's real name (as on PlayStation 4). Despite a regression in local and network multimedia functionality in comparison to Xbox 360 and how OneGuide interacted with outside set-top boxes (drawing comparisons to the operations of TiVo DVRs), Polygon felt the Xbox One's overall multimedia experience "feels like a major step forward in set-top boxes and makes the Xbox One the obvious center of any living room that has one."[175]

Engadget were similarly modest upon its launch, describing the Xbox One's design as a "1993 artist's rendering of 2013's technology". Acknowledging that its controller was a mere refinement of the "ubiquit[ous]" Xbox 360's, they praised the controller for its improved D-pad and quieter triggers but criticized its stiff shoulder buttons. Kinect received positive reviews for its face recognition login and improved motion tracking, but that whilst "magical", "every false positive or unrecognized [voice] command had us reaching for the controller." The overall interface was also considered to be more intuitive and flexible than that of PlayStation 4, but they disliked its game library view for consisting of "jumbled, sadly unfilterable rows of every owned piece of software", and knowingly listing games that require their disc to run alongside those which don't. The console was also panned for missing certain promised features on-launch, such as Upload Studio, game streaming, and certain apps/services.[176]

Later on, critics felt that the Xbox One's functionality had matured over the year following its launch; CNET acknowledged improvements to Xbox One's software since its original release, but that its user interface was still unintuitive in comparison to Xbox 360 and PlayStation 4, explaining that "navigating the interface seems to be much more problematic than it rightfully should be, and there's simply not enough transparency in the logic within it. There are oddities peppered throughout, which is the root for countless headaches and frustrations.". Xbox One's in-game performance was mixed, with some games' showing slower performance over PS4 but some multi-platform games' performing better on Xbox One than PS4. CNET praised the console's providing a better lineup of multimedia services and apps over PS4, free cloud-synced save data for all users (PS4 requires PlayStation Plus for such functionality), support for high-speed USB 3.0 as secondary storage, and having a "slightly better" lineup of upcoming exclusives, concluding that "While the PS4 had a clear advantage at launch, that edge is slowly evaporating as Microsoft has worked feverishly to undo most of the Xbox One's original missteps."[177]

TechRadar similarly felt that Xbox One "[felt] more like a media titan today than it did 12 months ago," citing OneGuide, Upload Studio, and Microsoft's decision to drop the Xbox Live Gold requirement for multimedia streaming apps, and that "there's still a lot of potential locked away inside the hardware of the system that developers are just beginning to figure out. So while PlayStation might have the upper hand for now when it comes to certain third-party titles, it may not always remain that way. Just how Microsoft will get it to that point, though, is still a mystery." However, they disfavored the console's dependence upon a subscription for most of its functionality, Kinect's voice recognition, and some games' not running at full 1080p resolution.[91]

IGN also praised how Xbox One had evolved since its launch, acknowledging that Microsoft had "made good on its promise of listening to consumers, rolling out a steady stream of updates that have both broadened and deepened what this third Xbox console offers." Regarding the console's slightly lower level of graphics capabilities in comparison to PlayStation 4, it was noted that "while videophiles might spot instances of upscaled graphics and less detailed environments immediately, most people generally won't notice a difference between Xbox One and PlayStation 4 versions of a game (when there is one) unless they see both running side by side", and examples of "gorgeous" Xbox One games were noted, such as Sunset Overdrive and Forza Motorsport 5. The number of "hidden" options in Xbox One's user interface was equated to "hunting for treasure in a messy room"; as such, Kinect voice commands, in combination with access to common functions within the Xbox SmartGlass app, were praised for helping to provide a more streamlined user experience.[178]

Retail configurations

On launch, Xbox One was available in a single retail configuration, which included the console with 500 GB hard drive, one controller, and Kinect sensor. In the United States, it retailed for US$499.[179] On June 9, 2014, Microsoft released a new Xbox One retail configuration that excludes the Kinect sensor, costing US$399. A standalone Kinect sensor for Xbox One for use with these models was released in October 2014, retailing at US$150.[85][180] On June 16, 2015, Microsoft lowered the price of the stock model to US$349, and released a new US$399 model containing a 1 terabyte hard drive and a refreshed controller. In some markets, this model will also include a copy of Halo: The Master Chief Collection.[69][70]

Special editions

Those who pre-ordered Xbox One for its release received a special "Day One Edition", which featured "DAY ONE 2013" inscriptions on the console and controller, and a free one-year Xbox Live Gold subscription.[179] A white "Launch Team" edition was given exclusively to Microsoft staff members, featuring the inscription "I made this, LAUNCH TEAM 2013" on the console and controller, and was bundled with Dead Rising 3, Forza Motorsport 5, Ryse: Son of Rome, and Zoo Tycoon.[181] A similar limited edition was gifted to Respawn Entertainment employees following the release of Titanfall, with a black, white, and orange color scheme and a similarly-styled controller inspired by the game (the controller itself would be released publicly as a tie-in).[182]

Xbox One consoles bundled with digital copies of specific games have also been released, including Titanfall and Forza Motorsport 5.[183] In October 2014, a non-Kinect bundle featuring a white Xbox One and a coupon for a digital copy of Sunset Overdrive was released, marking the first public availability of white Xbox One models.[184] In November 2014, a limited edition bundle was released for Call of Duty: Advanced Warfare, featuring a 1 terabyte hard drive, a dark grey and gold hardware and controller design inspired by the aesthetics of the in-game Sentinel Task Force, a coupon for a digital copy of Advanced Warfare‍ '​s "Day Zero" edition, and special in-game items.[185][186] Bundles featuring coupons for digital copies of both Assassin's Creed Unity and Assassin's Creed IV: Black Flag were released in November 2014: the Kinect-equipped version also includes a coupon for a digital copy of Dance Central Spotlight.[187] Another non-Kinect bundle was released in March 2015 that includes a coupon for a digital copy of Halo: The Master Chief Collection.[188]


On November 22, 2013, Microsoft confirmed that it had sold one million Xbox One consoles within its first 24 hours of being available.[189] Based on approximately 102,000 shopping receipts tracked by InfoScout, 1,500 of which included a purchase of either a video game or a video game console, the Xbox One was the highest-selling console during the Black Friday sales period in the United States.[190][191]

On December 11, 2013, Microsoft announced that it had sold approximately 2 million units in its first 18 days on sale.[192] On December 12, 2013, Microsoft announced it was the fastest selling console in the United States based on NPD Group figures, however the NPD report clarified, "PlayStation 4 sales included an additional week within the November data month compared to Xbox One. When looking at sales on an average per-week basis, Xbox One led PS4. Keep in mind, however, that supply typically becomes constrained in the second week after launch."[193][194]

On January 6, 2014, Microsoft announced that approximately 3 million consoles had been sold worldwide in 2013.[195] In their Q2 2014 earnings report on January 23, 2014, Microsoft announced that 3.9 million Xbox One units had been shipped worldwide.[196] On November 12, 2014, Microsoft announced they had shipped almost 10 million units to retailers worldwide. The company also revealed that a price cut had tripled U.S. sales of the console over the previous week.[11][197][198] On December 11, 2014, Microsoft announced, based on NPD Group figures, that Xbox One was the best-selling console in November 2014.[199]

The Xbox One has sold poorly in Japan, selling a total figure of 23,562 consoles within its launch week. By comparison, the Xbox 360 sold 62,000 consoles in Japan during its opening week in 2005.[200][201] In the week ending June 14, 2015 the Xbox One sold just 100 consoles in Japan, by way of comparison, in the same week the Wii U sold 16,413 consoles.[202]


  1. ^ Flextronics lands 90% of Xbox One orders, leaving Foxconn the rest DigiTimes, September 4, 2013. (not available)
  2. ^ "Xbox Live's Major Nelson » Xbox One to Launch on November 22, 2013 in 13 Markets :". September 4, 2013. Retrieved September 27, 2013. 
  3. ^ a b "Xbox One Launch Markets Confirmed". Xbox Leadership Team, Microsoft. August 14, 2013. Retrieved August 24, 2013. 
  4. ^ a b Chris Pereira (August 14, 2015). "Microsoft Downscale Xbox One 2013 Launch to 13 Markets". IGN. Retrieved June 30, 2015. 
  5. ^ "Xbox One Coming to 26 New Markets in September". Xbox website. March 18, 2014. Retrieved March 18, 2014. 
  6. ^ "Xbox One to Launch Next Generation of Gaming in China September 23". Xbox Wire. Microsoft. July 30, 2014. Retrieved July 30, 2014. 
  7. ^ a b c "Xbox One launching in November for $499 in 21 countries, pre-orders start now". The Verge. June 10, 2013. Retrieved June 10, 2013. 
  8. ^ 2014-05-26, Microsoft reveals prices of two Xbox One variations for Japan, Polygon
  9. ^ "The Xbox One Launches In China On September 23, Will Cost $599". Kotaku. July 30, 2014. Retrieved July 30, 2014. 
  10. ^ Microsoft’s Xbox One Sales Hit 3 Million January 6, 2014
  11. ^ a b Kyle MacGregor (November 13, 2014). "Xbox One's Approaching 10 Million Units Shipped". Destructoid. Retrieved July 20, 2015. 
  12. ^ a b Stein, Scott (June 19, 2013). "Microsoft Xbox One — Consoles — CNET Reviews". Retrieved June 24, 2013. 
  13. ^ a b c "AMD’s Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". Retrieved June 24, 2013. 
  14. ^ a b "The Tech Spec Test: Xbox One Vs. PlayStation 4". Game Informer. May 21, 2013. Retrieved May 22, 2013. 
  15. ^ Warren, Tom (August 12, 2014). "New Xbox One bundles include two new designs and more storage". Retrieved May 18, 2015. 
  16. ^ "Understand and manage storage on Xbox One". Xbox Support. Microsoft Corporation. Retrieved May 18, 2015. 
  17. ^ a b "Microsoft is bringing Xbox 360 games to the Xbox One". The Verge. June 15, 2015. Retrieved June 15, 2015. 
  18. ^ "Introducing Xbox One". Microsoft. Archived from the original on May 21, 2013. 
  19. ^ Walker, Tim (May 22, 2013). "Xbox ONE: 'The ultimate all-in-one home entertainment system': Microsoft finally unveils its latest console". The Independent (London). Retrieved May 23, 2013. 
  20. ^ Clinch, Matt (May 22, 2013). "Microsoft Xbox Takes on Apple, Google With Smart TV". CNBC. Retrieved May 23, 2013. 
  21. ^ Mammo, Jordan (May 22, 2013). "Forget PS4 vs. Xbox One: Microsoft Is Aiming For Samsung, Apple, And Google". iTech Post. Retrieved May 23, 2013. 
  22. ^ Webster, Andrew (May 22, 2013). "Unlike PlayStation 4, prospects for indie games on Xbox One are murky". The Verge. Retrieved May 23, 2013. 
  23. ^ Chris Remo (November 21, 2005). "Waiting for the Xbox 360". Shacknews. Retrieved June 23, 2015. 
  24. ^ "Unboxing the Xbox 360 Super-Slim". IGN. June 18, 2013. Retrieved June 22, 2015. 
  25. ^ Martin, Matt (June 10, 2010). "Kinect to extend Xbox 360 lifecycle by five years". Computer & Video Games. Future PLC. Archived from the original on November 10, 2011. Retrieved June 26, 2013. 
  26. ^ Andrew Goldfarb (October 5, 2011). "Xbox 720 Appears in a Real Steel Trailer". IGN. Retrieved June 21, 2015. 
  27. ^ Crossly, Rob (May 5, 2011). "Develop source: New Xbox console on desks at EA". Develop. Retrieved June 26, 2013. 
  28. ^ Andrew Goldfarb (February 28, 2012). "Report: Next Xbox Codenamed 'Durango'". IGN. Retrieved May 21, 2013. 
  29. ^ Goldfarb, Andrew (July 29, 2012). "Xbox 720 Development Kit Photos Surface". IGN. Retrieved June 26, 2013. 
  30. ^ Dyer, Mitch (June 16, 2012). "Xbox 720 Price, Features Revealed in Allegedly Leaked Document". IGN. Ziff Davis Media. Retrieved June 26, 2013. 
  31. ^ Tolito, Stephan (January 25, 2012). "Sources: The Next Xbox Will Play Blu-Ray, May Not Play Used Games (And Will Introduce Kinect 2)". Kotaku. Gawker Media. Retrieved June 25, 2013. 
  32. ^ Amanda Holpuch (May 21, 2013). "Microsoft unveils Xbox One console — as it happened | Technology". London: Retrieved June 24, 2013. 
  33. ^ "Xbox One: Everything You Need to Know About Microsoft's New Console". May 12, 2005. Retrieved June 24, 2013. 
  34. ^ a b c Andrew Goldfarb (May 21, 2013). "Xbox One Announced". IGN. Retrieved May 21, 2013. 
  35. ^ a b "E3 2013: How the Xbox One will use SmartGlass". Retrieved June 11, 2013. 
  36. ^ Conditt, Jessica (August 14, 2013). "Report: Xbox One regional delays due to Kinect localization issues". Joystiq. AOL. Retrieved August 29, 2013. 
  37. ^ Skillings, Jon (March 18, 2014). "Xbox One 26 new markets". CNET. Retrieved March 23, 2014. 
  38. ^ U.S. Department of Justice. Fourth member of hacking ring pleads guilty to hacking and intellectual property theft,, April 1, 2015.
  39. ^ FBI arrests trio for Microsoft Xbox hacking, The Smoking Gun, April 10, 2014.
  40. ^ Stephen Totilo. Hackers Charged With Stealing From Valve, Microsoft And More,, September 30, 2014.
  41. ^ "Microsoft explains the design of the Xbox One". Polygon. Vox Media. Retrieved May 28, 2013. 
  42. ^ Andrew Goldfarb (May 24, 2013). "Xbox One "Intended to Sit Horizontally"". IGN. Retrieved June 27, 2015. 
  43. ^ Cunningham, Andrew. "Xbox One gets a CPU speed boost to go with its faster GPU". Ars Technica. Condé Nast. Retrieved September 4, 2013. 
  44. ^ a b Anand Lal Shimpi (May 21, 2013). "The Xbox One: Hardware Analysis & Comparison to PlayStation 4". Anandtech. Retrieved May 22, 2013. 
  45. ^ Leadbetter, Richard (October 5, 2013). "Digital Foundry: the complete Xbox One architects interview". Eurogamer. Retrieved October 5, 2013. 
  46. ^ Leadbetter, Richard (June 28, 2013). "Xbox One memory performance improved for production console". Eurogamer. Gamer Network. Retrieved July 4, 2013. 
  47. ^ Te, Zorine (May 22, 2013). "Xbox One contains non-replaceable hard drive". Gamespot. CBS Interactive. Retrieved May 22, 2013. 
  48. ^ a b c Sharif Sakr (May 21, 2013). "Xbox One hardware and specs: 8-core CPU, 8GB RAM, 500GB hard drive and more". Engadget (AOL). Retrieved May 21, 2013. 
  49. ^ Richard Lawler (May 21, 2013). "Xbox OneGuide brings HDMI in/out, overlays for live TV". Engadget. Retrieved May 21, 2013. 
  50. ^ James Plafke (December 10, 2013). "Xbox One’s 500GB Hard Drive Makes Only 362GB Available to Users". ExtremeTech. Retrieved July 18, 2015. 
  51. ^ "Here's How External Storage Works on Xbox One". GameSpot. CBS Interactive. June 4, 2014. Retrieved May 18, 2015. 
  52. ^ Stephen Totilo (May 23, 2013). "Your Xbox One Games Can Be Suspended (Or Terminated)". Kotaku. Retrieved June 21, 2013. 
  53. ^ Wagner, Kyle (May 22, 2013). "Xbox One: All the Nerdy Details You Don't Know Yet". Gizmodo. Retrieved June 20, 2013. 
  54. ^ "Interview With Xbox One's Chief Product Officer Marc Whitten". Game Informer. GameStop Corporation. May 21, 2013. Retrieved May 22, 2013. 
  55. ^ Sebastian Anthony (July 1, 2013). "DirectX 11.2 Will Be a Windows 8.1 and Xbox One Exclusive: Microsoft Dangle the Upgrade Carrot". ExtremeTech. Retrieved June 30, 2015. 
  56. ^ Xbox One: Microsoft accelerated graphics solution. (August 7, 2013). Retrieved on August 23, 2013.
  57. ^ Sebastian Anthony (May 23, 2013). "Xbox One: Hardware and Software Specs Detailed and Analyzed". ExtremeTech. Retrieved June 19, 2015. 
  58. ^ Chapple, Craig (May 21, 2013). "Xbox One 'not targeting' highest-end graphics". Develop. Retrieved June 5, 2013. 
  59. ^ a b Matt Hickey (May 21, 2013). "Microsoft's Mehdi: Xbox One Can Do 4K Gaming; More Original Content Coming". Forbes. Retrieved May 21, 2013. 
  60. ^ Anton Shilov (May 21, 2013). "Microsoft Unveils Xbox One: The One and Only Machine One Needs in the Living Room". Xbit. Retrieved May 21, 2013. 
  61. ^ Megan Farokhmaneshon (May 21, 2013). "Xbox One uses HDMI output, doesn't support component connections". Polygon (Vox Media). Retrieved May 21, 2013. 
  62. ^ Reisinger, Don (August 14, 2013). "Xbox One knows when it's overheating, adjusts accordingly". CNET. CBS Interactive. Retrieved August 19, 2013. 
  63. ^ "The Xbox One controller: Projectors, smells (!), and other stuff that didn't make it in (part 1, exclusive)". VentureBeat. November 18, 2013. Retrieved April 9, 2015. 
  64. ^ a b c "Xbox One controller can be plugged in via USB to save power". Eurogamer. Retrieved January 10, 2015. 
  65. ^ "The Xbox One controller: What’s new with the analog sticks and D-pad (part 2, exclusive)". VentureBeat. Retrieved June 11, 2015. 
  66. ^ "The Xbox One controller: What’s new with the buttons and triggers (part 3, exclusive)". VentureBeat. Retrieved June 11, 2015. 
  67. ^ Goldfarb, Andrew (May 24, 2013). "Microsoft Explains Xbox One Controller's New Buttons". Retrieved May 26, 2013. 
  68. ^ Lowe, Scott. "Xbox One Controller Hands-on". May 21, 2013. Retrieved May 22, 2013. 
  69. ^ a b "Microsoft Adds New 1 TB Xbox One and Keeps Lower Price on 500 GB Model". The Wall Street Journal. Retrieved June 11, 2015. 
  70. ^ a b "New Xbox One 1TB Console Unveiled, Xbox One 500GB Console Reduced to $349". Microsoft. Retrieved June 11, 2015. 
  71. ^ "Xbox One controller for PC coming in November, and it's strangely familiar". Polygon. Vox Media. Retrieved September 18, 2014. 
  72. ^ "". PC World. Retrieved June 11, 2015. 
  73. ^ "Microsoft unveils new $150 Xbox One Elite controller—and we’ve held it". Ars Technica. Retrieved June 17, 2015. 
  74. ^ "Microsoft's Xbox One Elite Controller could be the ultimate console gamepad". The Verge. Retrieved June 17, 2015. 
  75. ^ Martin Robinson (June 16, 2015). "Microsoft Introduce the New Modular Xbox Elite Wireless Controller". Eurogamer. Retrieved June 21, 2015. 
  76. ^ Bamji, Cyrus S.; O'Connor, Patrick; Elkhatib, Tamer; Mehta, Swati; Thompson, Barry; Prather, Lawrence A.; Snow, Dane; Akkaya, Onur Can; Daniel, Andy; Payne, Andrew D.; Perry, Travis; Fenton, Mike; Chan, Vei-Han (January 2015). "A 0.13 μm CMOS System-on-Chip for a 512 × 424 Time-of-Flight Image Sensor With Multi-Frequency Photo-Demodulation up to 130 MHz and 2 GS/s ADC". IEEE Journal of Solid-State Circuits 50 (1): 303–319. doi:10.1109/JSSC.2014.2364270. 
  77. ^ O'Brien, Terrence (May 21, 2013). "Microsoft's new Kinect is official: larger field of view, HD camera, wake with voice". Engadget. Retrieved June 24, 2013. 
  78. ^ Dave Tach (May 21, 2013). "Kinect is always listening on Xbox One, but privacy is a 'top priority' for Microsoft". Polygon. Retrieved May 22, 2013. 
  79. ^ "Xbox One Kinect Will Scan Redemption Codes". IGN. Retrieved July 2, 2013. 
  80. ^ Eddie Makuch (May 22, 2013). "Xbox One: Microsoft's Phil Spencer Talks Used Games, Always-On". GameSpot. CBS Interactive. Retrieved May 23, 2013. 
  81. ^ Robinson, Andy (May 13, 2014). "Microsoft to release Xbox One without Kinect". Computer and Video Games. Archived from the original on July 2, 2014. Retrieved May 13, 2014. 
  82. ^ a b Crecente, Brian (May 9, 2014). "Microsoft: Dropping Kinect could free up extra processing power in Xbox One". Polygon. Retrieved May 9, 2014. 
  83. ^ Thurrott, Paul. "Explaining the Performance Improvements in the June Xbox One XDK Update". Supersite for Windows. Penton. Retrieved July 1, 2014. 
  84. ^ Emanuel Maiberg (July 6, 2014). "Microsoft Store Lists Kinect for Windows v2 for $200, July 15 Release Date". GameSpot. Retrieved October 2, 2014. 
  85. ^ a b "Standalone Xbox One Kinect Launching October 7 for $150 With Dance Central". GameSpot. Retrieved December 16, 2014. 
  86. ^ "Xbox One architect: Operating system is the Xbox One's game changer". Polygon. Vox Media. Retrieved December 9, 2014. 
  87. ^ Sakr, Sharif (May 21, 2013). "Xbox One runs three operating systems, including cut-down Windows for apps". Engadget. Retrieved May 21, 2013. 
  88. ^ "Rejoice! The Start menu is coming back to Windows". PC World. IDG. Retrieved April 2, 2014. 
  89. ^ "Microsoft's universal Windows apps run on tablets, phones, Xbox, and PCs". PC World. IDG. Retrieved April 5, 2014. 
  90. ^ Stein, Scott (January 21, 2015). "Xbox One and Windows 10: New best friends". CNET. CBS Interactive. Retrieved March 24, 2015. 
  91. ^ a b c d e "The Xbox One is getting better with every firmware update". TechRadar. Future plc. Retrieved December 9, 2014. 
  92. ^ a b "Xbox One interface a clean slate inspired by Windows 8". Ars Technica. Retrieved December 23, 2014. 
  93. ^ a b "Xbox One: a next-gen console with a focus on interactive TV and apps". The Verge. Retrieved May 25, 2013. 
  94. ^ a b "Xbox One 'August' Update Roll-Out Begins; Brings New Activity Feed and More". NDTV. Retrieved January 8, 2015. 
  95. ^ Warren, Tom (May 21, 2013). "Microsoft's new Xbox will include improved Siri-like speech recognition". The Verge. Retrieved May 21, 2013. 
  96. ^ a b c "New Xbox One dashboard includes a huge new design and Cortana". The Verge. Retrieved June 16, 2015. 
  97. ^ Robert Purchese (June 16, 2015). "New Xbox One Experience This Autumn". Eurogamer. Retrieved June 23, 2015. 
  98. ^ "Xbox One update adds Smartglass features, USB media playback". Joystiq. Retrieved January 8, 2015. 
  99. ^ a b "Set up and install the Blu-ray and DVD player app on Xbox One". Microsoft. Retrieved January 8, 2015. 
  100. ^ "New USB tuner unlocks clever Xbox One TV features for UK gamers". CNET. CBS Interactive. Retrieved April 21, 2015. 
  101. ^ Lowe, Scott (May 21, 2013). "Next Xbox Will Reportedly Integrate Broadcast TV Feeds". IGN. Retrieved May 21, 2013. 
  102. ^ "Xbox One guide brings HDMI in/out, overlays for live TV". Engadget. Retrieved May 25, 2013. 
  103. ^ "Xbox One adds Smart Match, Game DVR". Gamespot. May 21, 2013. Retrieved May 21, 2013. 
  104. ^ "Why Microsoft’s Xbox One Won’t Kick the Cable Guy Out of Your House". AllThingsD. May 22, 2013. Retrieved May 22, 2013. 
  105. ^ "Microsoft launches the Xbox One Digital TV Tuner in Europe". Engadget. AOL. Retrieved April 21, 2015. 
  106. ^ Yin, Wesley (June 19, 2013). "Microsoft makes the case for Xbox One's 300,000 server cloud, but what do developers think?". Eurogamer. Retrieved June 24, 2013. 
  107. ^ Steele, Billy (May 21, 2013). "Microsoft updates Xbox Live to outfit Xbox One with 300,000 servers, game DVR and more". Engadget. AOL. Archived from the original on June 8, 2013. Retrieved June 24, 2013. 
  108. ^ "Xbox One to expand friend lists to 1,000 friends". May 21, 2013. Retrieved June 24, 2013. 
  109. ^ "Xbox One to Become More Powerful Over Time via Cloud Computing". IGN. Retrieved June 15, 2013. 
  110. ^ a b "Xbox One vs. PS4: Sony pulls ahead at E3". Retrieved June 15, 2013. 
  111. ^ a b c "Xbox One: A Modern, Connected Device". Xbox Wire. Microsoft. Retrieved June 6, 2013. 
  112. ^ Steve Butts. Comic-Con: The Future of Xbox, IGN, July 20, 2013.
  113. ^ "Xbox at E3 2013: everything you need to know". The Verge. Retrieved June 11, 2013. 
  114. ^ "Xbox One allows households to share Live Gold status on one console with Home Gold". Polygon. Retrieved December 9, 2014. 
  115. ^ "Desperate Microsoft removes Xbox Live Gold paywall for Netflix, Hulu, other web services". ExtremeTech. Retrieved May 13, 2014. 
  116. ^ "Microsoft to remove Xbox Live Gold paywall for streaming apps". Eurogamer. Retrieved May 13, 2014. 
  117. ^ "Xbox One update will let you turn on the console with your phone". Eurogamer. Retrieved June 15, 2015. 
  118. ^ "Windows 10 will let you stream Xbox One games to any Windows 10 PC or tablet". Polygon. Vox Media. Retrieved January 21, 2015. 
  119. ^ "Xbox One game streaming to Windows 10 PCs is available now". The Verge. June 15, 2015. Retrieved June 15, 2015. 
  120. ^ "Oculus shows off final Rift virtual reality headset, partners with Microsoft's Xbox". CNET. CBS Interactive. Retrieved June 15, 2015. 
  121. ^ "Xbox One will get to stream games straight to Oculus Rift through Windows 10". TechRadar. Future. Retrieved June 15, 2015. 
  122. ^ "Oculus Rift will ship with an Xbox One controller thanks to Microsoft partnership". The Verge. Retrieved June 15, 2015. 
  123. ^ a b Purchese, Robert (17 June 2013). "You can plug an Xbox 360 into the Xbox One, says Major Nelson". Eurogamer. Retrieved September 28, 2013. 
  124. ^ Tassi, Paul. "PS4 And Xbox One Need A Serious Digital Downloading Overhaul". Forbes. Retrieved January 18, 2015. 
  125. ^ a b c d Crecente, Brian (June 19, 2013). "Xbox One loses some disc-free play, family game-sharing with revised policies". Polygon. Retrieved June 19, 2013. 
  126. ^ Hollister, Sean (May 21, 2013). "Xbox One will not be backwards compatible with Xbox 360 games". The Verge. Retrieved May 21, 2013. 
  127. ^ Audrey, Drake (May 21, 2013). "Xbox One not backwards compatible". IGN. Retrieved June 5, 2013. 
  128. ^ "Microsoft Talks Digital-Only Future, Kinect, and Why Xbox One is Worth $100 More Than PlayStation 4, Page 2". GameSpot. CBS Interactive. September 3, 2013. Retrieved October 5, 2013. 
  129. ^ Karmali, Luke (November 8, 2013). "Xbox One Backwards Compatibility Through Cloud 'Problematic'". IGN. IGN Entertainment. 
  130. ^ a b "Microsoft confirms that PS4, Wii U will work with Xbox One HDMI passthrough". ExtremeTech. Ziff Davis. Retrieved March 3, 2015. 
  131. ^ Hicks, Jon. "The Xbox One 33 things you need to know". Official Xbox Magazine. Future plc. Archived from the original on September 13, 2013. Retrieved June 5, 2013. 
  132. ^ Mannion, Gavin (June 18, 2013). "The Xbox One can play Xbox 360 games.. sort of". Lazy Gamer. Retrieved September 28, 2013. 
  133. ^ a b c d "Xbox 360 backward compatibility coming to Xbox One". Ars Technica. Conde Nast Digital. June 15, 2015. Retrieved June 15, 2015. If users already purchased the games digitally through Xbox Live, they can simply log in and re-download the game on Xbox One without paying any additional cost. If they own the game as a disc, they'll have to download the game to their Xbox One hard drive, and the system will then check for the disc before launching the game 
  134. ^ "Xbox One back compatibility supports Xbox 360 DLC". Eurogamer. Retrieved June 23, 2015. 
  135. ^ a b c "Microsoft built an Xbox 360 emulator to make games run on the Xbox One". The Verge. Vox Media. June 15, 2015. Retrieved June 15, 2015. 
  136. ^ a b Skrebels, Joe (June 17, 2015). "Xbox One's backwards compatibility works because it's tricking your 360 games". GamesRadar. Retrieved June 20, 2015. 
  137. ^ Sayed, Rashid (June 17, 2015). "Microsoft Compares Sony's Exclusive Line-up With Theirs, Comments On Backwards Compatability & More". GamingBolt. Retrieved June 20, 2015. 
  138. ^ "Microsoft kills Kinect support in Xbox One's backward-compatibility push". PC World. Retrieved June 23, 2015. 
  139. ^ "Rare Replay review: in times past". Polygon. Vox Media. Retrieved 5 August 2015. 
  140. ^ "Xbox One will play Xbox 360 games, preview members can try it today". Engadget. AOL Inc. June 15, 2015. Retrieved June 15, 2015. 
  141. ^ "Available games". Microsoft. Retrieved June 15, 2015. 
  142. ^ "All future Xbox 360 Games with Gold freebies will be backwards compatible on Xbox One". Polygon. Retrieved 5 August 2015. 
  143. ^ a b c Matt Bertz (May 22, 2013). "Game Informer Editors React To Xbox One News". GameStop. Retrieved June 11, 2013. 
  144. ^ Jeffrey Grubb (May 21, 2013). "Deal with it: Xbox One requires an Internet connection". VentureBeat. Retrieved June 7, 2013. 
  145. ^ "How Games Licensing Works on Xbox One". Microsoft. Retrieved June 6, 2013. 
  146. ^ a b "Your Feedback Matters - Update on Xbox One". 
  147. ^ Shara Tibken (May 21, 2013). "Used games are here to stay with Xbox One but details hazy". CNET. Retrieved May 22, 2013. 
  148. ^ Alexander Sliwinski (May 22, 2013). "Xbox One will definitely be in used games market, details still blurry". Joystiq. Retrieved May 22, 2013. 
  149. ^ Bramwell, Tom (June 7, 2013). "Microsoft kills game ownership and expects us to smile". Eurogamer. Retrieved June 7, 2013. 
  150. ^ King, Ryan (June 7, 2013). "Xbox One: It's Made For Publishers, Not For You". NowGamer. Retrieved June 7, 2013. 
  151. ^ Parfitt, Ben (June 7, 2013). "Indie retailers desperate for Xbox One pre-owned answers". MCV. Retrieved June 7, 2013. 
  152. ^ Gaston, Martin (June 6, 2013). "Preowned games on Xbox One decided by publisher". GameSpot. CBS Interactive. Archived from the original on June 8, 2013. Retrieved June 10, 2013. 
  153. ^ a b "Microsoft defends the Xbox One’s licensing, used game policies". Ars Technica. Condé Nast. Retrieved June 16, 2013. 
  154. ^ Walton, Mark (June 11, 2013). "The Uninspired Lineup of Xbox One". GameSpot. Retrieved June 11, 2013. 
  155. ^ McShea, Tom (June 11, 2013). "Xbox One: New Console, Old Games". GameSpot. Retrieved June 11, 2013. 
  156. ^ McShea, Tom (June 11, 2013). "Sony's Triumphant Night". GameSpot. Retrieved June 11, 2013. 
  157. ^ Mohammed, Rafi (June 21, 2013). "Did Microsoft Overshoot on Xbox One Pricing?". Bloomberg. Retrieved June 23, 2013. 
  158. ^ Makuch, Eddie (June 24, 2013). "Xbox One pricing "too high" says business author". GameSpot. Retrieved June 24, 2013. 
  159. ^ Totilo, Stephen (June 19, 2013). "Surprise Xbox One DRM Reversal Requires Day One Patch, Cuts Features". Kotaku. Gawker Media. Retrieved June 19, 2013. 
  160. ^ Phillips, Tom (July 15, 2013). "Xbox One's Family Sharing feature may return, Microsoft says". Eurogamer. Retrieved July 15, 2013. 
  161. ^ Totilo, Stephen (June 19, 2013). "Xbox One DRM Reversal Cuts Features, Requires One-Time Connection". Kotaku. Retrieved June 19, 2013. 
  162. ^ Chalk, Andy (June 19, 2013). "Microsoft Drops Xbox One DRM Restrictions — UPDATED". Escapist. Retrieved June 19, 2013. 
  163. ^ Garrett, Patrick (June 21, 2013). "Xbox One’s DRM u-turn: thank Sony, not the core". VG247. Retrieved June 26, 2013. 
  164. ^ Brightman, James (July 1, 2013). "Xbox One: "The buck stopped with Mattrick"". Gamer Network. Retrieved July 1, 2013. 
  165. ^ "Privacy concerns threaten to overshadow Microsoft's new console". Polygon. Retrieved June 10, 2013. 
  166. ^ "Microsoft may award achievements for watching TV and ads by monitoring you with Kinect". The Verge. Vox Media. Retrieved June 10, 2013. 
  167. ^ "Kinect on Xbox One will not record or upload your conversations, Microsoft says". Polygon. Vox Media. Retrieved June 10, 2013. 
  168. ^ Will Greenwald (May 22, 2013). "Hello Xbox One, Goodbye Freedom". PC Magazine. Retrieved May 23, 2013. 
  169. ^ Kinect No Longer Mandatory For Xbox One (But Will Still Come With It) [UPDATE]. Retrieved on August 23, 2013.
  170. ^ "Xbox One no longer requires Kinect, but it’ll still come in the box, and you’ll still pay $500". ExtremeTech. Ziff Davis Media. Retrieved September 5, 2013. 
  171. ^ "Microsoft throws next-gen gaming an Xbone". TechRadar. Future Publishing. Retrieved April 19, 2014. 
  172. ^ "Microsoft’s Xbox 180: Upcoming Xbox One to drop DRM restrictions, internet requirement after public backlash". Yahoo News. Retrieved June 22, 2013. 
  173. ^ "Why ‘XBone’ has stuck as a nickname for Microsoft’s new console". Financial Post. Retrieved June 13, 2013. 
  174. ^ Lewis, Helen (June 11, 2013). "With Xbox One, what's yours is theirs". London: The Guardian. Retrieved June 13, 2013. 
  175. ^ "The Xbox One Review". Polygon. Vox Media. Retrieved December 16, 2014. 
  176. ^ Gilbert, Ben. "Xbox One review: a fast and powerful work in progress". Engadget. Retrieved December 16, 2014. 
  177. ^ "Slow and steady, the Xbox One gradually improves". CNET. CBS Interactive. Retrieved December 16, 2014. 
  178. ^ Yee, Alaina (November 26, 2014). "Xbox One with Kinect Review". IGN. Retrieved June 23, 2015. 
  179. ^ a b "Early Xbox One buyers to get Day One Edition consoles". Engadget. Retrieved December 1, 2014. 
  180. ^ "Kinect-free Xbox One coming June 9 for $399". Polygon. Retrieved December 1, 2014. 
  181. ^ "Watch an unboxing of a Microsoft employee's white Xbox One". Polygon. Retrieved December 1, 2014. 
  182. ^ "Respawn employees gifted limited edition Titanfall Xbox One". Retrieved December 1, 2014. 
  183. ^ "Microsoft launching Xbox One bundle with 'Forza 5' next week". The Verge. Retrieved January 10, 2015. 
  184. ^ Karmali, Luke (August 5, 2014). "White Xbox One Heading to Retail With Sunset Overdrive". IGN. Ziff Davis. Retrieved August 8, 2014. 
  185. ^ "That snazzy Limited Edition Call of Duty: Advanced Warfare Xbox One Bundle has released". VG247. Retrieved December 1, 2014. 
  186. ^ "Introducing the Xbox One Call of Duty: Advanced Warfare Bundle". IGN. Retrieved December 1, 2014. 
  187. ^ "Xbox One bundles to offer free Assassin's Creed games". CNET. Retrieved December 1, 2014. 
  188. ^ "Xbox One bundle includes Master Chief Collection". CNET. Retrieved May 18, 2014. 
  189. ^ Statt, Nick (November 22, 2013). "What console war? Microsoft sells 1M Xbox Ones in first 24 hours". CNET. Retrieved November 23, 2013. 
  190. ^ "Xbox One dominated Black Friday sales, according to analyst". CVG. December 2, 2013. Archived from the original on March 31, 2014. Retrieved December 2, 2013. 
  191. ^ Brelig, Jon. "Black Friday Console War". InfoScout. Retrieved December 5, 2013. 
  192. ^ Microsoft’s Xbox One Sales Hit 2 Million December 11, 2013
  193. ^ "Xbox One is Fastest Selling Console in the US; November NPD Group Figures Revealed". Xbox Wire. Microsoft. December 12, 2013. 
  194. ^ "NPD: Xbox One is the "fastest-selling" console in November and Call of Duty leads software". Gamespot. Retrieved December 14, 2013. 
  195. ^ Paul Tassi (January 6, 2014). "Microsoft Reveals 3 Million Xbox One Sales In 2013". ( LLC™). Retrieved February 19, 2014. 
  196. ^ Tom Warren (January 23, 2014). "Microsoft's Q2: record $24.52 billion revenue and 3.9 million Xbox One sales". The Verge. Vox Media. Retrieved February 19, 2014. 
  197. ^ Yusuf Mehdi (November 12, 2014). "Xbox One Sales on the Rise". Xbox Wire. Microsoft. Retrieved November 12, 2014. 
  198. ^ Jeffrey Matulef (November 12, 2014). "Xbox One Has Sold In Almost 10m Units to Retailers". Eurogamer. Retrieved June 19, 2015. 
  199. ^ "November NPD: Xbox One Overtakes PS4 This Month". Game Informer. Retrieved December 23, 2014. 
  200. ^ 2014-09-10, Xbox One sells 23,000 during first week in Japan, Gematsu
  201. ^ 2014-09-10, 【速報】Xbox Oneの初週販売台数は23562台 ソフトの1位は『タイタンフォール』に, Famitsu
  202. ^ Tom Phillips (June 22, 2015). "Xbox One Weekly Japan Sales Hit New All-Time Low". Eurogamer. 

External links