AMD RX Vega series
![]() | |
Release date | August 14, 2017 |
---|---|
Codename |
|
Architecture | GCN 5th gen |
Cards | |
Entry-level | Vega 3 Vega 6 Vega 8 RX Vega 10 RX Vega 11 |
High-end | RX Vega 56 RX Vega 64 |
Enthusiast | RX Vega 64 Liquid Radeon VII |
API support | |
Direct3D | |
OpenCL | OpenCL 2.0[1] |
OpenGL | OpenGL 4.6[1][2][3] |
Vulkan | |
History | |
Predecessor | Radeon RX 500 Series |
Successor | Navi Architecture |
The AMD RX Vega series is a series of graphics processors developed by AMD. These GPUs use the Graphics Core Next (GCN) 5th generation architecture, codenamed Vega, and are manufactured on the 14 nm FinFET technology.[7] The series consists of desktop graphics cards and APUs aimed at desktops, mobile devices, and embedded applications.
The lineup was released on the 14th of August 2017. It included the RX Vega 56 and the RX Vega 64, priced at $399 and $499 respectively.[8] These were followed by two mobile APUs, the Ryzen 2500U and Ryzen 2700U, in October 2017.[9] February 2018 saw the release of two desktop APUs, the Ryzen 3 2200G and the Ryzen 5 2400G, and the Ryzen Embedded V1000 line of APUs.[10][11] In September 2018 AMD announced several Vega APUs in their Athlon line of products.[12]Later in January 2019, the Radeon VII was announced based on the 7nm node manufactured by TSMC. [13][14]
Contents
History[edit]
The Vega microarchitecture is AMD's high-end graphics cards line,[15] and is the successor to the R9 300 series enthusiast Fury products. Partial specifications of the architecture and Vega 10 GPU were announced with the Radeon Instinct MI25 in December 2016.[16] AMD later teased details of the Vega architecture.
Announcement[edit]
Vega was originally announced at AMD's CES 2017 presentation on January 5, 2017,[17] alongside the Zen line of CPUs.[18]
New features[edit]
Vega targets increased instructions per clock, higher clock speeds, and support for HBM2.[19][20][21]
AMD's Vega features new memory hierarchy with high-bandwidth cache and its controller
Support for HBM2 featuring double the bandwidth-per-pin over previous generation HBM. HBM2 allows for higher capacities with less than half the footprint of GDDR5 memory. Vega architecture is optimized for streaming very large datasets and can work with a variety of memory types with up to 512TB of virtual address space.
Primitive shader for improved geometry processing. Replaces vertex and geometry shaders in geometry processing pipelines with a more programmable single stage. The primitive shader stage is more efficient, introduces intelligent load balancing technologies and higher throughput.[22]
NCU: Next Compute Unit a Next-generation compute engine. The Vega GPU introduces the Next-Gen Compute Unit. Versatile architecture featuring flexible compute units that can natively process 8-bit, 16-bit, 32-bit or 64-bit operations in each clock cycle. And run at higher frequencies. Vega brings support for Rapid Packed Math, processing two half-precision (16-bit) in the same time as a single 32-bit floating-point operation. Up to 128 32-bit, 256 16-bit or 512 8-bit ops per clock are possible with the Vega architecture.[23]
Draw Stream Binning Rasterizer designed for higher performance and power efficiency. It allows for “fetch once, shade once” of pixels through the use of a smart on-chip bin cache and early culling of pixels invisible in a final scene.
Vega bumps Direct3D feature level support from 12_0 to 12_1.
Vega's rasteriser brings hardware-acceleration support for Rasterizer Ordered Views and Conservative Rasterisation Tier 3.[24]
Products[edit]
RX Vega branded discrete graphics[edit]
![]() | This article needs to be updated. In particular: The announcement of the new Radeon VII.January 2019) ( |
Model (codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GiB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon RX Vega 56 (Vega10 XL)[25][26][27] |
August 28, 2017 $399 USD |
GCN 5th gen GloFo 14LP |
×109 12.5 486 mm2 |
3584:224:64 56 CU |
1156 1471 |
258.9 329.5 |
74.0 94.1 |
16572 21088 |
8286 10544 |
518 659 |
HBM2 2048-bit |
8 | 1600 | 410 | 210 W | PCIe 3.0 ×16 |
Radeon RX Vega 64 (Vega10 XT)[25][27][28] |
August 14, 2017 $499 USD |
4096:256:64 64 CU |
1247 1546 |
319.2 395.8 |
79.8 98.9 |
20431 25330 |
10215 12665 |
638 792 |
1890 | 483.8 | 295 W | |||||
Radeon RX Vega 64 Liquid (Vega10 XT)[25][27][28] |
August 14, 2017 $699 USD |
1406 1677 |
359.9 429.3 |
90.0 107.3 |
23036 27476 |
11518 13738 |
720 859 |
345 W |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of texture mapping units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of render output units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Radeon VII branded discrete graphics[edit]
Model (codename) |
Release Date & Price |
Architecture & Fab |
Transistors & Die Size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) | Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Bus type & width |
Size (GiB) |
Clock (MT/s) |
Bandwidth (GB/s) | ||||||
Radeon VII (Vega 20) [29][30][31][32][33][34] |
February 7, 2019 $699 USD |
GCN 5th gen TSMC 7FF |
×109 13.2 331 mm2 |
3840:240:64 60 CU |
1400 1750 |
336 420 |
89.6 112 |
22,272 27,648 |
11,136 13,824 |
2,784 3,458.5 |
HBM2 4096-bit |
16 | 2000 | 1028 | 300 W | PCIe 3.0 x16 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of texture mapping units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of render output units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
Desktop APUs[edit]
Model | Release Date & Price |
CPU | GPU | Memory support |
TDP | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores (threads) |
Clock rate (GHz) | Cache[a] | Model | Config[b] | Clock | Processing power (GFLOPS)[c] | |||||||
Base | Boost | XFR | L2 | L3 | |||||||||
Athlon 200GE[36][37] | September 6, 2018 US $55 |
2 (4) | 3.2 | N/A | Unknown | 1 MB | 4 MB | Vega 3 | 192:12:4 3 CU |
1000 MHz | 384 | DDR4-2666 dual-channel |
35 W |
Athlon Pro 200GE[38][37] | September 6, 2018 OEM | ||||||||||||
Athlon 220GE[39] | December 21, 2018 US $65 |
3.4 | Unknown | ||||||||||
Athlon 240GE[39] | December 21, 2018 US $75 |
3.5 | Unknown | ||||||||||
Ryzen 3 2200GE[40][41] | April 19, 2018 ? |
4 (4) | 3.2 | 3.6 | Unknown | 2 MB | 4 MB | RX Vega 8 | 512:32:16 8 CU |
1100 MHz | 1126 | DDR4-2933 dual-channel | |
Ryzen 3 Pro 2200GE[42] | May 10, 2018 OEM | ||||||||||||
Ryzen 3 2200G[43][44] | February 12, 2018[45] US $99 |
3.5 | 3.7 | Unknown | 45–65 W (configurable) | ||||||||
Ryzen 3 Pro 2200G[46] | May 10, 2018 OEM | ||||||||||||
Ryzen 5 2400GE[47][41] | April 19, 2018 ? |
4 (8) | 3.2 | 3.8 | Unknown | RX Vega 11 | 704:44:16 11 CU[48] |
1250 MHz | 1760 | 35 W | |||
Ryzen 5 Pro 2400GE[49] | May 10, 2018 OEM | ||||||||||||
Ryzen 5 2400G[50][44] | February 12, 2018[45][51] US $169 |
3.6 | 3.9 | Unknown | 45–65 W (configurable) | ||||||||
Ryzen 5 Pro 2400G[52] | May 10, 2018 OEM |
- ^ AMD defines 1 kilobyte (KB) as 1024 bytes, and 1 megabyte (MB) as 1024 kilobytes.[35]
- ^ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
- ^ Single-precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
Mobile APUs[edit]
![]() | This article needs to be updated. In particular: Brand new APUs have been announced..January 2019) ( |
Model | Release date |
CPU | GPU | Memory support | TDP | Part number | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores (threads) |
Clock rate (GHz) | Cache[a] | Model | Config[b] | Clock | Processing power (GFLOPS)[c] | ||||||||
Base | Boost | XFR | L2 | L3 | ||||||||||
Ryzen 3 2200U[53] | January 8, 2018 | 2 (4) | 2.5 | 3.4 | Unknown | 1 MB | 4 MB | Vega 3 | 192:12:4 3 CU [54] |
1100 MHz | 422.4 | DDR4-2400 dual-channel | 12–25 W (configurable) | YM2200C4T2OFB |
Ryzen 3 2300U[55] | 4 (4) | 2.0 | 2 MB | Vega 6 | 384:24:8 6 CU [56] |
844.8 | YM2300C4T4MFB | |||||||
Ryzen 3 Pro 2300U[57] | May 15, 2018 [58] | YM230BC4T4MFB | ||||||||||||
Ryzen 5 2500U[59] | October 26, 2017[59] | 4 (8) | 3.6 | Vega 8 | 512:32:16 8 CU [60] |
1126.4 | YM2500C4T4MFB | |||||||
Ryzen 5 Pro 2500U[61] | May 15, 2018 [58] | YM250BC4T4MFB | ||||||||||||
Ryzen 5 2600H[62] | September 10, 2018[63] | 3.2 | DDR4-3200 dual-channel | 35–54 W (configurable) | YM2600C3T4MFB | |||||||||
Ryzen 7 2700U[64] | October 26, 2017[64] | 2.2 | 3.8 | Vega 10 | 640:40:16 10 CU [65] |
1300 MHz | 1664 | DDR4-2400 dual-channel | 12–25 W (configurable) | YM2700C4T4MFB | ||||
Ryzen 7 Pro 2700U[66] | May 15, 2018 [58] | YM270BC4T4MFB | ||||||||||||
Ryzen 7 2800H[62] | September 10, 2018[63] | 3.3 | Vega 11 | 704:44:16 11 CU |
1830.4 | DDR4-3200 dual-channel | 35–54 W (configurable) | YM2800C3T4MFB |
- ^ AMD defines 1 kilobyte (KB) as 1024 bytes, and 1 megabyte (MB) as 1024 kilobytes.[35]
- ^ Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
- ^ Single precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
Embedded APUs[edit]
Model | CPU | GPU | Memory support |
TDP | Release date |
Release price | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores (threads) |
Clock rate (GHz) | Cache[a] | Model | Config[b] (cores) |
Clock | Processing power (GFLOPS)[c] | ||||||||
Base | Boost | XFR | L2 | L3 | ||||||||||
V1202B | 2 (4) | 2.3 | 3.2 | Unknown | 1 MB | 4 MB | RX Vega 3 | 192:12:16 (3) |
1000 MHz | 384 | DDR4-2400 (Dual channel) | 12–25 W | Unknown | Unknown |
V1605B | 4 (8) | 2.0 | 3.6 | Unknown | 2 MB | RX Vega 8 | 512:32:16 (8) |
1100 MHz | 1126.4 | Unknown | Unknown | |||
V1756B | 3.25 | Unknown | 1300 MHz | 1331.2 | DDR4-3200 (Dual channel) | 35–54 W | Unknown | Unknown | ||||||
V1807B | 3.35 | 3.8 | Unknown | RX Vega 11 | 704:44:16 (11) |
1830.4 | Unknown | Unknown |
- ^ AMD defines 1 kilobyte (KB) as 1024 bytes, and 1 megabyte (MB) as 1024 kilobytes.[35]
- ^ Unified Shaders : Texture Mapping Units : Render Output Units
- ^ Single-precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
Radeon features[edit]
The following table shows features of Radeon-branded GPU microarchitectures.
R100 | R200 | R300 | R400 | R500 | R600 | RV670 | R700 | Evergreen | Northern Islands |
Southern Islands |
Sea Islands |
Volcanic Islands |
Arctic Islands |
Vega | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Released | Apr 2000 | Aug 2001 | Sep 2002 | May 2004 | Oct 2005 | May 2007 | Nov 2007 | Jun 2008 | Sep 2009 | Oct 2010 | Jan 2012 | Sep 2013 | Jun 2015 | Jun 2016 | Jun 2017 |
AMD support | ![]() |
![]() | |||||||||||||
Instruction set | Not publicly known | TeraScale instruction set | GCN instruction set | ||||||||||||
Microarchitecture | TeraScale 1 (VLIW5) | TeraScale 2 (VLIW5) | TeraScale 3 (VLIW4) | GCN 1st gen | GCN 2nd gen | GCN 3rd gen | GCN 4th gen | GCN 5th gen | |||||||
Type | Fixed pipeline[a] | Programmable pixel & vertex pipelines | Unified shader model | ||||||||||||
Direct3D | 7.0 | 8.1 | 9.0 11 (9_2) |
9.0b 11 (9_2) |
9.0c 11 (9_3) |
10.0 11 (10_0) |
10.1 11 (10_1) |
11 (11_0) | 11 (11_1) 12 (11_1) |
11 (12_0) 12 (12_0) |
11 (12_1) 12 (12_1) | ||||
Shader model | N/A | 1.4 | 2.0+ | 2.0b | 3.0 | 4.0 | 4.1 | 5.0 | 5.1 6.0 | ||||||
OpenGL | 1.3 | 2.0[b] | 3.3 | 4.4[c] | 4.6 with GLSL 4.5 (Linux 4.5+) | ||||||||||
Vulkan | N/A | Linux Mesa 17+ Win 7+: 1.0 |
1.1 | ||||||||||||
OpenCL | N/A | Close to Metal | 1.1 | 1.2 | 2.0 Windows 7+ Adrenalin (1.2 in Linux, 2.0 and 2.1 WIP mostly in Linux ROCm) | ||||||||||
HSA | N/A | ![]() | |||||||||||||
Power saving | ? | PowerPlay | PowerTune | PowerTune & ZeroCore Power | |||||||||||
Video decoder ASIC | N/A | Avivo/UVD | UVD+ | UVD 2 | UVD 2.2 | UVD 3 | UVD 4 | UVD 4.2 | UVD 5.0 or 6.0 | UVD 6.3 | UVD 7[67][d] | ||||
Video encoding ASIC | N/A | VCE 1.0 | VCE 2.0 | VCE 3.0 or 3.1 | VCE 3.4 | VCE 4.0[67][d] | |||||||||
TrueAudio | N/A | Via dedicated DSP | Via shaders | ||||||||||||
FreeSync | N/A | 1 2 | |||||||||||||
HDCP[e] | ? | 1.4 | 1.4 2.2 | ||||||||||||
PlayReady[e] | N/A | 3.0 | |||||||||||||
Max. displays[f] | 1–2 | 2 | 2–6 | ||||||||||||
Max. resolution | ? | 2–6 × 2560×1600 | 2–6 × 4096×2160 @ 60 Hz | 2–6 × 5120×2880 @ 60 Hz | 3 × 7680×4320 @ 60 Hz[68] | ||||||||||
/drm/radeon [g]
|
![]() |
N/A | |||||||||||||
/drm/amdgpu [g]
|
N/A | Experimental[69] | ![]() |
- ^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
- ^ These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non power of two (NPOT) textures.
- ^ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
- ^ a b The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
- ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
- ^ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
- ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.
See also[edit]
- Radeon Vega Frontier Edition
- Graphics Core Next
- List of AMD graphics processing units
- Kaby Lake G processors
References[edit]
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|archive-url=
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