A Kingdom for Keflings
|A Kingdom for Keflings|
|Release date(s)||Xbox Live Arcade:
November 19, 2008 Microsoft Windows:
In the game, the player takes on a role of a giant in the land of the Keflings. Keflings are a small race of human-like creatures; similar to elves or gnomes. It becomes the job of the player to aid the Keflings in creating their kingdom. This is accomplished by building various structures, collecting resources, and managing the work of the Keflings. The Keflings will aid the player in gathering resources (wood, crystals, wool, and stone) and transporting them to various buildings for use in producing other buildings. Some buildings convert the resources into other products for use in building more complex structures. It is the first Xbox 360 title to allow full avatar player control in the New Xbox Experience. The game has been described as having "dashes of SimCity and Black & White". Its resource gathering system is comparable to The Settlers.
The main goal of the game is to complete the castle, thereby producing a King or Queen of the Keflings. The game, however, does not stop, and appears to officially never end, allowing the player to continue building more structures and gather more resources. There are four characters available for use in the game, all having slightly different starting statistics. As a fifth option, the player may also use their Xbox Live Avatar as their character.
The multiplayer mode is the same as the single player mode, except that up to four players may be in the game at once. The game play is drop-in/drop-out format, allowing many players to be a part of one kingdom. While visiting an online game, players may build banner towers that display their gamer picture for all players who visit that game to view. The host of an online game has the option to kick any other player that has joined the game. When a player is kicked, their game is split from the original hosted game - they get an entire copy of the world as it is, the other players appear to leave and the kicked player is left alone hosting the new game. Only the host may save an online game.
Development, release, and marketing
A Kingdom For Keflings was released on the Xbox 360 on November 19, 2008. On November 13, 2009 Ninjabee announced that the game would be coming to the PC as well, it was released for Windows on March 20, 2010. Sales were close to 610,000 units as of year-end 2011. A Kingdom for Keflings has two DLC packages: Kingdom Pack 1 and Kingdom Pack 2. Both were released on December 9, 2009. Each pack contains two new kingdoms for players to develop. Kingdom Pack 1 contains the Orchard Kingdom and Kingdom Crossroads. Kingdom Pack 2 contains Relic Kingdom and Central Kingdom. The Kingdoms in the second pack are said to be of a higher difficulty.
The game features a set of five different songs that play dynamically according to the current season and the state of the village. They form a set of joyful and relaxing songs, said to be quite catchy and adding a lot of appeal to the game. At the request of fans, the developer has made the songs available for download.
A sequel entitled A World of Keflings was released on December 22, 2010. The sequel increases the focus on storyline, offers "multiple kingdoms to explore, each with its own climate, resources, and culture" and includes local multiplayer. It sold over 224,000 copies as of year-end 2011. On March 13, 2013, developer NinjaBee announced that the sequel had just been re-released, at the time, for the Games Store on Windows 8, and they also confirmed it was to be released for the Wii U's Nintendo eShop later in the year.
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- Hill, Andrew (2013-03-13). "A World of Keflings Comes to Win 8 Today, Wii U Later This Year". Official NinjaBee blog. Retrieved 2013-03-18.