Abrams Battle Tank
|Abrams Battle Tank|
|Publisher(s)||Electronic Arts, Sega|
|Platform(s)||MS-DOS, Mega Drive|
The port from MS-DOS to Sega Genesis was performed by Realtime Games Software Ltd in the UK using their own 3D games engine that was earlier used in Carrier Command with some tweaks to adapt it to the Genesis and the needs of the tank scenario.
Although the simulation depicts the four crew positions, and is advertised as a simulation, gameplay is not actually very realistic; the missions are arcade game-like with a fixed sequence of actions to perform. The graphics were very good for their time, but reviews are mixed, with many players enjoying the "fun factor" introduced by the lack of realism, and others decrying it for the same reason.
In 1989, Dragon gave the MS-DOS version of the game 3 out of 5 stars. Computer Gaming World gave the game two and a half stars out of five, stating that Abrams Battle Tank was a good game but a poor simulation. The magazine cited the commanding officer's briefings, at one point threatening failure with execution, as unprofessional and offensive to military personnel. Compute! agreed that the game was not very realistic, but advised players to "accept the game as a graphically excellent, tactically complex simulation".
- Brooks, M. Evans (June 1989), "High Powered Pillbox", Computer Gaming World, pp. 10–11
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1989). "The Role of Computers". Dragon (147): 76–83.
- Brooks, M. Evan (June 1992). "The Modern Games: 1950–2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
- Scisco, Peter (June 1989). "Abrams Battle Tank". Compute!. p. 68. Retrieved 11 November 2013.
- Staff (August 1994). "PC Gamer Top 40: The Best Games of All Time; The Ten Best Games that Almost Made the Top 40". PC Gamer US (3): 42.