Indie Built

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Indie Built, Inc.
Formerly
  • Access Software, Inc.
  • (1982–1999)
  • Salt Lake Games Studio
  • (1999–2003)
  • Indie Games
  • (2003–2004)
Subsidiary
IndustryVideo game industry
FateDissolved
FoundedNovember 1982; 36 years ago (1982-11)
Founders
DefunctMay 1, 2006 (2006-05-01)
Headquarters,
U.S.
Key people
  • Bruce Carver
  • (president; 1982–2003)
  • Chris Jones
  • (CFO; 1982–1999)
  • Steven D. ZoBell
  • (president; 2003–2006)
Parent

Indie Built, Inc. (formerly Access Software, Inc.) was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the Beach Head, Links and Tex Murphy series, as well as Raid over Moscow. Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K Sports label. Following poor financial performance at Take-Two, Indie Built was closed down in May 2006.

History[edit]

In 1982, Bruce Carver, an engineer for Salt Lake City-based company Redd Engineering, created a sprite-editing program called Spritemaster.[1] He presented the product to Steve Witzel, who operated Computers Plus, a retail computer store in Salt Lake City's Midvale suburb; Witzel provided Carver with several improvement suggestions for the program.[1] After Carver had implemented these changes, he began selling them under the name "Access Software" through Computers Plus.[1] The name was chosen Carver and some of his friends had searched through a dictionary, considering "Action Software" and "Center Soft" before sticking with "Access Software".[1] In November that year, Carter, together with Chris Jones, incorporated Access Software with a starting capital of US$25,000.[2] In its early days, Access Software operated out of Carver's basement.[1]

On April 19, 1999, Access Software was acquired by Microsoft for an undisclosed sum.[1][3][4] The deal was finalized in the same year, wherein Access Software had its name changed to Salt Lake Games Studio.[1] In 2003, Salt Like Games Studio was renamed Indie Games.[1] That year, Carver left the company to pursue new interests, eventually founding Carver Homes, a construction company, in 2004.[1][2] He later died from cancer on December 28, 2005.[2]

Indie Games was announced to have been acquired by Take-Two Interactive on December 16, 2004, and was renamed Indie Built.[5][6][7] On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K Games and its 2K Sports sub-label, the latter of which would henceforth manage their development studios for sports games, including Indie Built.[8] On May 1, 2006, Take-Two announced that they had closed down Indie Built.[9][10] The move was reasoned by poor financial results from Take-Two's preceding fiscal year.[11][12]

Games developed[edit]

Year Title
1983 Neutral Zone
Beach Head
1984 The Scrolls of Abadon
Ollie's Follies
Raid over Moscow
1985 Beach Head II: The Dictator Strikes Back
1986 Leader Board
Leader Board: Executive Edition
10th Frame
1987 Leaderboard Tournament
World Class Leader Board
Echelon
1988 Heavy Metal
1989 Mean Streets
1990 Crime Wave
Countdown
Links: The Challenge of Golf
1991 Martian Memorandum
1992 Amazon: Guardians of Eden
Links 386 Pro
Microsoft Golf
1993 Microsoft Golf: Multimedia Edition
1994 Under a Killing Moon
1995 Links 386 CD
Microsoft Golf 2.0
1996 Links LS: Legends in Sports 1997 Edition
The Pandora Directive
Microsoft Golf 3.0
1997 Tex Murphy: Overseer
Links LS 1998 Edition
1998 Links LS 1999
1999 Links Extreme
Links LS 2000
2001 Links 2001
Amped: Freestyle Snowboarding
2003 Links 2004
Inside Pitch 2003
Amped 2
Top Spin
2005 Amped 3
2006 Top Spin 2

References[edit]

  1. ^ a b c d e f g h i Bevan, Mike. ""See You on the Beach"". Retro Gamer. No. 120. Imagine Publishing. pp. 58–63.
  2. ^ a b c Carless, Simon (January 5, 2006). "Obituary: Access Software Founder Bruce Carver". Gamasutra. Retrieved February 4, 2018.
  3. ^ JB (April 19, 1999). "Microsoft Buys Access". IGN. Retrieved February 4, 2018.
  4. ^ Rogers, Dan Lee (March 3, 2004). "The End Game: How Top Developers Sold Their Studios – Part One". Gamasutra. Retrieved February 4, 2018.
  5. ^ Feldman, Curt (December 16, 2004). "Take-Two helps Microsoft get out of sports game". GameSpot. Retrieved February 4, 2018.
  6. ^ GamesIndustry International (December 17, 2004). "Microsoft sells off sports game studio to Take Two". Eurogamer. Retrieved February 4, 2018.
  7. ^ Adams, David (December 17, 2004). "Take-Two Picks Up Amped Team". IGN. Retrieved February 4, 2018.
  8. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Retrieved February 3, 2018.
  9. ^ Hatfield, Daemon (May 1, 2006). "Take-Two Closes Indie Built". IGN. Retrieved February 4, 2018.
  10. ^ Sinclair, Brendan (May 1, 2006). "Indie Built corporately dismantled". GameSpot. Retrieved September 21, 2017.
  11. ^ Loughrey, Paul (May 2, 2006). "Take 2 forced to shut internal development studio". GamesIndustry.biz. Retrieved February 4, 2018.
  12. ^ Grant, Christopher (May 3, 2006). "Take-Two shutters Indie Built dev studio". Engadget. Retrieved February 4, 2018.