List of Acclaim Entertainment subsidiaries

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Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing.

Development[edit]

Acclaim Studios[edit]

Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management.[1] In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix.[2] Acclaim Studios and all of its development facilities were closed on August 27, 2004.[3]

Acclaim Studios Austin[edit]

Acclaim Studios Cheltenham[edit]

Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio.[4] Acclaim Studios Cheltenham was closed alongside Acclaim's other development facilities on August 27, 2004.[3]

Acclaim Studios London[edit]

Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vakis Paraskeva under the name Probe Software,[5] which was later renamed Probe Entertainment.[6] By 1988, the company employed 72 people.[7] Several games developed by Probe included references to McGovern's name or likenes, including the sentence "Is that you, Fergus?" presented to players of Trantor: The Last Stormtrooper upon gaining a low score.[5] The company specialized in the development of arcade games and movie tie-ins, including Out Run, Mortal Kombat and FIFA Soccer.[8]

On October 11, 1995, Acclaim announced that they had agreed to acquire Probe for an undisclosed sum.[9] The deal closed later that year, with a rumored transaction of US$40 million, making McGovern a millionaire.[8] The same year, McGovern also received a Lifetime Achievement Award for his work at Probe.[8] McGovern left the company a few years later to found HotGen, also a video game developer.[6][10] With the consolidation of Acclaim Studios' branding in May 1999, Probe was renamed Acclaim Studios London.[2] Acclaim Studios London was closed in April 2000.[11]

Acclaim Studios Manchester[edit]

Acclaim Studios Manchester was founded in Manchester as Software Creations, a sole trader company, by Richard Kay in 1985.[12] The following year, the company was joined by Steve Ruddy, who began working on Commodore 64 conversions of games like Mystery of the Nile and Kinetik.[12] Subsequently, further employees, including the Follin brothers and Mike Ager, followed after Ruddy and joined Software Creations.[12] Successful titles produced or ported by Software Creations include Bubble Bobble (1987), Bionic Commando (1988), and Tin Star (1994).[12] After developing ports of Ghouls 'n Ghosts and LED Storm in 1989, Software Creations moved into custom-built offices located within Manchester.[12] The Pickford brothers, John and Ste, joined the company in 1990, producing Equinox and Plok.[12] In 1994, Software Creations was acquired by BCE Multimedia and became part of Rage Software.[12]

On May 1, 2002, Acclaim announced that they had acquired Software Creations, which was renamed Acclaim Studios Manchester.[13][14] At the time, Software Creations had approximately 70 employees.[15] Acclaim Studios Manchester was closed as part of Acclaim Studios and all of its development facilities on August 27, 2004.[3] Rod Cousens and Barry Jafrato, who served as chief executive officer and head of publishing, respectively, for Acclaim, announced in September 2004 that they were planning to create as new video game publisher, Exclaim, with the help of Europlay Capital Advisers.[16] Exclaim was set to acquire and reinstantiate Acclaim's two UK studios, namely Manchester and Cheltenham, and re-employ their roughly 160.[17] Exclaim's opening was expected on October 11,[18] however, Cousen's ownership over the two studios was challenged by Acclaim's liquidator, Allan Mendelsohn, leaving the UK staff in a state of limbo.[19] A successor to Acclaim Studios Manchester, SilverBack Studios, was founded by Jon Oldham in April 2005 and employed 15 former Acclaim Studios Manchester staff.[20][21]

Acclaim Studios Salt Lake City[edit]

Acclaim Studios Salt Lake City was based in Salt Lake City, Utah. The company was founded by George Matos, Bryan Brandenburg, Peter Adams, Mike Macris and Bob Burgener,[22] and incorporated on July 12, 1985.[23] Significant games developed by Sculptured Software include NHL Stanley Cup, WWF Super WrestleMania, the Super Nintendo Entertainment System conversion of Doom, and Super Star Wars: The Empire Strikes Back.[24]

Acclaim announced on October 11, 1995, that they had acquired Sculptured Software.[9] The deal included a transaction of $30 million in stock.[25] By February 1996, Sculptured Software employed 140 employees, and all founders but Matos had left the company.[22] Metos left the company the following year to found Kodiak Interactive Software Studios.[26] By December 1997, Sculptured Software was renamed Iguana West.[27][28] With the consolidation of Acclaim Studios' branding in May 1999, Iguana West was renamed Acclaim Studios Salt Lake City.[2] Acclaim Studios Salt Lake City was dissolved as a cost-cutting exercise in December 2002.[29] Through the closure, 70 employees were laid off and an unannounced title was canceled, while the remaining staff and the development of a third installment in the Legends of Wrestling series were shifted to Acclaim Studios Austin.[11]

Acclaim Studios Stroud[edit]

Acclaim Studios Stroud was formed in July 1999 to focus on the development of PlayStation games.[30] Led by Neil Duffield, the studio's team was made up of 26 staff formerly employed by Psygnosis.[31]

Acclaim Studios Teesside[edit]

Acclaim Studios Teesside was based in Stockton-on-Tees, England.[32] The company was founded in February 1988 by brothers Darren and Jason Falcus, at the time aged 19 and 18, respectively,[33] under the name Optimus Software.[32] The company was originally located in Stockton, where the Falcus brothers were born as well.[32] Both founders had previously started programming in 1981,[32] and released their first game, Castle of Doom, in 1983.[33] Games released by Optimus Software generated retail sales in excess of US$500 million.[32] These games included Big Nose the Caveman and the Seymour series, both of which they developed for Codemasters.[34]

In 1993, Optimus Software was acquired by Iguana Entertainment to undisclosed terms.[32][35] Subsequently, the company moved to new offices located in Middlesbrough,[32] and was renamed Iguana UK.[35] Iguana Entertainment itself was acquired by Acclaim in 1995, at which point Iguana UK moved back to Stockton.[36] Under the new banner, Iguana UK and the Falcus brothers developed the Shadow Man series, home console versions of various NBA Jam titles, and the Nintendo 64 version of Forsaken.[34] With the consolidation of Acclaim Studios' branding in May 1999, Iguana UK was renamed Acclaim Studios Teesside.[2] The Falcus brothers left the company in February 2000 and founded Atomic Planet Entertainment.[32][36] At that time, the studio had 75 employees.[33] The studio was closed in May 2002.[11]

Publishing[edit]

Acclaim Coin-Operated Entertainment[edit]

Acclaim Coin-Operated Entertainment was an Acclaim subsidiary based in Mountain View, California,[37] that focused on releasing coin-operated games.[38] Leon Deith served as sales director for the company, as of January 1998.[38] Acclaim Coin-Operated Entertainment was closed in March 1998, as Acclaim wanted to shift development resources to Acclaim Studios closer to the company's headquarters in New York City.[39]

Acclaim Comics[edit]

LJN[edit]

LJN was a toy and video game company located in New York City. The company was founded in 1970 by Jack Friedman, using funds from his former employer, Norman J. Lewis Associates.[40] Friedman served as president for the company.[41] On March 26, 1985, MCA Inc. agreed to acquire 63% of LJN in exchange for $39.8 million in stock.[42][43] The deal closed with a transaction of a total of US$67 million.[44] Following the acquisition, LJN's revenue doubled to $27 million by 1986, and continued to rise into 1987.[44] However, a faulty toy gun manufactured by LJN caused MCA's profits to fall by 79.5%, to $8.1 million, in 1987's second quarter.[45] The same year, Friedman left the company.[40] LJN did not recover, as a result of which MCA announced on January 22, 1990, that they inteded to sell the company.[45][46] MCA agreed to sell LJN to Acclaim, for an undisclosed sum paid in cash and stock, on March 13, 1990.[47][48] LJN was dissolved in 1995.[citation needed]

Flying Edge[edit]

Flying Edge was a division of Acclaim that was founded in 1992 to publish games on Sega consoles. The division was dissolved in 1994.[citation needed]

Arena Entertainment[edit]

Arena Entertainment was a division formed under Mirrorsoft to publish games on Sega platforms. Arena was acquired by Acclaim in 1992 and dissolved in 1994.[citation needed]

Acclaim Sports[edit]

Acclaim Sports was established as a division of Acclaim in November 1997, as part of a $4 million$6 million marketing campaign for NFL Quarterback Club '98.[49] Acclaim stated that the creation of the target specifically targeted challenging Electronic Arts' EA Sports label.[49] Bob Picunko was appointed director of marketing of Acclaim Sports.[49]

Club Acclaim[edit]

Club Acclaim was a division of Acclaim announced in January 2000, originally for a line of Game Boy Color games directed towards a younger audience.[50] Club Acclaim's most successful games were those based on Mary-Kate and Ashley Olsen.[51]

AKA Acclaim[edit]

AKA Acclaim was a division of Acclaim that released extreme sports games. Originall known as Acclaim Max Sports, the division was renamed AKA Acclaim in 2002, and was discontinued in 2003.[citation needed]

References[edit]

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