Ace Combat Zero: The Belkan War

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Ace Combat Zero: The Belkan War
USAbox-acz.jpg
Developer(s) Namco
Publisher(s) Bandai Namco Games
Distributor(s)
Director(s) Naoto Maeda
Producer(s) Hiroyuki Ichiyanagi
Designer(s) Ryosuke Waki
Composer(s) Keiki Kobayashi
Tetsukazu Nakanishi
Hiroshi Okubo
Junichi Nakatsuru
Series Ace Combat
Platform(s) PlayStation 2
Release
  • JP: March 23, 2006
  • NA: April 25, 2006
  • EU: September 15, 2006
  • AU: September 21, 2006
Genre(s) Combat flight simulator
Mode(s) Single-player, multiplayer

Ace Combat Zero: The Belkan War (エースコンバット・ゼロ ザ・ベルカン・ウォー?, Ēsu Konbatto Zero Za Berukan Wō) is a semi-realistic flight simulator developed by Bandai Namco Games for the PlayStation 2 video game console. It is part of the Ace Combat series of games. In Europe the game was released under the title Ace Combat: The Belkan War.

Gameplay[edit]

Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 04 and 5.

The game features primarily older versions of fighter aircraft seen in its predecessor game, such as the F-15C, F/A-18C, and several second- and third-generation fighters like the Saab 35 Draken. The player's first airplane is an F-5 Tiger II, but will be able to acquire other more advanced aircraft by destroying targets to earn credits. The game's official superfighters are the ADF-01 Falken from Ace Combat 5 and the ADFX-02 Morgan, but players can access the X-02 Wyvern from Ace Combat 04.

The game revives Ace Combat 04's aircraft customization system - players can buy up to three SP weapons per plane but will only choose one for the mission; they can also pick their wingman's SP weapon but not their plane. Another returning feature from Ace Combat 04 is the ability to withdraw from the battlefield for rearming at a home base during long missions.

Zero retains Ace Combat 5's wingman-command system. During most campaign missions, the player can issue orders to the AI wingman using the DualShock controller's directional pad.

The game continues the Ace Combat franchise's tradition of taking on aces who fly aircraft with unique paint schemes. Aside from the pilots and their squadrons whom the player faces as boss characters, many missions will have other enemy aces scattered all over the game map; defeating them will see their unique plane and short pilot biographies listed in an in-game digital album.

Ace Style[edit]

One element of the game's mechanics is the Ace Style system. Over the course of the campaign, the player will encounter neutralized enemies or neutral targets which are marked as yellow dots in the map display and yellow crossed target icons in the HUD. A horizontal bar with three boxes marked "Mercenary," "Soldier," "Knight," will be found at the mission debriefing screen. The player's conduct during missions will see the rank slider bar sway toward one of these three boxes.

Which type of ace the player currently is will determine radio chatter, which ace squadrons the player encounters, as well as what FMVs play. Different aces earn different planes, and at the end of the game, each plane acquired will carry color schemes representing each fighting style.

  • Mercenary Ace - Mercenary aces are pilots who destroy the opposition without mercy and are not concerned about their own allies, as announced by in-game FMVs. Players who kill all enemy and neutral targets in a mission and ignore allied support requests, will see their ranking bar go left.
  • Soldier Ace - Soldier aces are pilots who can fight as circumstances permit and change the flow of battle, as announced by in-game FMVs. This ranking is achieved by balancing kills of enemy and neutral targets while sparing some, and accepting requests for support.
  • Knight Ace - Knight aces are pilots who believe in fighting fair during the battle and protecting the weak, as announced by in-game FMVs. Players can attain this ranking by coming to the aid of allied units and not destroying neutral targets, which will result in the slider bar going right.

Plot[edit]

Setting[edit]

The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around a conflict between Belka and the Allied Forces - a military coalition comprising the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio. The war itself and the background is given short detail in the Unsung War campaign's opening cutscene.

Seven years before the events of the game, political reforms in Belka force the government to cede part of their territory to the Osean Federation while allowing two eastern provinces to declare independence. The fallout from the reforms and the economic turmoil later triggers the rise of a radical right-wing party in Belka in 1991. Over the next few years, the Belkans rapidly militarize the entire country and launch a massive campaign on March 25, 1995. Ustio, one of the two former Belkan eastern provinces, is a target because of its natural resources.

Characters[edit]

The player assumes the role of "Cipher," a mysterious mercenary pilot commissioned by the Ustio Air Force. He is assisted by fellow mercenary pilot Larry "Pixy" Foulke and later by Patrick James "PJ" Beckett. Much of the game's narrative is played out through the eyes of Brett Thompson, an Osean journalist who interviews several Belkan and Allied pilots ten years after the war, with the intention of discovering Cipher's identity.

Storyline[edit]

In March 1995, the Principality of Belka invades the Republic of Ustio, a former Belkan province, in an attempt to seize newly discovered resources required for its economy. With much of Ustio rapidly fallen under Belkan occupation, the Ustian government allies with Osea, Sapin, and Yuktobania to fight off the advancing Belkans from their territories as the Allied Forces. Part of Ustio's war effort includes hiring mercenary pilots for their air force, including two pilots with callsigns Cipher and Pixy.

Cipher and Pixy work with Allied combat units in driving the Belkans from Ustio. The Allies keep up the pace with offensives deep into Belka, with the aim of crushing its warfighting capabilities. At the same time, Pixy starts to question the validity of the invasion, especially when Allied planes carpet-bomb civilian targets. The Belkans are forced to detonate nuclear weapons on home soil to stop the Allies from further action. In the confusion of the nuclear blasts, Pixy fires upon Cipher's aircraft and deserts him. After withdrawing, Cipher is paired up with PJ as his new wingman.

The Allies push on despite the shock of the nuclear detonations. The Belkan government falls and is replaced by an interim government, which orders all Belkan troops to stand down. Cipher and PJ eliminate Belkan forces that defy the ceasefire order. The Belkans and the Allies sign a cease-fire treaty, which reduces the size of the Belkan military and partitions much of Belka's resource-rich territory among the Allied countries. As the Allies argue over the newly gained territory, pilots and soldiers from all five nations show their resentment by forming a terrorist organization called A World With No Boundaries (AWWNB), that seeks to erase the concept of borders between countries and create a unified world. Cipher and PJ are sent to quell the AWWNB, with the first victory being the destruction of the XB-0 Hresvelgr air fortress and its escorts, the Sapinish renegade squadron Espada.

The final battle in the game is fought over Avalon Dam, where Cipher and PJ destroy an enemy base capable of launching intercontinental ballistic missiles, including a new superweapon codenamed V2; AWWNB plans to use the weapon to force global unification. During the battle, PJ is shot down by Pixy, who defected to AWWNB, with his newly acquired ADFX-02 Morgan's laser weapon. Cipher is able to take out Pixy and stop the AWWNB threat.

The entire story is told through a documentary made several years after the war. Many of the enemy aces Cipher fought managed to eject from their planes and survive the war, either being sent to prison or going on to lead normal lives. The narrator manages to track them all down and interviews them about their battles with Cipher from their own perspectives. The final interviewee is revealed to be Pixy, who survived the dogfight with Cipher. He is disillusioned with his AWWNB ideals, but continues to try to find meaning in them. He also thanks Cipher, in hopes that he may be watching the interview. The narrator concludes that there's not enough information to find out who Cipher really is, but the fact that all of Cipher's former enemies smile when they recall him is enough for him, "that...perhaps may be my answer".

Critical reception[edit]

The game received positive reviews.

It currently holds a 75/100 score on Metacritic.[1] IGN's Juan Castro graded the game at 8.8/10, stating that Namco took a chance in slowly evolving the series, and it offers "slight modifications" into the engine." He also took note of the story as different from other console flight games and the cooperative mode is a blessing to fans.[2]

Computerandvideogames.com lauded the game's release date as a refresher from the multiple games of different genres that came out at the time. He noted the good graphical presentations and the sheer difficulty provided by the Aces.[3]

Eurogamer's Rob Fahey, however, said the game's "incremental" changes confuse players with what has changed between this and Unsung War.[4]

References[edit]

External links[edit]