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|Developer(s)||The A-team (Akimbo Team Productions, LLC)|
The traditional mode of gameplay is Deathmatch; at the start of a round, players must choose a single pistol, unique weapon, and a special item. Unlike the buy menu in Counter-Strike, these weapons are free and have limited ammunition, which makes tactical usage crucial. The game also includes a "last man standing" mode, which plays like deathmatch, but without respawning after death.
Action Half-life also features a single player mode. Some unique features in this mode include a move called "Adrenaline Rush", which is similar to Bullet Time.
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Action Half-Life was the favored modification for a small subculture described by Rock, Paper, Shotgun's writer Quintin Smith as a "mad cabal of mappers who obsessed over easter eggs", with some levels containing secret areas much larger and complex than the main level. These often included whole story-lines, puzzles, and scripted sequences.
- Smith, Quintin (2015-01-11). "Action Half-Life: The 5AM". Rock, Paper, Shotgun. Retrieved 2016-11-09.
- Kosak, Dave (April 1, 2001). "Action Half-Life: Behind the Scenes". GameSpy. Retrieved 2017-07-04.
- Smith, Quintin (May 29, 2008). "3 – 2 – 1… Action Half-life". Rock, Paper, Shotgun. Retrieved 2017-07-04.
- Meer, Alec (June 8, 2009). "Action Half-Life 2: The Sauce Of Death". Rock, Paper, Shotgun. Retrieved 2017-07-04.
- Smith, Quintin (March 31, 2010). "Action Half-Life: The 5 a.m." Rock, Paper, Shotgun. Retrieved 2017-07-04.
- Smith, Quintin (May 23, 2011). "Stop, Drop, Roll: Action Half-Life 2 V2 Out". Rock, Paper, Shotgun. Retrieved 2017-07-04.
- Smith, Graham (May 8, 2014). "Total Converts: Unpotting The History Of Half-Life Modding". Rock, Paper, Shotgun. Retrieved 2017-07-04.