Action 52

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Action 52
Action 52 (NES) box art.jpg
NES cover art
Developer(s)Active Enterprises (NES)
FarSight Technologies (Genesis)
Publisher(s)Active Enterprises
Director(s)Vince Perri
Jay Obernolte (Genesis)
Producer(s)Vince Perri
Raul Gomila
Jay Obernolte (Genesis)
Designer(s)Mario González (NES)
Programmer(s)Albert Hernández
Cronos Engineering, Inc.
Artist(s)Javier Pérez
Writer(s)Mario González (NES)
Composer(s)NES:
Mario González
Javier Pérez
Ed Bogas (uncredited)
Genesis:
Nu Romantic Productions (Mark Steven Miller and Jason Scher)
Platform(s)NES
Sega Genesis
ReleaseNES
NA 1991
Sega Genesis
NA 1993
SNES
Cancelled
Genre(s)Various
Mode(s)Single-player
Multiplayer

Action 52 is an unlicensed, multicart video game compilation developed by Active Enterprises for the Nintendo Entertainment System, and by FarSight Technologies for the Sega Genesis. The NES version was released in 1991, followed by the Genesis version in 1993. A Super NES version was advertised in magazines, but never released. Active Enterprises was legally incorporated in the Bahamas, but the company's offices and development were located in Miami, Florida. Its warehouse was located in Orlando, Florida.

Action 52 consists of 52 games in a variety of genres, mostly scrolling shooters and platformers.[1] The "featured" game is The Cheetahmen, which was part of Active's attempt to create a franchise similar to the Teenage Mutant Ninja Turtles.

The NES version of Action 52 became infamous among gamers for the poor quality and functionality of its games; it is often considered to be one of the worst games of all time. The Genesis version is widely considered superior, though still of subpar quality. Many video game collectors value Action 52 for its notoriety and rarity. It initially retailed for the comparatively high price of US$199 (equivalent to $374 in 2019).[2]

Gameplay[edit]

NES[edit]

Gameplay of Haunted Halls of Wentworth from the NES version (1991) of Action 52.

The NES version of Action 52 includes games that cover a variety of genres, the most common types being vertical shooters set in outer space, and platformers.[1] The games have major programming flaws. Some of them freeze or crash; other issues include incomplete or endless levels, confusing design and unresponsive controls.

Each game is given a brief description in the manual for Action 52. Some of the descriptions cover games from the early development of Action 52 that were very different from the games of corresponding titles; for example, Jigsaw is described as a game involving a jigsaw puzzle, but the game titled as such on the final product is a platformer involving a construction worker avoiding construction tools.[3]

The Cheetahmen is the featured game of Action 52, and was intended to launch a multimedia franchise and an accompanying line of merchandise. A Cheetahmen animated television series, a comic book series and T-shirts were planned. An advertisement for action figures, which included concept art, appeared in a promotional comic book included in the Action 52 package.[4][5] However, visions of a franchise rivaling the Teenage Mutant Ninja Turtles were dashed by poor word of mouth for Action 52, and negative reviews.[citation needed]

Active Enterprises advertised a contest involving Ooze. Players who could complete Level 5 of the game could enter a drawing for $104,000 ($52,000 cash, and a scholarship with the same value). Ooze was reported to consistently crash on Level 2; therefore, it was impossible to qualify for the contest[6] without using an emulator; after the contest had been canceled, a second version of the Action 52 was released which fixed this crashing problem, among some others.

The opening sequence of the NES version of Action 52 uses a Yeah! Woo! drum break sampled from Rob Base's song "It Takes Two".[7]

Sega Genesis[edit]

Gameplay of Spidey from the Genesis version (1993) of Action 52.

Few of the games from the NES version of Action 52 appear in the Sega Genesis version; although many of the titles have been retained, the games themselves have been rebuilt from scratch for the most part.[8] For example, Haunted Hills appears in both versions, but the player character's gender is different (female in the NES version and male in the Genesis version), as is the setting, which is inside a haunted house in the NES version, and outside of one in the Genesis version. In the Genesis version of The Cheetahmen, the titular characters rescue cheetah cubs from Dr. Morbis and his minions.

Many—though not all—of the numerous technical issues with the NES version have been fixed in the Genesis version, which also takes advantage of the Genesis's superior hardware.[8] Each game is color-coded on the main menu screen; "Beginner" games are green, "Intermediate" games are purple, "Expert" games are yellow, "Challenge" games are white, and multiplayer games are blue.[8] The 52nd game, also titled Challenge, consists of a random sequence of the highest levels of the other single-player games.[8] Also included in the Genesis version are the Randomizer, which selects a game at random, and a music demo mode.

Development[edit]

Little is known about Vince Perri, the creator of Action 52. Perri claims to be a businessman from Miami, and the owner and founder of Active Enterprises. According to Perri, "I happened to see my son playing an illegal product made in Taiwan that had 40 games on it. The whole neighborhood went crazy over it ... I figured I'd do it legally. It's obvious when you see something like that, you know there's something there".[9]

In 1993, Perri showcased Action 52 at the International Winter Consumer Electronics Show.[10] He claimed to have raised $5 million for the multicart from private backers in Europe and Saudi Arabia. Perri, along with Raúl Gomila, enlisted three college students—Mario González, Javier Pérez, Albert Hernández and a fourth developer whose name is currently unknown—to do the game design, music, graphics and programming. The developers, who used an Atari ST, were given three months to complete Action 52, leaving little time for playtesting and fixing bugs. Technical work was contracted out to Cronos Engineering, Inc., based in Boca Raton, Florida. Cronos had previously done work for IBM.[9] González, one of the programmers, says that Action 52's developers were flown to Salt Lake City, Utah, to work with a video game company there, the name of which he does not remember. However, he does recall that the company was developing an NES adaptation of Star Wars: Episode V—The Empire Strikes Back; this would identify the company as Sculptured Software. Corroborating this is Action 52's use of Sculptured Software's NES music engine.[11] Several pieces of music in the NES version of Action 52 were plagiarized from sample music composed by Ed Bogas for The Music Studio, published by Activision for the Atari ST.[12] The games with plagiarized music include Fuzz Power, Silver Sword, French Baker, Streemerz, Time Warp Tickers and Ninja Assault.

González also confirms that, in addition to many unused tiles, Action 52 has 8 extra game templates, because the distributor configured the cartridges to contain 60 games by default.

According to González, the gaming press's characterization of Action 52 as a "scam" is incorrect. He says that Perri, inspired by his neighborhood's reaction to the Taiwanese compilation, fully intended, at least in the beginning, to create and market a legitimate multicart. However, Perri knew little about the video game business when he launched his venture, and as a result made serious errors, such as entrusting the project to programmers who had too little experience, and giving them an insufficient length of time to develop Action 52. Perri's expectation that the multicart would launch a multimedia Cheetahmen franchise were similarly not well-founded, given the low quality of Action 52.

The Sega Genesis version of Action 52 was developed by FarSight Technologies, under the direction of Jay Obernolte, using a Macintosh LC.[13] FarSight's experienced programmers, along with Pérez and Hernández, two of the programmers of the NES version,[a] were allowed to spend a year developing this version, and FarSight insisted that Active Enterprises playtest it before its release. The resulting multicart had far fewer glitches than the NES version released two years before.

Mark Steven Miller and Jason Scher of Nu Romantic Productions composed the music for the Genesis version, in 48 hours.

Active Enterprises planned to have FarSight develop a Super NES version of Action 52, as well as another multicart titled Sports 5. However, Active Enterprises folded without releasing either game, and no copies of them are known to exist.

Prototype cartridges[edit]

Two different kinds of NES Action 52 prototype cartridges are known to have been produced. Prototype I, made first, has a blue circuit board inside a transparent case, with a solid blue label. Prototype II has a transparent case as well, with a black circuit board and a transparent label. Active Enterprises is embossed on the underside of the Prototype II cartridge. The cartridge released to the public resembles Prototype II, but has a green circuit board. It is believed that more cartridges were produced of Prototype II than of Prototype I, but this is not known for certain.[14]

As may be expected, the software on the prototype cartridges is in an even less finished state than that on the released cartridges. The biggest difference is that the game The Cheetahmen is missing from the prototypes, which instead include a different game, titled Action Gamer, as the 52nd game. It has only two levels, one of which is incomplete, and appears to be an abandoned initial attempt to create a Cheetahmen game.[b] Action Gamer was not put aside entirely, however; it was reworked into Ooze (the fifth game of the multicart).[15] Most of the other differences between the prototypes and the released product are minor, such as menu screens that have generic headers and footers in the prototypes, as well as game title text that varies from the final version, and menu backgrounds in different colors. The menu template of the prototypes is identical to that of other, illegal multicarts containing 52 pirated games, indicating that the code for Action 52 is based on the code for the pirate multicarts.[15]

In 2010, a Prototype I cartridge surfaced.[14] While Action 52 was in development, Perri had asked movie and video game distributor Greg Pabich to be a partner in Active Enterprises. Pabich turned Perri down, for several reasons, but kept one of the Prototype I cartridges. It was stored in Pabich's warehouse for over twenty years before it was rediscovered. Pabich had the ROM data for Action Gamer stripped from the cartridge, and the game's code completed. He released the result as Cheetahmen: The Creation on November 11, 2011;[16] boxed, red game cartridges, in a limited edition of 1,000, came with a reproduction of the Cheetahmen comic book that had been included with Action 52. A "Special Collector's Edition" was also sold; in addition to the cartridge (in green instead of red) and the comic book, an additional, boxed, sealed cartridge (with a transparent case), a music CD, a T-shirt and a poster were included. This edition was limited to 500.[17]

In August 2012, another Prototype I cartridge was put up for auction on eBay, along with its original box, marked "SAMPLE—Not for sale—Demonstration purposes only". Various rare Action 52 promotional materials were included as well. The seller started a blog, in which he identified himself as "Action 52 Developer #4", and related his part in the creation of the multicart. His cartridge and Perri's are the only two examples of Prototype I that are known to still exist.[18]

Reception[edit]

Reception
Review score
PublicationScore
AllGame1/5 stars[19]

Critical reaction to Action 52 has been consistently negative. AllGame editor Skyler Miller described the game as an "unlicensed but legal multicart" containing "NES games of extremely poor quality".[19]

See also[edit]

Notes[edit]

  1. ^ González opted not to participate, in order to spend more time with his girlfriend, whom he would eventually marry.
  2. ^ The Cheetahmen includes a character named the Action Gamemaster in its introductory sequence.

References[edit]

  1. ^ a b "Action 52 for NES - MobyGames". MobyGames. Retrieved 2009-11-14.
  2. ^ "Top Ten Shameful Games". Archive.gamespy.com. 2002-12-31. Archived from the original on 2009-04-14. Retrieved 2009-11-14.
  3. ^ "Action 52 - Nintendo NES - Manual -" (PDF).
  4. ^ "Active Enterprises exposed". atarihq.com. Retrieved 2009-11-14.
  5. ^ "Action 52 - th' Stuff". Arkfullofsorrow.com. Archived from the original on 2011-09-13. Retrieved 2009-07-22.[unreliable source?]
  6. ^ Chiucchi, Vincent (2008-01-17). "411mania.com: Games - The Hall of Shame 01.17.08: Action 52". 411mania.com. Retrieved 2009-11-14.[unreliable source?]
  7. ^ Cinemassacre (2011-07-21), Action 52 - Angry Video Game Nerd - Episode 90, retrieved 2016-02-21
  8. ^ a b c d Jave. "Action 52 - NES (1991) / Action 52 - Genesis (1993) / Cheetahmen 2 - NES (unreleased)". Hardcore Gaming 101. Archived from the original on 10 October 2010. Retrieved 2010-10-04.
  9. ^ a b "Video Creator Plays 52 Games to Win". The Miami Herald.
  10. ^ "Cartridge has 52 video games". Austin American-Statesman. 1993-01-30.
  11. ^ "Post on NESDev forums by Kevin Horton". 2011-04-05.[unreliable source?]
  12. ^ "YouTube Video demonstrating matching songs from "The Music Studio" and "Action 52"". 2009-02-12.[unreliable source?]
  13. ^ Harris, Andrew; Allwein, Dave (2003). "Jay Obernolte Interview". Cheetahmen Corner. Archived from the original on 2009-04-23. Retrieved 2010-10-04.
  14. ^ a b "What's Rarer: A Prototype Action 52 Cart or a Person Who Met Vince Perri?". The Video Game Museum.
  15. ^ a b "The Evolution of Action 52". The Video Game Museum.
  16. ^ "Cheetahmen Campaign". Greg Pabich.
  17. ^ "Cheetahmen Fever!". The Video Game Museum.
  18. ^ "Action 52 Prototype". Archived from the original on January 10, 2013. Retrieved April 14, 2013.
  19. ^ a b Miller, Skyler. "Action 52 - Review". AllGame. Archived from the original on December 11, 2014. Retrieved October 20, 2017.

External links[edit]