Adrian Ward (artist)

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Adrian ward at Changing Grammars, Hamburg 2004

Adrian Ward (born 1976 in Bishop Auckland, England) is a software artist and musician. He is known for his generative art software products released through his company Signwave, and as one third of the techno gabba ambient group, Slub.[1] His theoretical approach to generative and software art guides his practice,[2][3] including contributing to the early principles of the livecoding movement.[4]

Adrian co-won the 2001 Transmediale software art award in Berlin, alongside Netochka Nezvanova for his well-known[5] Auto-Illustrator[6][7][8][9] parody of Adobe Illustrator, off-the-shelf generative software that takes control over the artwork produced with it.[10] Auto-Illustrator has earned prestigious digital arts awards[11] including an honorary mention at the 2001 Prix Ars Electronica.[12] He is also a board member of the UK Museum of Ordure, an ongoing collaborative art project with Stuart Brisley and Geoff Cox.[13][14]

References[edit]

  1. ^ Shulgin, A. (2003). Listen to the tools, interview with Alex McLean and Adrian Ward. In read_me 2.3 reader. NIFCA.
  2. ^ Cox, G., McLean, A., and Ward, A. (2000). The Aesthetics of Generative Code. In International Conference on Generative Art.
  3. ^ Dew, Harrison (2013-02-28). Digital Media and Technologies for Virtual Artistic Spaces. IGI Global. ISBN 9781466629622. 
  4. ^ Ward, A., Rohrhuber, J., Olofsson, F., McLean, A., Griffiths, D., Collins, N., and Alexander, A. (2004). Live Algorithm Programming and a Temporary Organisation for its Promotion. In Goriunova, O. and Shulgin, A., editors, read_me – Software Art and Cultures.
  5. ^ Sommerer, Christa; Mignonneau, Laurent; King, Dorothée (2017-03-03). Interface Cultures: Artistic Aspects of Interaction. transcript Verlag. ISBN 9783839408841. 
  6. ^ Ward, A., Levin, G., Lia, and Meta. 4x4 Generative Design (with Auto-Illustrator, Java, DBN, Lingo): Life/Oblivion. Apress.
  7. ^ Fuller, Matthew (2008-01-01). Software Studies: A Lexicon. MIT Press. ISBN 9780262062749. 
  8. ^ Nöth, Winfried; Bishara, Nina (2007-01-01). Self-Reference in the Media. Walter de Gruyter. ISBN 9783110198836. 
  9. ^ Manovich, Lev (2013-07-04). Software Takes Command. A&C Black. ISBN 1623567459. 
  10. ^ Cloninger, Curt (2006-10-03). Hot-Wiring Your Creative Process: Strategies for print and new media designers. New Riders. ISBN 9780132798228. 
  11. ^ Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press. ISBN 9780262296922. 
  12. ^ Leopoldseder, Hannes; Schöpf, Christine (2001-09-04). Cyberarts 2001 (in German). Springer Science & Business Media. ISBN 9783211836286. 
  13. ^ Rugg, Judith; Sedgwick, Michèle (2007-01-01). Issues in Curating Contemporary Art and Performance. Intellect Books. ISBN 9781841501628. 
  14. ^ Ascott, Roy (2006-01-01). Engineering Nature: Art & Consciousness in the Post-biological Era. Intellect Books. ISBN 9781841501284. 

External links[edit]