DragonStrike (video game)
Commodore 64 cover art
|Publisher(s)||Strategic Simulations, Inc.|
|Designer(s)||Louis Castle, Brett Sperry|
|Platform(s)||Amiga, Commodore 64, MS-DOS, NES, Sharp X68000|
|Release||1990, 1992 (NES, Sharp X68000)|
|Genre(s)||Role-playing video game, Combat flight simulator|
|Mode(s)||Single player only|
DragonStrike combines elements of role-playing video games and flight simulators. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items (among other things a magic orb that acts as a radar in the game). The player's dragon can use its recharging magical breath to attack and can also attack with its claws or bite if the dragon passes closely above enemies (likewise, should the dragon pass closely beneath enemies, the player character might attack with his sword). Opponents in the game include evil dragons with and without riders and other flying monsters such as manticores, wyverns, sivak draconians and beholderkin known as gas spores. Flying too close to the ground is another hazard for the player as enemy archers are present in some areas.
Completing successful missions provides the character with more hit points and the opportunity to obtain a more powerful dragon. Depending on what dragon the player chooses (between a bronze, a silver, or a gold dragon) the ending and missions become slightly different.
Westwood Studios had ported other SSI products, but DragonStrike was its first original game for SSI. It was designed by Louis Castle and Brett Sperry. The game was first released in 1990. DragonStrike was also ported to the Sharp X68000 and Nintendo Entertainment System in 1992. The NES had a top-down perspective and played very differently from the other platform versions.
SSI sold 34,296 copies of DragonStrike. The game was reviewed in 1990 in Dragon #161 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Computer Gaming World in 1990 called DragonStrike "a superlative and innovative product" that appealed to both fantasy and simulation gamers, although the magazine wished that it could import Gold Box characters. In a 1992 survey of science fiction games, the magazine gave the title four of five stars, stating that as a clone of Dragonriders of Pern "Sadly this product did not receive the attention or play that it deserved"; a 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars.
A reviewer at GameSpy stated that "Westwood [Studios] was finally hitting its stride as a developer with another forgotten classic and badly underrated DragonStrike." The reviewer also stated that the game "looked great for its time, with beautiful VGA graphics and primitive fractals used as a terrain engine, and unlike later dragonflight games, it rewarded thinking, strategizing, and taking the time to assess the situation before striking rather than pure reflexes" and that while the flight model was a bit simplistic, "DragonStrike is long overdue for a remake."
- Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". The Digital Antiquarian.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (September 1990). "The Role of Computers". Dragon (161): 47–53.
- Dille, H. E. (December 1990). "Flights of Fantasy". Computer Gaming World. p. 22. Retrieved 16 November 2013.
- Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
- Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
- Rausch, Allen (August 15, 2004). "A History of D&D Video Games". GameSpy. Retrieved November 15, 2012.