|This article does not cite any references (sources). (December 2009)|
|Players||1 to 5|
|Playing time||ca. 90 minutes|
|Random chance||Dice rolling|
Changes from HeroQuest included more complex and RPG-like rules, a modular board and the use of henchmen. The included quests featured the heroes entering a Skaven-infested dungeon in order to retrieve a magical artifact.
An expansion to Advanced HeroQuest called Terror In The Dark was released in 1991, adding new monsters, treasures and spells. The included quest featured the heroes being pitted against the Lichemaster, one of the adversaries from the original HeroQuest.
The game used 12 sided dice (D12). Both heroes and monsters were defined by the characteristics Weapon Skill (WS), Ballistic Skill (BS), Strength (S), Toughness (T), Wounds (W), Speed (SP), Intelligence (Int), and Bravery (Br).
Combat worked by rolling a certain amount on a D12, determined by how high the opponent's WS was compared to the player's own in the case of melee or how far away the opponent was and the character's BS in the case of ranged combat. Damage worked by rolling a number of D12s determined by Strength and what weapon was being used. The number of dice that equalled or exceeded the opponent's Toughness was the number of Wounds inflicted.
While the only monsters included in the set were the rat men known as Skaven, stats were provided for all the monsters that appeared in the Hero Quest game and more. Advanced HeroQuest also had a system for randomly generating dungeons.
Based on images found at this page at BoardGameGeek.com
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