Adventure Island 3
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|Adventure Island 3|
July 31, 1992 (Japan)
September, 1992 (NA)
Game Boy (Adventure Island II)
February, 1993 (NA)
February 26, 1993 (Japan)
Adventure Island 3 (高橋名人の冒険島Ⅲ Takahashi Meijin no Bōken Jima Surī?, lit. "Great Takahashi's Adventure Island III") is a side-scrolling platform game published by Hudson Soft that was originally released for the Nintendo Entertainment System in 1992. It is the third game in the Adventure Island released for the NES, following Adventure Island II. A portable version was also released for the Game Boy in 1993 titled Adventure Island II: Aliens in Paradise, which was retitled in the West because the previous Adventure Island game had its number left out from its Game Boy port.
Master Higgins' girlfriend Tina (erroneously called "Jeannie Jungle" in English materials) is kidnapped once again, this time by a mysterious flying saucer. With the help of his prehistoric pals, Higgins must once again travel through eight different islands and go after the aliens keeping Tina hostage.
The rules of the game are not very different from those of the previous game, Adventure Island II. This time, Higgins can now crouch, an ability he did not have in the previous NES games. However, he loses the ability to backtrack during a stage. Unlike the previous game, the boss does not move to a different stage when the player loses a life.
The inventory system from the second NES game is still present, but this time he has eight items to choose from instead of just five. Higgins now has a fifth dinosaur friend who can help him out: a triceratops (summoned by a star card) that can defeat enemies with his rolling attack. The other new items include a boomerang weapon that can be used as an alternative from Higgins' traditional stone axe weapon, and a crystal that provides Higgins with temporary invincibility when he begins a stage.
There are now different variety hidden rooms as well, such as a treasure rooms where Higgins can choose a new power-up, a surfing bonus round, a room containing a crystal (with an option to continue the level or skip it), and a room with the option of skipping a boss (which will also skip the stage) or not.
The Game Boy version features a password system, as well as an interactive overall map that allows the player to revisit previously completed stages to find new paths.
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