Adventures in Middle-earth

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Adventures in Middle-Earth
Adventures in Middle-earth, player's guide.png
Cover of the Player's Guide
Designer(s) Dominic McDowall, Jon Hodgson, Francesco Nepitello, Marco Maggi
Publisher(s) Cubicle 7
Publication date 2016
Genre(s) Fantasy
System(s) D&D 5e

Adventures in Middle-Earth is a tabletop role-playing game published by Cubicle 7. It is set in J. R. R. Tolkien's Middle-earth, in the time between The Hobbit and The Lord of the Rings. It is a redesigned version of The One Ring Roleplaying Game that is compatible with the Fifth edition rules of D&D, via the OGL. It was released in 2016,[1] and won the Origins Award for Best RPG in 2018.[2][3]

Game mechanics and theme[edit]

Adventures in Middle-Earth attempts to adapt the Fifth edition rules of Dungeons & Dragons to the themes of Tolkien's Middle-Earth.[4][5] This is accomplished by altering several core mechanics of the 5th Edition rules.

  • Player classes no longer have access to spells. Class and ability names have been changed to fit the setting. Classes include:
    • Scholar - a new class to represent lore or healing based professions
    • Slayer (replacing Barbarian)
    • Treasure Hunter (replacing Rogue)
    • Wanderer (replacing Ranger)
    • Warden (replacing Bard)
    • Warrior (replacing Fighter)
  • Spells and magic have been stripped from the rules. Spells are now emulated by class abilities or virtues.
  • Races have been replaced by cultures. Races (such as men) now exist under multiple different cultures, each culture receiving different mechanical benefits.
  • Feats have been replaced by Virtues.
  • Alignment has been removed. Rules for corruption are used for character moral guidelines. Each class has a shadow-weakness that triggers when too much corruption is acquired.
  • Journey rules have been created to add rules for planning a trip, traveling, and arriving at a destination. Hex-grid maps are required for game play.
  • Audience rules have been created to add more mechanics and character options for social interactions.
  • Skills have been expanded, adding Riddle, Traditions, Lore (replaces Arcana), and Shadow-Lore
  • Fellowship Phase has been created to handle long periods of character downtime, in which characters are not actively adventuring together but still furthering their own agendas. Fellowship phase activities might include healing, training, meeting new allies, or researching lore.

Current titles[edit]

  • Player's Guide (November 9, 2016)[1]
  • Loremaster's Guide (May 3, 2017)[6]
  • Wilderland Adventures (August 23, 2017)[7]
  • Rhovanion Region Guide (October 18, 2017)
  • The Road Goes Ever On (Nov 21, 2017)[8]
  • The Mirkwood Campaign (Jan 31, 2018)[9]
  • The Eaves of Mirkwood & Loremaster's Screen (May 10, 2018)[10]

Upcoming releases[edit]

  • Moria (deluxe boxed set)
  • Rivendell Region Guide (currently available in PDF format)
  • Eriador Adventures


External links[edit]