Aero Fighters

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Aero Fighters
Aero Fighters Poster.png
Aero Fighters arcade flyer
Developer(s) Video System
  • EU Phoenix (PlayStation)
  • JP Hamster Corporation (PS2)
  • NA Mc O'River (Arcade, SNES)
Composer(s) Naoki Itamura
Platform(s) Arcade, SNES, PlayStation 2
Release date(s)
Genre(s) Shooter game
Mode(s) Single player, 2 player co-op
Arcade system Main CPU : 68000, Sound CPU : Z80, Sound Chips : YM2610
Display Vertical, Raster, 224 x 320 pixels, 1024 colors

Aero Fighters, known as Sonic Wings (ソニックウィングス Sonikku~uingusu?) in Japan, is a vertical-scrolling shoot 'em up arcade game originally released in 1992 by Video System and ported to the Super Nintendo Entertainment System in 1993. It was the first in the series of Aero Fighters video games.


There are eight stages in this game. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabio or Lepus is chosen, all four rival nation stages become playable. After completing all rival nation stages, there are four more stages-one in a Middle Eastern desert, one against a naval fleet in the Mediterranean Sea, one in Russia, and the final stage in outer space. Player and team-specific endings occur after completing the first loop. After completing the 2nd loop, the ending consists of all pilot pairs giving a speech, with the second pilot in the last pair giving a cheat code.

The SNES version adds hidden boss attack and time attack modes, and two hidden playable fighters, Rabio and Lepus (from Rabio Lepus, known outside of Japan as Rabbit Punch). The Japanese version does not use kanji in text as in the arcade version. In the SNES version, there are two stage loops, and the order of rival nations is fixed. In the second loop, the game's difficulty increased, except in the very hard difficulty, where the second loop is easier.


A player can only chose a fighter from the respective side. In a 2-player game, the player that begins the game determines the available nation of both fighters, until the game ends.

Country Player 1 Player 2
United States Blaster Keaton (F/A-18 Hornet) Keith Bishop (F-14 Tomcat)
Japan Hien (FSX) Mao Mao (F-15 Eagle)
Sweden Kohful The Viking (AJ-37) Tee-Bee 10 (JAS 39 Gripen)
United Kingdom Lord River N. White (Tornado IDS) Villiam Syd Pride (AV-8 Harrier II)
? Rabio (red rabbit) Lepus (green rabbit)


The game was ported to the Super Nintendo Entertainment System in 1993. An emulated version of the game was released in 2005 for the PlayStation 2 only in Japan as part of the Oretachi Geasen Zoku Sono series.


GamePro gave the Super Nintendo version a negative review, saying the weapons are imaginative but the game suffers from slowdown, mediocre graphics, weak sound effects, and "monotonous" music, concluding "Aero Fighters' action won't stay with you - it's a temporary thrill that eventually retreats to the hanger."[1]


See also: Strikers 1945

Aero Fighters spawned two sequels for the Neo-Geo, one for the arcades (with ports to the PlayStation and Sega Saturn) and one in 3-D for the Nintendo 64. Most of the creative team that worked on Aero Fighters created Strikers 1945 and other shmups for Psikyo.


  1. ^ "ProReview: Aero Fighters". GamePro (61) (IDG). August 1994. p. 60. 

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