After Burner II

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After Burner II
After Burner II.jpg
European box art (note erroneous use of F-15)
Developer(s)Sega AM2
Designer(s)Yu Suzuki
Programmer(s)Satoshi Mifune
Composer(s)Hiroshi Kawaguchi (Arcade)
Noriyuki Iwadare (Genesis)
Naoki Kodaka (Famicom)
Platform(s)Arcade, Amiga, Atari ST, MS-DOS, Famicom, Sharp X68000, Video Challenger, Mega Drive/Genesis, PC Engine, Saturn
Genre(s)Combat flight simulator
CabinetStandard upright, hydraulic cockpit
Arcade systemSega X Board

After Burner II is an arcade-style flight game released by Sega in October 1987.[1] It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down version which moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking.


Arcade version screenshot.

After Burner II has been translated and ported to numerous home systems: PC Engine, Sharp X68000, Genesis, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64, and Sega Saturn.

The game was rebuilt with stereoscopic 3D feature as one of 3D Classics for Nintendo 3DS.


Mega placed the Genesis/Mega Drive version at number 38 in their Top Mega Drive Games of All Time.[2] MegaTech magazine praised the smooth and fast gameplay, as well as the sound.

Review scores
IGN5/10 (Mobile Phone)[3]
Compute's Guide19/25[5]


In Japan, After Burner II was released on the PlayStation 2 as part of the Sega Ages classic series.

M2 ported After Burner II in Sega's 3D Classics series to the Nintendo 3DS eShop in Japan on 2013 and worldwide in 2015. This version is faithful to the original arcade game with additions, including Touch Controls and screen layouts that resemble the Upright as well as the Commander and Deluxe cabinets. An unlockable new Special mode was also added, which used a time-slowing "Burst" system similar to After Burner Climax, and featured a different story and altered stages. This mode has no stage select or continues, and instead depends on frequent acquisition of extra lives over the course of the game in order to complete it.[6]


  1. ^ "After Burner II". The International Arcade Museum. Retrieved 1 Nov 2013.
  2. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  3. ^ After Burner II - IGN
  4. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  5. ^ Compute's Guide to Sega, Steven A Schwartz, 1990, ISBN 0-87455-238-9, p5
  6. ^ Sega 3D Classics After Burner II page (Japan) Archived 2015-02-11 at the Wayback Machine

External links[edit]