After Burner II

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After Burner II
After Burner II.jpg
European boxart (note erroneous use of F-15)
Developer(s)Sega AM2
Designer(s)Yu Suzuki
Programmer(s)Satoshi Mifune
Composer(s)Hiroshi Kawaguchi
Noriyuki Iwadare (Genesis)
Platform(s)Arcade, Amiga, Atari ST, MS-DOS, Famicom, Sharp X68000, Mega Drive/Genesis, PC Engine, Sega Saturn, PlayStation 2
Genre(s)Shoot 'em up
CabinetStandard upright, sit-down hydraulic cockpit
Arcade systemSega X Board

After Burner II is an arcade-style flight game released by Sega in 1987.[1] It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. After Burner II came both a standard arcade cabinet and a servo actuated, sit-down version which and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking.

Translations and ports[edit]

Review scores
IGN5/10 (Mobile Phone)[2]
Compute's Guide19/25[4]

After Burner II has been translated and ported to numerous home computers, consoles and mobile phones; including versions for the PC Engine, Sharp X68000, Sega Genesis, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64 and Sega Saturn. In Japan, it was released on the PlayStation 2 as part of the Sega Ages classic series. Mega placed the Genesis/Mega Drive version at number 38 in their Top Mega Drive Games of All Time.[5] MegaTech magazine praised the smooth and fast gameplay, as well as the sound.

M2 ported After Burner II in Sega's 3D Classics series to the Nintendo 3DS eShop in Japan on 2013 and worldwide in 2015. This version is faithful to the original arcade game with additions, including Touch Controls and screen layouts that resemble the Upright as well as the Commander and Deluxe cabinets. An unlockable new Special mode was also added, which used a time-slowing "Burst" system similar to After Burner Climax, and featured a different story and altered stages. This mode has no stage select or continues, and instead depends on frequent acquisition of extra lives over the course of the game in order to complete it.[6]


  1. ^ "After Burner II". The International Arcade Museum. Retrieved 1 Nov 2013.
  2. ^ After Burner II - IGN
  3. ^ MegaTech rating, EMAP, issue 5, page 78, May 1992
  4. ^ Compute's Guide to Sega, Steven A Schwartz, 1990, ISBN 0-87455-238-9, p5
  5. ^ Mega magazine issue 1, page 76, Future Publishing, Oct 1992
  6. ^ Sega 3D Classics After Burner II page (Japan) Archived 2015-02-11 at the Wayback Machine.

External links[edit]