Airlock (video game)
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The player runs and jumps through the interior of a crippled submarine with only ten seconds to complete each level.
It received mediocre reviews from critics.
Frank Lovece, writing for Electronic Fun with Computers & Games in 1982, disliked that "there's little to the game once you've passed the first level." He pointed out that because the remaining time carries over to subsequent levels, the game gets easier as you progress.
In a review long after the game's release, Keita Iida concluded: "Graphics are drab in typical Data Age fashion, and sounds consist of nothing more than blips and beeps. On the other hand, it's one of the better efforts by one of the first casualties of the classic videogame era... although that's not saying much."
- Iida, Keita. "AGH Atari 2600 Review: AIRLOCK". AtariHQ.
- Lovece, Frank (December 1982). "Airlock". Electronic Fun with Computers & Games. 1 (2).
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