Akira (video game)

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Akira
Akira famicom box.jpg
Family Computer cover art of Akira
Developer(s) Taito Corporation[1]
Platform(s) Family Computer
Release
  • JP: December 24, 1988[1]
Genre(s) Adventure, visual novel
Mode(s) Single-player

Akira (アキラ) is a visual novel adventure game based on Akira, the 1988 animated film version of Katsuhiro Otomo's manga, Akira. It was released in 1988 by Taito for the Nintendo Famicom console exclusively in Japan. The player takes the role of Kaneda, who begins the game when his motorcycle gang is taken into police custody after the abduction of their friend Tetsuo by the military.

Gameplay[edit]

Progress in the game is made by selecting actions from a list. The current location is depicted in a static image, often redrawn from the movie. Progress can be recorded with the help of passwords.

Reception[edit]

Akira was given a poor total score of 17 out of 40 from the panel of four reviewers of Famicom Tsūshin magazine.[2]

Other Akira video games[edit]

To date, there have been three games based on Akira. This Family Computer entry was the first, followed by a British made action game in 1994 for the Amiga CD32. The most recent game was released in 2002 by Bandai for the PlayStation 2, called Akira Psycho Ball. It takes the form of a pinball simulation.

Another Akira game was being developed for the Super Nintendo Entertainment System, Sega Genesis, Game Gear, Game Boy, and Sega CD by THQ, but it was postponed[3] and ultimately cancelled, though the creators themselves have denied this.[4] Recently, four prototypes of the video game have been found by video game historian Patrick Scott Patterson, who is "in the business of hunting down retro video games in order to salvage them for posterity".[5][6][7]

See also[edit]

References[edit]

  1. ^ a b "Release information". GameFAQs. Retrieved 7 July 2010. 
  2. ^ "Cross Review". Famicom Tsūshin (in Japanese). Enterbrain, Tokuma (65): 19. 6 January 1989. 
  3. ^ "Cart Queries". GamePro. IDG (82): 13. July 1995. 
  4. ^ Szczepaniak, John (18 September 2012). "Interview with Jim Gregory - Akira for the SNES". Hardcore Gaming 101. Retrieved 16 October 2016. I think it worth reminding you that game development is a lot tougher and convoluted than many people realise. There are many factors that need to work out well before a game sees the light of day. I would estimate that less than 70% of games started get finished and something like 25% of completed games are never released. I could tell you stories of superb top class games that were focus group tested, fully completed and never released because the kids did not like them or the publisher had another game like that!...It was not so much cancelled or scrapped as it fell into neglect. Larry transferred rights to THQ and we couldn't get clear agreement on the game elements with the project manager. They didn't understand the limitations of the SNES. The project was then victim to a number of disasters including the lead programmer leaving, and other work being more pressing. 
  5. ^ Polanco, Tony (13 October 2016). "Four Copies of Unreleased Akira Game Discovered". Geek. Retrieved 16 October 2016. 
  6. ^ Bayle, Alfred (17 October 2016). "Unreleased Akira game discovered". Philippine Daily Inquirer. Retrieved 17 October 2016. 
  7. ^ Patterson, Patrick Scott. "Akira Game Boy prototypes found w/ other Nintendo discoveries". YouTube. 

External links[edit]