Albion (video game)

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Albion
Albion cover.jpg
Cover art
Developer(s) Blue Byte Software
Publisher(s) Blue Byte Software
Distributor(s) Trend Redaktions
Platform(s) DOS
Amiga (Cancelled) [1]
Release date(s)
  • NA August 31, 1996
Genre(s) Role-playing game
Mode(s) Single-player

Albion is a single player role-playing video game developed and published by Blue Byte Software for DOS in 1995. It was originally released in German, then translated to English for international release. The game features a science fiction setting that incorporates traditional fantasy elements, such as magic. The game was intended to be developed on the Amiga computer, but plans for DOS developed were done as Commodore had become bankrupt.

Plot[edit]

In the year 2230, the gigantic, interstellar space ship Toronto emerges from hyperspace at the edge of a distant planetary system.[2] The ship's owners, the multinational DDT corporation, believe that there are rich deposits of raw materials on one of the planets in the system, and the Toronto is to mine the whole planet's resources at once. The player is cast in the role of Tom Driscoll, the pilot of the exploration shuttle sent to verify the status of the planet. His shuttle malfunctions, forcing him to make a crash landing. Tom discovers that the data that described the planet as a desert world was false. Albion is a world teeming with life, secrets, surprises, and magic. It is inhabited by the sentient, tall and slender, feline-like humanoids called Iskai and the many divisions of Celtic humans that traveled magically to the planet in their era. It is up to Driscoll to alert the crew of the Toronto to the true situation to save Albion and its inhabitants.

Gameplay[edit]

Albion is a role-playing video game and features a number of gameplay elements typical of that genre. The player controls a party of up to six characters, each with their own skills and abilities. With these characters they may explore the game world, fight enemies, and engage in conversation or trade. Characters earn experience points by defeating enemies or by solving certain puzzles. When a character has sufficient experience points they will advance in level, increasing their maximum life and spell points. They will also receive training points which can be expended at a trainer to permanently increase one or more of their skills.

Albion uses a hybrid 2D/3D graphical system to depict its environments. Most interior locations are shown using a 2D overhead view, centered on the player's party. Movement is possible using either the keyboard or the mouse and the mouse is used to examine or manipulate objects within the reach of the party leader. A similar view is used when exploring the larger world outside the cities, but with objects and characters shown on a much smaller scale. Upon entering most dungeons, caves, and the exteriors of larger cities the game switches to a real-time first-person 3D view. As in the 2D view, players may use the mouse or keyboard to move around and the mouse is used to select objects to interact with. A 2D automap is available to assist navigation in these areas.

Combat occurs when the party runs into one or more enemies. The combat system is turn-based and takes place on a five-by-six grid similar to a chess board, with the player's characters arranged at the bottom and their enemies at the top. At the start of each turn, the player selects an action for each character to perform: Attack, Move, Use magic, Use Item, or Flee. The order in which party members and enemies execute their actions depends on their relative speeds and is an important tactical consideration. Since attacks are targeted at a grid square rather than the character or enemy in it, attacks will miss if their intended target moves before they are made, even if that target is still within reach. The movement of the player's characters is limited to the bottom two rows, but there is also an 'Advance Party' option which moves all enemies one row towards the party.

Legacy[edit]

Albion will work on later Windows operating systems, like Windows XP, but tends to be extremely cranky, and will run slowly. Using the alternative DOS extender DOS/32A[3] might improve the performance as using a DOS emulator like DOSBox.[4]

2011 a port ARM architecture and the Pandora handheld created by fans via static recompilation from the original x86 binary executable.[5][6] The community still updates this recompiled version and released also a Windows and Linux build in 2015.[7]

On July 29, 2015, after years of non-availability, Albion was re-released on the digital distributor gog.com.[8]

References[edit]

  1. ^ "Why we called our game Albion". Retrieved January 31, 2016. 
  2. ^ "Albion". BlueByte.com. Archived from the original on 2001-02-10. Retrieved 2010-11-17. 
  3. ^ DOS/32A
  4. ^ Moofed (2009). "DOSBox 0.73 supports Albion". dosbox.com. Archived from the original on 2011-01-25. Retrieved 2011-01-21. 
  5. ^ M-HT (2011-11-06). "Albion". openpandora.org. Retrieved 2014-04-03. 
  6. ^ M-HT (2011-06-11). "Albion". repo.openpandora.org. Retrieved 2014-04-02. This is a port of the game's executable for Pandora (using static recompilation/binary translation). 
  7. ^ M-HT (2015-03-16). "Albion". boards.openpandora.org. Retrieved 2015-04-24. Here is a version for Windows, in case anyone is interested. Unpack it into the directory where Albion is installed - read the Readme for more information (use Albion.cmd to run the game). 
  8. ^ Exklusive bei GOG: Ab heute stehen neue Ubisoft-Klassiker bereit on Winfuture.com (John Woll, 29.07.2015)

External links[edit]