Alien Breed 3D
This article needs additional citations for verification. (October 2017) (Learn how and when to remove this template message)
|Alien Breed 3D|
|Platform(s)||Amiga 1200/4000, Amiga CD32|
Alien Breed 3D is the fourth game in Team17's Alien Breed franchise, a series of science-fiction-themed shooters largely inspired by the Alien films. It was published in 1995 by Ocean Software, and it is the first first-person shooter in the series. It is the first game that Team17 did not self-publish.
Team17 made the source code for Alien Breed 3D freely available in March 1997. They released the source code to the sequel, Alien Breed 3D II: The Killing Grounds, on the cover CD of Amiga Format magazine issue 95, and although not mentioned in the accompanying magazine, the source code to Alien Breed 3D was also included on the CD. Following that the game community released fixes in form of fan patches.
This section is empty. You can help by adding to it. (May 2018)
- Alien Breed 3D Archived 2016-06-10 at the Wayback Machine. by john girvin "In March 1997, Team17 released the source code to AB3D’s sequel, “Alien Breed 3D II: The Killing Grounds” (known as TKG), on the cover CD of Amiga Format issue 95. It was megabytes of undocumented, disorganised, messy assembly language. Andy Clitheroe, the lone programmer of both games, must have been some kind of genius, I think. The official release was of the TKG source code. However, when poking around the CD I found the original (and equally messy) AB3D source too." (2009)
- PeterGordon.org.uk ReadMe for PatchAB3D
- Amiga Power magazine issue 64, Future Publishing, August 1996
|This first-person shooter video game article is a stub. You can help Wikipedia by expanding it.|