Alien Breed 3D
|Alien Breed 3D|
Alien Breed 3D (sometimes AB3D) is the fourth game in Team17's Alien Breed franchise, a series of science-fiction-themed shooters largely inspired by the Alien films. It was published in 1995 by Ocean Software, and it is the first 3D game in the series. This is also notable for being the first game that Team17 did not self-publish.
Team17 made the source code for AB3D freely available in March 1997. They released the source code to AB3D's sequel, Alien Breed 3D II: The Killing Grounds, on the cover CD of Amiga Format magazine issue 95, and although not mentioned in the accompanying magazine, the source code to AB3D was also included on the CD.
The surging popularity of FPS games, such as Doom, and the appearance of other Doom clones for the Amiga, such as Gloom, resulted in Team17 developing AB3D. Team17's aim was to not only meet but exceed the capabilities of Doom's engine. AB3D is capable of maps of varying depths with platforms and floors above others, something the Doom engine was not capable of. The graphics, although rendered at 2x2 pixel depth in small window, were considered excellent for the Amiga 1200/Amiga CD32.
The game also gives the player a sense of freshness with regards to the series. None of the characters or locations from previous Alien Breed games make appearances, and there are also more varieties of aliens in this game. AB3D can be considered a reboot of the franchise.
- Amiga Power magazine issue 64, Future Publishing, August 1996
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