Alien Trilogy

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Not to be confused with Alien (franchise).
Alien Trilogy
Alien Trilogy.jpg
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Distributor(s) Fox Interactive
Series Alien
Platform(s) PlayStation, Sega Saturn, MS-DOS
Release date(s) PlayStation
  • NA February 1996
  • EU March 1996
  • JP 31 May 1996
Sega Saturn
  • NA 31 July 1996
  • JP 30 August 1996
  • EU 1996
  • NA 30 November 1996
  • EU 1996
Genre(s) First-person shooter
Mode(s) Single-player

Alien Trilogy is a first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment for the PlayStation, Sega Saturn and MS-DOS platforms in 1996. The game is based on the first three movies in the Alien film series.


Alien Trilogy takes many elements from Alien film series, such as face huggers, chest bursters, dog aliens, adult aliens, and Queen aliens. The video game consists of 30 levels and 3 Queen alien bosses. It features several weapons, including the pulse rifle from Aliens, and other equipment, such as a shoulder lamp, which can be used by the player. The console versions only have a single player campaign whereas the DOS version also features deathmatch network multiplayer.


In the role of Lieutenant Ellen Ripley, the player experiences a story loosely derived from the first three films of the Alien franchise.

Aside from occasional CGI cut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the then-trilogy rather than through the specific plots of the films themselves.

The game begins in essentially the same manner as Aliens, as Ripley—here a marine herself—travels to LV426 to restore contact with the colony there.

The other marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.


In early 1994, Acclaim announced that Alien Trilogy would be the first game to use the 3D motion capture technology created by their engineering team Advanced Technologies Group.[1] The aliens' movements were created using this technology.[2]


Aggregate scores
Aggregator Score
GameRankings (PS) 77.50%[3]
(SAT) 77.00%[4]
(PC) 43.00%[5]
Review scores
Publication Score
Game Revolution B+[6]
IGN 8/10[7]

Alien Trilogy received generally positive reviews from critics. Aggregating review website GameRankings gave the PlayStation version 77.50% based on 5 reviews,[3] the Sega Saturn version 77.00% based on 1 review,[4] and the PC version 43.00% based on 3 reviews.[5] IGN gave the game an 8/10, criticizing the Doom-like shooting mechanics, occasionally confusing level layout and lack of narrative direction.[7] Irwin Fletcher of Game Revolution praised the high production values, commenting that "Alien Trilogy is nothing revolutionary, but it's a damn good shooter."[6] The PlayStation version was a bestseller in the UK.[8]


  1. ^ "Dueling With Aliens". GamePro (57) (IDG). April 1994. p. 19. 
  2. ^ "Hooray for Hollywood! Acclaim Studios". GamePro (IDG) (82): 28–29. July 1995. 
  3. ^ a b "Alien Trilogy for PlayStation". GameRankings. Retrieved 8 March 2013. 
  4. ^ a b "Alien Trilogy for Saturn". GameRankings. Retrieved 8 March 2013. 
  5. ^ a b "Alien Trilogy for PC". GameRankings. Retrieved 8 March 2013. 
  6. ^ a b Fletcher, Irwin. "Alien Trilogy Review". Game Revolution. Retrieved 8 March 2013. 
  7. ^ a b "Alien Trilogy". IGN. Retrieved 8 March 2013. 
  8. ^ Gallup UK Playstation sales chart, June 1996, published in Official UK PlayStation Magazine issue 7