The Walking Dead: Season Two

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This article is about the video game. For the second season of the television series, see The Walking Dead (season 2).
The Walking Dead: Season Two
The walking dead video game season two promo.jpg
Developer(s) Telltale Games
Publisher(s) Telltale Games
Distributor(s) Skybound Entertainment
Director(s) Dennis Lenart
Eric Parsons
Graham Ross
Jason Latino
Sean Ainsworth
Producer(s) Sara Guinness
Kirsten Kennedy
Designer(s) Mark Darin
Sean Ainsworth
Stephen McManus
Harrison G. Pink
Writer(s) Nick Breckon[1]
Andrew Grant
Pierre Shorette
JT Perry
Eric Stirpe
Composer(s) Jared Emerson-Johnson
Series The Walking Dead
Engine Telltale Tool
Platform(s) Microsoft Windows, OS X, PlayStation 3, Xbox 360, iOS, PlayStation Vita, PlayStation 4, Xbox One, Ouya, Android
Release date(s)
Genre(s) Graphic adventure
Interactive movie
Mode(s) Single-player

The Walking Dead: Season Two is an episodic interactive drama graphic adventure based on Robert Kirkman's The Walking Dead comic book series developed by Telltale Games. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014, and a retail collector's disc edition planned at the conclusion of the season.[14][15][16] The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season.[17] Clementine, who was the player's companion during the first season, is the player-character in Season Two.[18]

In June 2015, Telltale announced that three additional downloadable episodes are in development, titled "Michonne". They will mostly focus on the titular comic character's untold story on what took Michonne away from Rick, Ezekiel, and the rest of her trusted group and what brought her back.[19] Skybound has announced that a third season, a full sequel to Season Two, is being developed.[20]

Gameplay[edit]

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

The player's choices and actions will impact story elements in later episodes; for example, a character that the player does not choose to be saved will not appear in later scenes. Season Two also incorporates the player's choices from the first season and the DLC 400 Days, via the saved game file from these games, to influence the story and events in these episodes.

Synopsis[edit]

Setting[edit]

The Walking Dead: Season Two follows on the first game, and coincides with events of the comic, in which a zombie apocalypse has occurred, turning humans that are bitten or die into zombies, or "walkers"; the only way to stop this conversion is to damage the brain. The game is mostly set more than a year following its predecessor. While the game starts in Georgia, the setting moves to more northern locales as the survivors head towards Michigan, believing there is a large survivor camp there.

The second season follows Clementine (Melissa Hutchison), a young girl who has been able to survive the walkers thanks to the help of Lee Everett (Dave Fennoy). At the start of the apocalypse, Lee helps to protect Clementine and offers to help her find her parents who had gone to Savannah; they join several survivors in their journey. When Clementine is captured, a bitten Lee rescues her, but both realize her parents have become walkers. She is forced to choose between shooting him or leaving him to reanimate, before venturing off on her own.

The second season features several new characters, as well as others returning from the first season. Clementine initially accompanies Omid (Owen Thomas) and Christa (Mara Junot), a couple who are the last known survivors of Clementine's previous group. She then encounters a cabin that shelters several survivors: Luke (Scott Porter), a survivalist who quickly befriends Clementine; Luke's friend Nick (Brian Bremer), and his uncle Pete (Brian Sommer), a hunter; doctor Carlos (Kid Beyond), who is protective over his teenage daughter Sarah (Louisa Mackintosh); and Alvin (Dorian Lockett) and his wife Rebecca (Shay Moore), who are expecting a child. The cabin group has fled from William Carver (Michael Madsen) a charismatic yet dictatorial leader. They later encounter another batch of survivors, consisting of Kenny (Gavin Hammon), Clementine's friend who was believed to be killed by walkers; Sarita (Julia Farmer), Kenny's new girlfriend; and partners Walter (Kiff VandenHeuvel) and Matthew (Wylie Herman). Both factions encounter Carver and his men, whose community includes Bonnie (Erin Yvette) and other survivors that were previously introduced in the 400 Days add-on content from the first season; Jane (Christine Lakin), a loner who had lost her sister to walkers; and Mike (Dan White), a cranky yet humorous survivor. The latter part of the season introduces Arvo (Michael Ark), a young Russian man with a leg brace that speaks in broken English, later shown to be part of a larger group of other Russian survivors.

Plot[edit]

Certain decisions made by the player during both this game and the preceding Season One and its add-on "400 Days" alter specific details. Therefore, this is only a broad overview of the plot.

Several months after the events of Season One, Clementine has regrouped with Omid and Christa, who is now visibly pregnant. However, during a brief rest stop, Omid is killed by a scavenger who attempts to rob Clementine, after which the story flashes forward sixteen months to find Christa has lost her child and Clementine's relationship with her has become strained when they are separated by a band of scavengers.

Clementine wanders towards a cottage where another group of survivors have taken shelter. The group is led by Luke and includes Alvin and Rebecca who is visibly pregnant. Clementine learns that this group is trying to flee from William Carver who believes that Rebecca is carrying his child. Clementine encounters Carver when he arrives at the cottage while the others are out scavenging for supplies, looking for the group. On hearing of his visit, Luke and the others agree to abandon the cabin.

Some days later, they come to a ski lodge that is readily defensible from walkers. Another group already has taken the lodge for shelter, but Clementine is elated to find Kenny there, having believed him killed in Savannah. Clementine observes that Kenny has changed; though having grown close to a older woman Sarita, his bitter attitude wears on the interaction of the two groups. In the midst of a walker attack, both groups are saved by the timely arrival of a third group, but they are shocked to find it is Carver. Carver and his men capture the remains of both groups and takes him to his camp, a mall that they have fortified.

At the mall, Clementine finds Carver runs the camp with a heavy hand, and regularly uses violence to coerce cooperation. After a failed escape attempt, Carver beats up Kenny and permanently damaging of of his eyes. Carver's methods leads to others joining Clementine and the combined group to find a way out of the mall; this includes Jane, a tough but quiet woman that has been held prisoner for resisting. Luke, who managed to have escape capture from the ski lodge, warns the group of a massive walker horde approaching. Clementine helps to engineer their escape, finding that Carver has killed Alvin along the way. Carver catches them before they escape, but he is in turn captured, and Kenny and Rebecca stay behind to kill him while the others cover themselves in walker guts to work through the horde undetected.

During their escape, Sarita is bitten by a walker, and they are forced to euthanize her, sending Kenny into hysterics. The survivors regroup at a nearby Civil War memorial site, with Kenny becoming severely depressed. Rebecca finds herself experiencing labor pains, and Clementine works Kenny out of his state to help prepare to deliver her child. As they take shelter for a night, Jane gets close to Nick while he is on watch, and they are soon overrun by walkers. They fight them off as Rebecca gives birth to a healthy boy. With winter coming in, the survivors agree to leave the memorial site, with Jane leaving on her own.

As they head north towards Wellington, where they have heard there is a large safe camp, they encounter Avro, a teenaged Russian, and find themselves at the center of an ambush with other Russian men. As the group hold their weapons at each other, Clementine finds Rebecca has succumbed to injuries from childbirth and now is becoming reanimated as a walker. She is forced to shoot her to protect her child, causing the groups to fire upon each other. The timely arrival of Jane ends the gunfight, with only Avro left alive from the opposing group. Avro pleads for his life and asserts there is shelter and food nearby.

Avro directs them to an unfinished home that lies across a frozen lake. As the survivors make their way across it, walkers start crossing behind them, causing the ice to break, and Luke falls through and drowns. Safely at the house, Kenny threatens to beat up Avro for putting them in jeopardy, and Jane pulls Clementine aside to warn her about Kenny's attitude. They find a truck outside which they are able to fix up and plan to use to drive out the next morning, but Clementine catches Avro and other survivors attempting to flee without her, Rebecca's child (which they have named Alvin Jr. or AJ), Kenny, or Jane. Avro accidentally shoots Clementine in his panic, which causes her to pass out during which she has a memory of Lee from their time of traveling towards Savannah.

When Clementine recovers, she finds herself in the truck with Jane, Kenny, and AJ as they are heading north, the others having run off. When the road becomes blocked, Kenny gets out to look for a way around, and Jane tries to convince Clementine to abandon Kenny and come with her. A walker horde overwhelms them, and Clementine is split up from Jane and AJ where she finds shelter at a nearby rest stop where Kenny is searching. They are soon joined by Jane with no apparent sign of AJ. Kenny fears the worst and starts to attack Jane, but she fights back. Soon, Kenny has Jane in his grasp ready to kill her with a knife.

At this point, the story diverges based on the player's decisions. The player can save Jane by shooting Kenny only to learn she intentionally hid AJ in a nearby car to prove how dangerous Kenny was. Thereafter, the player can forgive Jane and return with her to Carver's abandoned camp and choose whether or not to take in a family of three. Alternatively, the player can let Kenny kill Jane, after which they find AJ hidden in the car and continue on to Wellington where overpopulation forces the player to choose whether to enter Wellington with AJ or remain with Kenny. Regardless of who is killed, the player also has the option to abandon the survivor and set off alone with AJ, passing through a herd of walkers disguised in gore.

Episodes[edit]

The game is separated into five episodes, similar to the first season.

Chapter Episode Release Date
Episode 1 – "All That Remains" December 17, 2013[2]
Notes:
  • With the loss of Lee Everett and almost everyone else she could call a friend bearing down on her mind, Clementine continues to make the best of a life that gives new meaning to pain. With only memories and a pack on her back, what will Clementine find next?
Episode 2 – "A House Divided" March 4, 2014[7]
Notes:
  • After gaining new friends (and enemies), Clementine has found her way into the lives of more survivors. Now, she fights for her life against an army of the dead with one wounded companion. How will she beat this new threat?
Episode 3 – "In Harm's Way" May 13, 2014[10]
Notes:
  • After reuniting with her old friend Kenny, Clementine is now prisoner to a man with the intention of preparing mankind's next generation for survival, through any means necessary. Can she and her friends escape?
Episode 4 – "Amid the Ruins" July 22, 2014[12]
Notes:
  • With the group scattered amidst a swarm of monsters sent from hell, Clementine's only goal is finding her friends and keeping them safe. Now, armed with only a hatchet, can she gather all of her friends before trouble finds them?
Episode 5 – "No Going Back" August 26, 2014[21]
Notes:
  • The birth of Rebecca's son and subsequent death of the baby's mother has started a new battle for survival which promises to not end quietly. Through the harshest weather she has seen thus far, can Clementine protect the group's newest member and keep everyone she cares about alive?

Supplemental episodes[edit]

Similar to the first season, three additional episodes, titled "Michonne", will be released in late 2015 as downloadable content. It focuses on the comic/television character Michonne and her untold journey during the time between issues #126 and #139 and players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group and what brought her back.[19]

Development[edit]

When Telltale Games acquired the right to make video games based on The Walking Dead comics, they signed a contract for a "multi-year, multi-platform, multi-title" license.[22] This license went into effect after the success of the first season of The Walking Dead, when Telltale commissioned a second series of games based on the franchise.[23] The first season was considered highly successful, helping to revitalize the adventure game genre which had been in decline since the mid-1990s,[24][25] with Telltale being recognized as one of the top development studios in 2012.[26]

During an interview on IGN's Up at Noon, writer Gary Whitta teased more The Walking Dead from Telltale sooner than later. "You won't have to wait for season two to play more Walking Dead", he claimed. "I can tell you what you already know, which is season two is coming. There's not much to say because it really is very early... it's a way off", said Whitta. "But, knowing that it's a way off, and knowing that people are hungry for more Walking Dead there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two". Whitta continued to tease that something is in the works right now "that will make the wait for season two slightly less agonizing".[27] This was revealed at the 2013 Electronic Entertainment Expo in June 2013 to be an additional episode called The Walking Dead: 400 Days that is available as downloadable content for the first season. It introduces five new characters that journalists expect to carry into Season Two. 400 Days will use data about the player's decisions in season one, and decisions made in 400 Days will carry into Season Two.[28]

Writing for Season Two was done to contrast the work they had completed in the first season. At the start of the writing cycle for the second season, they had debated who their primary character would be including introducing new group of survivors that they could use to flesh out the backstories of characters from the first season, or with a new "protector" for Clementine.[29] They eventually agreed to use Clementine as the main character as they felt her story needed to be continued.[29] By changing the player's perspective from that of Lee to Clementine, they wanted to create a "different sort of agency" that the player will experience. Instead of the player, as Lee, looking to help Clementine and others, the player as Clementine would now have to determine who to trust to help her. They also emphasize this new perspective by using several camera angles from a low perspective, to emphasize that Clementine is a child compared to others she meets.[30] The developers also recognized that they needed to avoid making Clementine feel like a "carbon copy" of the character from the first season and instead something crafted by the player's decisions. To resolve this they created the first scenario of the game that would separate her from the familiar characters and to make it feel a result of the player's actions, so that the player would directly connect with Clementine's situation.[31] The concept they kept in mind to write for Season Two was "[Clementine is] eleven years old and the world doesn't care."[29]

As with the previous season, Telltale plans to release Season Two for Microsoft Windows and OS X computers, on PlayStation 3, Xbox 360, PlayStation Vita, and on iOS devices.[32] Telltale is currently working to bring the first season and its DLC to the Ouya console, and is planning on releasing the second season for Ouya as well.[33] Releases for the PlayStation 4 and Xbox One consoles were announced in May 2014 with release at a later date, along with retail versions of the game for PlayStation 3 and Xbox 360 consoles.[34]

The season was formally announced in late October 2013. The announcement showcased Clementine as the playable character for the game, set sometime after the events of the first series. Telltale's CEO Dan Conners stated that this will put "players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted".[35] The first episode was released in the fourth quarter of 2013, with subsequent episodes released four to six weeks apart. A collector's disc was announced to purchase at the end of the season, with those who pre-order the game (from the Telltale Games Store) receiving it for just the shipping and handling cost.[35]

Reception[edit]

Aggregate review scores
Game GameRankings Metacritic
Episode 1 – All That Remains (PS3) 81.29%[36]
(PC) 78.76%[37]
(X360) 77.50%[38]
(PS3) 82[39]
(X360) 80[40]
(PC) 78[41]
Episode 2 – A House Divided (PS3) 87.29%[42]
(PC) 81.39%[43]
(X360) 79.44%[44]
(PS3) 82[45]
(PC) 81[46]
(X360) 80[47]
Episode 3 – In Harm's Way (PS3) 82.43%[48]
(X360) 82.25%[49]
(PC) 82.22%[50]
(X360) 82[51]
(PC) 81[52]
(PS3) 80[53]
Episode 4 – Amid the Ruins (PS3) 79.22%[54]
(PC) 78.58%[55]
(X360) 72.00%[56]
(PS3) 78[57]
(PC) 78[58]
(X360) 71[59]
Episode 5 – No Going Back (PS3) 81.67%[60]
(PC) 79.19%[61]
(X360) 77.00%[62]
(PS3) 87[63]
(X360) 84[64]
(PC) 78[65]

The Walking Dead: Season Two overall received positive reviews from critics; with particular praise going to the atmosphere and protagonist. However, it was heavily criticized due to the short episode lengths, limited interactions with the environment, lack of hubs, absence of a wise adult replacement for Lee, and its failure to create an equal poignant tone compared to Season One.

Episode 1 – All That Remains[edit]

Episode 1 – All That Remains received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.29% and 82/100,[36][39] the PC version 78.76% and 78/100[37][41] and the Xbox 360 version 77.50% and 80/100.[38][40] Matt Liebl from GameZone gave the episode an 8.5/10, stating that it "...is just a taste of what's to come -- a mere setup for the horror that awaits us in the final four episodes."[66]

Episode 2 – A House Divided[edit]

Episode 2 - A House Divided received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 87.29% and 82/100,[42][45] the PC version 81.39% and 81/100[43][46] and the Xbox 360 version 79.44% and 80/100.[44][47] Mitch Dyer from IGN gave the episode a 9.5/10, saying it is one of the best episodes Telltale Games has ever made.[67]

Episode 3 – In Harm's Way[edit]

Episode 3 - In Harm's Way received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 82.43% and 80/100,[48][53] the Xbox 360 version 82.25% and 82/100[49][51] and the PC version 82.22% and 81/100.[50][52]

Episode 4 – Amid the Ruins[edit]

Episode 4 - Amid the Ruins received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 79.22% and 78/100,[54][57] the PC version 78.58% and 78/100[55][58] and the Xbox 360 version 72.00% and 71/100. Many critics praised Clementine's development while most criticisms were focused on some of the characters' cheap deaths and lazy writing compared to the episode's predecessors.[56][59]

Episode 5 – No Going Back[edit]

Episode 5 – No Going Back received positive reviews, higher than its predecessor. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 81.67% and 87/100,[60][63] the PC version 79.19% and 78/100[61][65] and the Xbox 360 version 77.00% and 84/100.[62][64] Mitch Dyer of IGN gave the episode a 9.5/10 saying that the finale is "an impressive and intelligent episode, and among Telltale Games' finest stories."[68]

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External links[edit]