Alphabear

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Alphabear
Alphabear cover.png
Developer(s) Spry Fox, LLC
Platform(s) Android, iOS, macOS, Microsoft Windows
Release
  • Android, iOS
  • 8 July 2015
  • macOS, Windows
  • 23 August 2017

Alphabear is a freemium Scrabble-style word game that was released by independent video game company Spry Fox in July 2015. It draws on creative elements of one of their older releases, the 2010 game Panda Poet.[1]

Gameplay[edit]

The premise of the game is making words from random letters on a grid for points, and scoring as many points as possible. Using tiles unlocks other tiles adjacent to them, however tiles not used for a number of turns decay into unusable stone blocks. Scoring well in levels unlocks progressively more valuable cube-shaped bears and further levels.[2] Playing a round requires the use of a game currency called 'honey', which accrues slowly at a certain rate, limiting the number of games that can be played successively.[3] A payment of US$4.99 unlocks unlimited 'honey'. A player can select up to three bears to help them get more points in a game. The more powerful bears 'nap' for up to several hours after use in a game.[3] These bears can give bonuses for using individual letters or overall score bonuses. The individual puzzles are in regular or timed mode.

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 81/100[4]
Review score
PublicationScore
TouchArcadeiOS: 4/5 stars[5]

Evan Killham of GamesBeat gave the game a score of 85/100, citing many positives but conceding the requirement for the game to be continually connected to the internet a problem.[6]

Alphabear was reviewed by the Australian Council on Children and the Media (ACCM), who found there was no features of concern to young children.[7]

A feature of the game that became a fad on Twitter was capturing screenshots of the bears incorporating words that had been entered by the player in random sentences.[8]

Alphabear received the award for Standout Indie app at the inaugural Google Play Awards in 2016.[9]

References[edit]

  1. ^ Goodwin, Joel (5 August 2015). "How Alphabear Became Unbearable". electrondance: words on PC gaming. Retrieved 25 August 2015. 
  2. ^ Hayward, Andrew (12 August 2015). "Alphabear for iOS rewards big words and big bears alike". Macworld. IDG Consumer & SMB. Retrieved 30 August 2015. 
  3. ^ a b Selinske, Connor (14 July 2015). "Alphabear Review – Why Do Bears Like Spelling Bees?". Indie Game Magazine. Retrieved 31 August 2015. 
  4. ^ "Alphabear: Word Puzzle Game for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 7 September 2018. 
  5. ^ Musgrave, Shaun (14 July 2015). "'AlphaBear' Review – These Bears Could Be Poets". TouchArcade. Retrieved 7 September 2018. 
  6. ^ Killham, Evan (28 July 2015). "Alphabear's fun and charm make it im-paws-ible to put down". GamesBeat. VentureBeat. Retrieved 31 August 2015. 
  7. ^ Australian Council on Children and the Media (ACCM) (13 July 2015). "Alphabear - Spry Fox LLC". App Reviews. Australian Council on Children and the Media. Retrieved 31 August 2015. 
  8. ^ Nakamura, Darren (28 July 2015). "Some of the best Alphabear mad libs out there". Destructoid. Retrieved 30 August 2015. 
  9. ^ Chokkattu, Julian (2016-05-20). "Houzz takes the crown as the Best App at the Google Play Awards". Digital Trends. Retrieved 2016-07-25. 

External links[edit]