Ames room

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A diagram of the true and apparent position of a person in an Ames room, and the shape of that room
A video of a man walking in an Ames room

An Ames room is a distorted room that creates an optical illusion. Likely influenced by the writings of Hermann Helmholtz, it was invented by American scientist Adelbert Ames, Jr. in 1946,[1] and constructed in the following year.

An Ames room is viewed with one eye through a pinhole. Through the pinhole the room appears to be an ordinary rectangular cuboid, with a back wall that is vertical and at right angles to a observer's line of sight, two vertical side walls parallel to each other, and a horizontal floor and ceiling. The true shape of the room, however, is that of a six-sided convex polyhedron: depending on the design of the room, all surfaces can be trapezia so that one corner of the room is farther from an observer than the other. (See overhead view diagram to the right.)

Explanation[edit]

The illusion of an ordinary room is because most information about the true shape of the room does not reach the observer's eye. The geometry of the room is carefully designed, using perspective, so that, from the pinhole, the image projected onto the retina of the observer's eye is the same as that of an ordinary room. Once the observer is prevented from perceiving the real locations of the parts of the room, the illusion that it is an ordinary room occurs.

One key aspect of preventing the observer from perceiving the true shape of the room is the pinhole. It forces the observer to use one eye to look into the room, preventing him or her from getting any information about the real shape the room from stereopsis, which requires two eyes. It also prevents the observer from moving his or her eye to a different vantage point, preventing him or her from getting any information about real shape of the room from motion parallax.

Other sources of information about the true shape of the room are also removed by its designer. For example, by strategic lighting, the true far corner should be just as bright as the true near corner. For another example, the texture of the walls can be made consistent with its illusory geometry (i.e., coarse texture for the real far corner, fine texture for the real near corner).

The illusion is powerful enough to overcome other information about the true locations of objects in the room, such as familiar size. For example, although the observer knows that adults are all about the same size, an adult standing in the true near corner appears to be a giant, while another adult standing in the true far appears to be a dwarf. For another example, although the observer knows that an adult cannot change size, he or she sees an adult who walks back and forth between the true far and true near corners appear to grow and shrink.

Studies have shown that the illusion can be created without using walls and a ceiling;[citation needed] it is sufficient to create an apparent horizon (which in reality will not be horizontal) against an appropriate background, and the eye relies on the apparent relative height of an object above that horizon.

"Anti-gravity" illusion and "magnetic mountains"[edit]

Ames's original design also contained a groove that was positioned such that a ball in it appears to roll uphill, against gravity.[2] Richard Gregory regarded this apparent "anti-gravity" effect as more amazing than the apparent size changes, although today it is often not shown when an Ames room is exhibited.

Gregory speculated that "magnetic hills" (also known as "gravity hills") can be explained by this principle. For a magic mountain in Ayrshire, Scotland (known as the Electric Brae), he found that a row of trees form a background similar to the setting of an Ames room, making the water in a creek appear to flow uphill.[2]

For Gregory, this observation raised particularly interesting questions about how different principles for understanding the world compete in our perception. The "anti-gravity effect" is a much stronger paradox than the "size change" effect, because it seems to negate the law of gravity which is a fundamental feature of the world. In contrast, the apparent size change is not such a strong paradox, because we do have the experience that objects can change size to a certain degree (for example, people and animals can appear to become smaller or larger by crouching or stretching).

Honi phenomenon[edit]

A type of selective perceptual distortion known as the Honi phenomenon causes some married persons to perceive less size distortion of the spouse than a stranger in an Ames room.

The effect was related to the strength of love, liking, and trust of the spouse being viewed. Women who were high positive in this area perceived strangers as being more distorted than their partners. Size judgments by men did not seem to be influenced by the strength of their feeling toward their spouse.[3]

Further study has concluded that the Honi phenomenon does not reliably exist as first thought, but may be explained as sex difference influencing perception, with women interpreting a larger reading as a more meaningful or valuable perception of things than men's.[4]

In media[edit]

The Ames room principle has been used widely in TV and movie productions for special effects when it was necessary to show actors in giant size next to actors in small size. For example, production of The Lord Of The Rings film trilogy used several Ames room sets in Shire sequences to make the heights of the diminutively-sized hobbits correct when standing next to the taller Gandalf.[5]

When used for special effects, the viewers will not see that an Ames room is being used. However, a few times an Ames room has also been shown explicitly.

  • An Ames room is used in the 1965 TV Special My Name Is Barbra. It enabled the star to shrink before singing a little girl medley, and return to normal size to sing adult songs.
  • An Ames room is depicted in the 1971 film adaptation of the Roald Dahl novel Charlie and the Chocolate Factory.
  • The 1960s television series Voyage to the Bottom of the Sea used an Ames room in the episode 'The Enemies' to show, rather than just declare, an attempt to make two characters (one standing on each side of the room) lose their minds.
  • In the game Super Mario 64, the room containing the two paintings that lead to the level Tiny-Huge Island are placed at the end of two opposite hallways similar to an Ames room. When the player is standing at the perceived center of the room, the two hallways appear to have both the same depth and equally sized paintings. As the player approaches them, however, it is revealed that one painting is massive in scale and the other is miniature, respectively.
  • The 2010 HBO film Temple Grandin used an Ames room in the opening title sequence, and later figures in the actual story, where the title character, with high-functioning autism, intuitively devises the illusion in a scale model as a science project.
  • English rock group Squeeze used an Ames room in its 1987 music video "Hourglass".
  • English rock band Status Quo used an Ames room on the front cover of its 1975 studio album On the Level.
  • English rock singer Roger Daltrey used an Ames room in the music video for his 1980 song Free Me.
  • An Ames room was used in the 2004 film Eternal Sunshine of the Spotless Mind to make the character Joel Barish (Jim Carrey) appear to be the size of a young child.

See also[edit]

References[edit]

  1. ^ "Ames Room". psychologie.tu-dresden.de. 2001. Retrieved September 15, 2011.
  2. ^ a b >Gregory, Richard L. (1994). Even odder perceptions. Routledge. ISBN 978-0-415-06106-3.
  3. ^ Dion KL, Dion KK (1976). "The Honi phenomenon revisited: factors underlying the resistance to perceptual distortion of one's partner". Journal of Personality and Social Psychology. 33 (2): 170–7. doi:10.1037/0022-3514.33.2.170. PMID 1271208.
  4. ^ Ong J, Luck WJ, Olson HA (1980). "Reliability, sex difference, and Honi phenomenon in a distorted room". Perceptual & Motor Skills. 51 (3 Pt 1): 956–8. doi:10.2466/pms.1980.51.3.956. PMID 7208243.
  5. ^ http://www.cracked.com/article_19140_8-movie-special-effects-you-wont-believe-arent-cgi.html

External links[edit]