AndEngine

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
AndEngine
Developer(s) Nicolas Gramlich
Written in Java, C++
Operating system Android
Platform Android
Type Game engine
Website Andengine.org

AndEngine is a game development engine for Android written in Java programming language by Nicolas Gramlich.[1] The engine uses OpenGL ES technology to provide accelerated graphics output. It's possible to use Eclipse or Android Studio to ease development.[2]

Architecture[edit]

AndEngine operates with engines which can provide different functionality. For example, FPSLogger engine can log fps. Every engine has Scene which holds sprites and effects such as particle system emitters.

Features list[edit]

AndEngine supports output using custom shaders.[3] Box2D extension provides physics calculations.

References[edit]

  1. ^ "Free Android 2D OpenGL Game Engine". AndEngine.org. Retrieved 2015-04-03. 
  2. ^ "Programmer notes: Settings up AndEngine in Android studio". Javaprogrammernotes.blogspot.com. 2014-05-14. Retrieved 2015-04-03. 
  3. ^ "Programmer notes: Using shaders in AndEngine". Javaprogrammernotes.blogspot.com. 2015-03-27. Retrieved 2015-04-03. 

External links[edit]