|Platform||Android, Chrome OS, iOS (excluding apps), web (excluding apps), Roku (movies only)|
|Type||Digital distribution app store|
Google Play is a digital distribution service, including a digital media store, the Google Play Store (originally the Android Market), operated and developed by Google. It serves as the official app store for the Android operating system, allowing users to browse and download applications developed with the Android SDK and published through Google. Google Play also serves as a digital media store, offering music, magazines, books, movies, and television programs. It previously offered Google hardware devices for purchase until the introduction of a separate online hardware retailer, Google Store, on March 11, 2015.
Applications are available through Google Play either free of charge or at a cost. They can be downloaded directly to an Android or Google TV device through the Play Store mobile app, or by deploying the application to a device from the Google Play website. Applications exploiting hardware capabilities of a device can be targeted to suitable users by requisite hardware attribute, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling).
Google Play was launched on March 6, 2012, bringing together the Android Market, Google Music, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy. The services operating under the Google Play banner are: Google Play Music, Google Play Books, Google Play Newsstand, Google Play Movies & TV, and Google Play Games. The Google Play store has reached over 2.2 million apps published and over 50 billion downloads.
- 1 Catalog content
- 2 History
- 3 Interface
- 4 Play Store on Android
- 5 Best applications
- 6 Application approval
- 7 Application security
- 8 Patent issues
- 9 Gift cards
- 10 Availability
- 11 See also
- 12 Notes
- 13 References
- 14 External links
Google Play makes free-of-charge applications available worldwide (except countries under United States embargoes), while paid applications are available in 135 countries. Applications can be installed from the device using the Google Play Store app or through the Google Play website on a PC. According to AppBrain Stats, there are over 1,400,000 applications available as of November 2014[update], of which over 1,200,000 are free and over 200,000 are paid. Google seems to remove low-quality apps from the store roughly once a quarter, when the number of available apps go down.
As of November 2014[update], developers in 61 countries were able to distribute paid applications on Google Play. To distribute apps, developers have to pay $25 as registration fee for a Google Play Developer Console account. Google states that this fee is charged to encourage higher quality products on Google Play. Application developers can control which countries an app is distributed in, as well as the pricing for the app and in-app purchases in each country. Developers receive 70 percent of the application price, while the remaining 30 percent goes to the distribution partner and operating fees. Revenue earned from the Google Play is paid to developers via Google Wallet merchant accounts, or via Google AdSense accounts in some countries.
Google Play allows developers to release early versions of apps to a select group of users, as alpha- and beta-testing versions. This allows the developer to fix any issues before the app is released widely. Google Play also allows developers to release updates in stages, first to a subset of users and then progressively to larger portions of the userbase, ensuring that the smallest number of users are affected by any issues missed in testing.
On March 17, 2009, about 2,300 applications were available in Android Market, according to T-Mobile chief technical officer Cole Brodman. On May 10, 2011, during the Google I/O, Google announced that Android Market had 200,000 applications listed and 4.5 billion applications installed. In October 2012, Google announced that Google Play had 700,000 apps available to download, matching the number of apps in Apple's App Store. On July 24, 2013, Google announced that the Play Store now had one million applications listed and it had over 50 billion downloads. In 2014, Google has paid $7,000,000,000 to app developers who developed apps on Google Play.
|Year||Month||Applications available||Downloads to date|
Google Play Games is an online gaming service for Android that features real-time multiplayer gaming capabilities, cloud saves, social and public leaderboards, and achievements. The service was introduced at the Google I/O 2013 Developer Conference, and the standalone mobile app was launched on July 24, 2013.
Purchase of books is currently supported in 65 countries. Google requires users to provide payment information even for downloading free ebooks. In addition to downloading books from Google Play, users can upload books in the PDF or EPUB formats, which are stored in the cloud free of charge for up to 1,000 books.
Publishers and authors can publish their books for sale on Google Play through the Play Books Partner Centre. Google mandates publishers selling their ebooks on Google Play to also make the book available for a limited preview on Google Books. The publisher can set the percentage of the book to be made available for preview.
Google first began selling ebooks online through the Google eBookstore, which was launched on December 6, 2010, in the United States with over 3 million titles. It became a part of Google Play when the latter was launched.
As of September 2015, Google Play was not accepting new sign-ups for publishing.
Movies and TV shows
||This article needs to be updated. In particular: The maps are missing updates on the supported countries lists, more countries have movies available now. (February 2017)|
As of January 2017[update], movies are available in over 110 countries, while TV shows are available only in Australia, Austria, Canada, France, Germany, Japan, Switzerland, the United States and the United Kingdom.
News publications and magazines
Google Play, before March 2015, had a Devices section for users to purchase Google Nexus devices, Chromebooks, other Google-branded hardware, and accessories. At the Google I/O in June 2012, Google announced that Nexus 7 tablets would be made available for purchase through Google Play. At Google I/O 2013, it was announced that a special edition of the Samsung Galaxy S4 with stock Android 4.2 would be made available on Google Play on June 26, 2013. Likewise, on May 30, 2013, HTC announced that a similar stock Android version of the HTC One would also be released the same day. Android Wear devices, Chromecast and Chromebooks were other hardware devices listed for sale.
Google Play originated from three distinct products: Android Market, Google Music and Google eBookstore.
The Android Market was announced by Google on August 28, 2008, and was made available to users on October 22. Support for paid applications was introduced on February 13, 2009 for developers in the United States and the United Kingdom, with support expanded to an additional 29 countries on September 30, 2010. In December 2010, content filtering was added to the Android Market and reduced the purchase refund window from 24–48 hours to fifteen minutes.
Google eBookstore was launched on December 6, 2010, in the United States after extensive speculations regarding its release. It debuted with over 3 million ebooks, making it the world's largest ebookstore overnight. The international editions were to roll out beginning in early 2011.
In February 2011, Google introduced a web client for Android Market that provides access to it via a PC. Applications requested through the Android Market web page are downloaded and installed on a registered Android device. In March 2011, Google added in-app billing to Android Market, allowing apps to sell in-app products. In May 2011, Google added new application lists to Android Market, including "Top Grossing" applications, "Top Developers", "Trending" applications, and "Editors Recommendations". Google's Eric Chu said the goal of this change was to expose users to as many applications as possible. In July 2011, Google introduced a redesigned interface with a focus on featured content, more search filters, and (in the US) book sales and movie rentals. In September 2011, the Motorola Xoom tablet received an update that brought the redesigned Android Market to an Android 3.x Honeycomb-based device. In November 2011, Google added a music store to the Android Market.
In March 2012, the maximum allowed size of an application's APK file was also increased from 50 MB to allow two additional files for a maximum of 50 MB for the APK and two additional files of 2 GB each, totaling 4 GB. On March 6, 2012, the Android Market was re-branded as Google Play. On May 2, 2012, Google rolled out direct carrier billing for music, movies and books. On May 24, 2012, Google introduced in-app subscriptions to Google Play. On July 12, 2012, Google released update 3.8.15 which added Application Encryption functionality to help reduce application piracy. Since this update, many developers have noted compatibility issues causing various third-party widgets and keyboards to disappear after phone reboots or connecting to USB storage. Currently,[when?] a fix is planned for a future release of Android OS.
In July 2014, Google expanded its All Access Music service (now Google Play Music) to Ukraine among five other countries. Ukraine thus joined Russia as the only former Soviet republics with access to the service.
On April 4, 2016, Android's official blog announced a redesign of the icons used for the suite of Play apps, including Play Store, Play Movies & TV, Play Music, Play Games, Play Books, and Play Newsstand. The new icons have a similar style, and are meant to provide a consistent look across all devices and web.
Apart from searching for content by name, apps can also be searched through keywords provided by the developer. For the discoverability of apps, Play Store consists of sections such as Featured apps – showing apps meeting the Android design and quality criteria, Editor's Picks – exceptional apps and games picked by the Google Play editorial team, Top Charts – the most popular apps and games overall and by category, and Trending – apps that are trending with other users. Existing apps that raise their quality can trend too. Play Store also features over 40 categories for browsing apps and regularly updated collections based on events and other interests.
Google Play enables users to know the popularity of apps (and other content) by displaying the immediate round figure less than the number of times the application has been downloaded. The numbers shown are the products of multiplying 1 or 5 by powers of 10, i.e. 1 billion, 500 million, 100 million, 50 million, 10 million, 5 million, 1 million, 500 thousand, 100 thousand, 50 thousand and so on. This is stylised as a large number with a smaller word showing the unit, hence "500 thousand" is written thus, and not as "5 hundred thousand" or "500,000". These units are localised: the Chinese version of the Play Store represents 5 million as 500 万, where 万 (wàn) means 10,000, instead of writing 5 followed by the compound unit 百万 (100 x 10,000).
The 'number of downloads' actually refers to the number of Google accounts associated with an app. The number is not affected by the uninstallation of apps, neither is it affected if the app is later reinstalled using the same Google account.
Users can submit reviews and ratings for apps and digital content distributed through Google Play, which are displayed publicly. Ratings are based on a 5-point scale. App developers can respond to reviews using the Google Play Developer Console.
Google Play features a download history that allows users to view apps installed earlier without having to search manually. Purchased apps can be re-installed at a later date without having to re-buy it. Currently,[when?] however, there is no way to permanently delete or remove apps downloaded from the Google Play website (My Orders/My Android Apps). Since version 3.9.16, users are able to remove apps from the "All Apps" list on devices only.
Advertisements in free apps
Play Store on Android
|Initial release||October 22, 2008|
7.4.12.L-all  [PR] 144479971  / January 13, 2017
Play Store is Google's official pre-installed app on Android-trademarked devices which provides access to content on the Google Play Store. It allows users to browse and download music, books, magazines, movies, television programs, and applications. With the introduction of Google Play on March 6, 2012, the Android Market app on old devices was upgraded to the Play Store app.
Play Store filters the list of applications to those compatible with the user's device. In addition, users may face further restrictions to choice of applications where developers have tied-in their applications to particular carriers or countries for business reasons. Carriers can also ban certain applications, for example tethering applications.
There is no requirement that Android applications be acquired using Play Store. Users may download Android applications from a developer's website or through a third-party alternative. Play Store applications are self-contained Android Package files (APK). Play Store does not install applications; it asks the device's PackageManagerService to install them. The package manager becomes visible if the user downloads an APK file directly into their device. Applications are installed to the phone's internal storage, and under certain conditions may be installed to the device's external storage card.
The Play Store application is not open source. Only Android devices that comply with Google's compatibility requirements may install and access Google's closed-source Play Store application, subject to entering into a free-of-charge licensing agreement with Google. In the past, these requirements had included 3G or 4G cellular data connectivity, ruling out Android-powered devices comparable to Apple's iPod Touch, but this requirement had been loosened by the 2011 release of the Samsung Galaxy Player.
Some tablet computers such as Amazon Kindle Fire, do not provide access to Google Play, and instead use their manufacturer's own mobile content distribution service. Some owners use Android rooting to access Google Play, or use sideloading to load applications. As of July 2013, Barnes & Noble released an update to the Nook HD adding Google Play. Some applications, upon downloading from Google Play, elicit a warning that they are about to overlay the previously loaded Nook version of the same application. BlackBerry 10 devices (OS 10.2.1 and higher) can sideload an app called SNAP which allows direct downloads of apps from Google Play
|This section is empty. You can help by adding to it. (July 2016)|
Google gives out a yearly list of its 25 best apps on the Google Play Store that are believed to be a "must-have". In 2015, the following apps have found their place on the list: Colorfy, Jet, Khan Academy, Flipagram, Robinhood, Adobe Photoshop Lightroom, B&H Photo, Ginger Keyboard Emoji, Language Learning, Cute, theScore, HBO Now, WPS Office + PDF, Dashlane Password Manager, Backgrounds HD, Kitchen Stories, Toca Nature, YouTube Kids, Showtime, Peak, Retrica, Memrise Learn Languages Trulia Real Estate & Rentals, Wishbone, We Heart it.
Google places some restrictions on the types of apps that can be published, in particular not allowing "sexually explicit material", "Violence and Bullying", "Hate Speech", "Impersonation or Deceptive Behavior", copyrighted material (without permission), and a few other activities. Nevertheless, developers can still distribute the apps in .apk format and they can then be installed by users on their Android devices.
On March 31, 2009, Google removed all tethering applications from Android Market because they supposedly violated terms of service of certain carriers. Google later restored tethering applications to Android Market, except those for the T-Mobile USA network, which was specifically the subject of the violation:
|“||On Monday, several applications that enable tethering were removed from Android Market catalog because they were in violation of T-Mobile's terms of service in the US. Based on Android's Developer Distribution Agreement (section 7.2), we remove applications from Android Market catalog that violate the terms of service of a carrier or manufacturer.
We inadvertently unpublished the applications for all carriers, and today we have corrected the problem so that all Android Market users outside the T-Mobile US network will now have access to the applications. We have notified the affected developers.
|— Google, April 2009|
As of May 20, 2010, PDAnet, Easy Tether and Proxoid were all available in the US market for T-Mobile users. On April 5, 2011, Google withdrew the Grooveshark app from Android Market due to unspecified policy violations. However, the app remained available for direct download via Grooveshark's website for those users who had enabled non-market application downloads.
On May 27, 2011, Google banned SpoofApp, a Caller ID spoofing application typically used for prank calling which had been available in Android Market since December 18, 2008. On May 29, 2011, Google banned the account of the developer of several video game emulators, including Nesoid, Snesoid, and N64oid and neither Google nor the developer publicly revealed the reason for the ban.
In March 2013, Google began to pull ad blocking apps from Play Store (such as Adblock Plus) per section 4.4 of the developers' agreement, which prohibits apps that interfere with third-party servers and services.
In March 2015, Google disclosed that over the past few months, it had been begun using a combination of automated tools and human reviewers to check apps for malware and terms of service violations before they are published in Play Store.
Google uses an in-house automated antivirus system, called Google Bouncer, to remove malicious applications uploaded on to the marketplace. This is meant to prevent repeat-offender developers, as well as check for anomalies in uploaded apps.
According to a 2014 research study released by RiskIQ, malicious apps introduced through Google Play store have increased 388% between 2011 and 2013. The study also revealed that the number of malicious apps removed annually by Google has dropped drastically, from 60% in 2011 to 23% in 2013. Apps for personalizing Android phones led all categories as most likely to be malicious.
Before installing an application, Google Play displays all the permissions that an app requires. A game may need to enable vibration, for example, but should not need to read messages or access the user's address book data. After reviewing these permissions, the user can decide whether to install the application.
Possible app permissions include functionality like:
- Accessing the Internet
- Making phone calls
- Sending SMS messages
- Reading from and writing to the installed memory card
- Accessing a user's address book data
Security software companies have been developing applications to ensure the security of Android devices. SMobile Systems, one such manufacturer, claims that 20% of apps in Android Market request permissions that could be used for malicious purposes, and 5% of apps can make phone calls without the user's intervention. This is not a claim that the apps are actually malicious, but rather highlight the potential for malicious activity.
In October 2016, Engadget reported about a blog post named "Password Storage in Sensitive Apps" from freelance Android hacker Jon Sawyer, who decided to test the top privacy apps on the Google Play Store. Testing two applications, one named "Hide Pictures Keep Safe Vault" and the other named "Private Photo Vault", Sawyer found significant errors in password handling in both, and commented, "These companies are selling products that claim to securely store your most intimate pieces of data, yet are at most snake oil. You would have near equal protection just by changing the file extension and renaming the photos."
In some cases applications which contained Trojans were hidden in pirated versions of legitimate apps. In early March 2011, DroidDream, a trojan rootkit exploit, was released to the Android Market in the form of several free applications that were, in many cases, pirated versions of existing priced apps. This exploit allowed hackers to steal information such as IMEI and IMSI numbers, phone model, user ID, and service provider. The exploit also installed a backdoor that allowed the hackers to download more code to the infected device. These apps were downloaded more than 50,000 times before Google took action and removed them from the Market. The exploit only affected devices running Android versions earlier than 2.3 "Gingerbread". In many cases, the only guaranteed method of removing the exploit from an infected device was to reset it to factory state, although community-developed solutions for blocking some aspects of the exploit were created. Google started remotely removing the malicious apps from infected devices on March 5, and also released its own app, the "Android Market Security Tool March 2011", which automatically removed the exploit. This app was automatically installed to all infected devices, and users with infected devices were notified via e-mail.
The rumor of Play Store gift cards started after references to it was seen in the version 3.8.15 update to the Play Store app. Soon after images of the gift cards started to leak, and on August 21, 2012 they were made official by Google and rolled out over the next few weeks.
Google Play gift cards are currently available in Australia, Austria, Belgium, Brazil, Canada, Denmark, Finland, France, Germany, Greece, Hong Kong, India, Ireland, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Singapore, South Africa, Spain, Sweden, Switzerland, the United Kingdom and the United States.
Users outside the countries/regions listed below only have access to free apps and games through Google Play.
|Country/Region||Paid apps and games||Devices||Magazines||Books||Movies & TV||Music|
|Customers can purchase||Developers can sell||Movies||TV shows||Standard||All Access|
|Antigua and Barbuda||Yes||No||No||No||No||Yes||No||No||No|
|Bosnia and Herzegovina||Yes||No||No||No||No||Yes||No||Yes||Yes|
|Papua New Guinea||Yes||No||No||No||No||Yes||No||No||No|
|Trinidad and Tobago||Yes||No||No||No||No||Yes||No||No||No|
|United Arab Emirates||Yes||Yes||No||Yes||Yes||Yes||No||No||No|
- List of mobile software distribution platforms
- List of most downloaded Android applications
- App Store (iOS)
- "Chrome OS Systems Supporting Android Apps".
- Callaham, John (March 11, 2015). "The new Google Store is your one-stop web shop for Chromebooks, Nexus devices and more". Android Central. Mobile Nations. Retrieved March 11, 2015.
- "Features". Google.com. Retrieved May 1, 2012.
- "Introducing Google Play". Google. March 6, 2012.
- "Number of apps available in leading app stores as of June 2016". Statistica. June 2016.
- "Android's Google Play beats App Store with over 1 million apps, now officially largest". Phonearena.com. Retrieved August 28, 2013.
- "About Google Play". Google. Retrieved March 8, 2012.
- "Paid App Availability". Google Play Help. Google. Retrieved March 7, 2012.
- "Number of Android applications". AppBrain Stats. AppBrain. Retrieved November 26, 2014.
- "Free vs. paid Android apps". AppBrain. Retrieved November 26, 2014.
- "Supported Locations for Merchants". Google Play. Retrieved October 19, 2012.
- "Developer Registration". Google Play for Developer Help. Support.google.com. Retrieved March 7, 2012.
- "The Secrets to App Success on Google Play" (PDF). Google. Retrieved November 15, 2014.[dead link] Wikipedia has an article about the cited book.
- "Transaction Fees – Google Play for Developers Help". Google. Retrieved March 10, 2015.
- "Processing Orders and Receiving Payouts". Android Market for Developer Help. Retrieved May 17, 2011.
- Chu, Eric (April 13, 2011). "Android Developers Blog: New Carrier Billing Options on Android Market". android-developers.blogspot.com. Retrieved May 15, 2011.
- Ruddock, David (June 2, 2016). "Two Years Later, Google Play Support Docs Acknowledge 48-Hour Refund Window". Android Police. Retrieved September 28, 2016.
- Lawson, Stephen (March 17, 2009). "Market Needs More Filters, T-Mobile Says". IDG News (via PCWorld). Retrieved May 15, 2012.
- Barra, Hugo (May 10, 2011). "Android: Momentum, Mobile and More at Google I/O". The Official Google Blog. Retrieved May 10, 2011.
- "Google Says 700,000 Applications Available for Android". Bloomberg Businessweek. October 29, 2012. Retrieved November 5, 2011.[dead link]
- Warren, Christina. "Google Play Hits 1 Million Apps". Mashable. Retrieved June 4, 2014.
- Payment Info: App developers on Google Play
- Wauters, Robin (December 16, 2009). "Google: Actually, We Count Only 16,000 Apps in Android Market". TechCrunch. Retrieved May 15, 2012.
- Chan, Casey (March 18, 2010). "Android Market Has 30,000 Apps, Sort Of". Android Central. Retrieved January 4, 2012.
- Nickinson, Phil (April 15, 2010). "Android Market Now Has 38,000 Apps". Android Central. Retrieved January 4, 2012.
- Hildenbrand, Jerry (September 9, 2010). "Android Market Has More than 80,000 Apps, Android's Rubin Says". Android Central.
- Andrew (July 16, 2009). "Android Market Hits 1 Billion Downloads & 100,000 Apps". FoneHome. Retrieved January 4, 2012.[dead link]
- Gibb, Kyle (October 26, 2010). "Android Market Passes 100,000 Apps". Android Central. Retrieved January 4, 2012.
- Rao, Leena (April 14, 2011). "Google: 3 Billion Android Apps Installed; Downloads up 50 Percent from Last Quarter". TechCrunch. Retrieved May 13, 2011.
- Nickinson, Phil (July 14, 2011). "Android Market Now Has More than a Quarter-Million Applications". Android Central. Retrieved July 14, 2011.
- "Android Market Reaches 500,000 App Mark". t3.com. October 23, 2011. Retrieved October 23, 2011.
- "Google Android Market". Distimo. October 17, 2011. Retrieved December 18, 2011.[dead link]
- Bonnington, Christina (December 8, 2011). "Google's 10 Billion Android App Downloads: By the Numbers". Wired. Retrieved December 12, 2011.
- Paul, Ian (January 4, 2012). "Android Market Tops 400,000 Apps". PCWorld. Retrieved May 15, 2012.
- Lunden, Ingrid (May 7, 2012). "Google Play About To Pass 15 Billion App Downloads? Pssht! It Did That Weeks Ago". TechCrunch. Retrieved June 8, 2012.
- "Google Play hits 600,000 apps, 20 billion total installs". Engadget.com. June 27, 2012. Retrieved November 5, 2012.
- Zachary Lutz (September 26, 2012). "Google Play celebrates 25 billion downloads with 25 cent apps, discounted books, music, and movies". Engadget.com. Retrieved November 5, 2012.
- Paul, Ian (February 20, 2012). "Snappzmarket Alternatives to Download free android apps". Archived from the original on November 21, 2013. Retrieved February 20, 2013.
- Ward, Brad (May 15, 2013). "Google: 900 million Android activations, 48 billion app installs".
- "Number of Android applications". AppBrain Stats. AppBrain. Retrieved June 4, 2014.
- App Stores Growth Accelerates in 2014. Appfigures. January 13, 2015
- "Number of Android applications Q1 2015". AppBrain Stats. AppBrain. Retrieved April 27, 2015.
- "Number of Android applications Q1 2016". AppBrain. Retrieved January 12, 2016.
- Webster, Andrew (May 15, 2013). "Google announces Play game services, Android's cross-platform answer to Game Center". The Verge. Vox Media. Retrieved January 18, 2017.
- Ingraham, Nathan (July 24, 2013). "Google takes on Game Center with Google Play Games for Android". The Verge. Vox Media. Retrieved January 18, 2017.
- Hindy, Joe (July 20, 2016). "Apple Music vs Spotify vs Google Play Music". Android Authority. Retrieved January 21, 2017.
- "How to use Google Play Music". Google Play Help. Google. Retrieved January 21, 2017.
- "Subscribe to Google Play Music". Google Play Help. Google. Retrieved January 21, 2017.
- "Country availability for apps & digital content". Google Play Help. Google. Retrieved January 15, 2017.
- Etherington, Darrell (March 6, 2013). "Google Play Offers Over 5M eBooks And More Than 18M Songs, One Year After Its Rebranding". TechCrunch. AOL. Retrieved January 21, 2017.
- "Google eBooks Help". Changing Hands bookstore. Retrieved November 11, 2014.
- "Google adopts Adobe eBook DRM". Adobe. December 6, 2010.
- "Supported reading devices". Google Play Help. Google. Retrieved November 12, 2014.
- "Read books offline". Google Play Help. Google. Retrieved June 5, 2014.
- "Rent or buy movies & TV shows". Google Play Help. Google. Retrieved January 15, 2017.
- "Subscriptions on Google Play". Google Play Help. Google. Retrieved January 18, 2017.
- "Add news sources & topics to personalize Newsstand". Google Play Help. Google. Retrieved January 18, 2017.
- "Google unveils Nexus 7 tablet, Nexus Q media player". Usatoday.com. June 27, 2012. Retrieved October 29, 2012.
- "Google turns the Samsung Galaxy S4 into a Nexus phone, coming June 26th for $649". The Verge. Retrieved May 15, 2013.
- "HTC One with stock Android announced, launching June 26th for $599". The Verge. Retrieved May 30, 2013.
- Chu, Eric (February 13, 2009). "Android Market Update Support".
- Bray, Tim (September 30, 2010). "More Countries More Sellers More Buyers".
- "Big changes in store for Android Market". ZDNet. December 11, 2010. Retrieved December 12, 2010.
- Savov, Vlad (February 2, 2011). "Android Market Gets a Web Store with OTA Installations, In-App Purchases Coming Soon". Engadget.
- "In-app Billing Launched on Android Market". Android Developers Blog.
- Montoy-Wilson, Paul (July 12, 2011). "A New Android Market for Phones, with Books and Movies". Official Google Mobile Blog. Retrieved October 3, 2011.
- Burns, Chris (September 29, 2011). "Android Market Update Released for Honeycomb Tablets". SlashGear. Retrieved October 3, 2011.
- Rodriguez, Armando (November 16, 2011). "Get Started With Google's New Music Store". PCWorld. Retrieved March 7, 2012.
- Jeremy Levitt (March 6, 2012). "Android Apps Supersized, to 4 GB". iTWire. Retrieved March 8, 2012.
- "Official Google Blog: Introducing Google Play: All Your Entertainment, Anywhere You Go". Googleblog.blogspot.com. Retrieved March 7, 2012.
- Kahn, Jordan. "Google Play adds carrier billing for music, movies and books". Engadget. Retrieved June 10, 2014.
- Ziegler, Chris. "Google Play adds in-app subscription billing". The Verge. Retrieved June 10, 2014.
- "Google Play Bugtracker".
- Ukraine Digital News. "Ukrainian Google Play store begins to offer books". Ukraine Digital News. Retrieved February 12, 2017.
- Chung, Jonathan (April 4, 2016). "A new look for Google Play family of apps". Official Android Blog. Retrieved April 4, 2016.
- "[#6279670] Deleting apps from My Apps/My Orders – Google Play Help". Google. Retrieved October 15, 2012.
- "Download: Latest Google Play Store 3.9.17". Android Police. November 2, 2012. Retrieved November 12, 2012.
- "Free Apps Generate the Most Revenue, Google Play Grows". Maximum PC. December 23, 2013. Retrieved June 20, 2014.
- "Google Play Store APKs - APKMirror". APKMirror. Retrieved October 5, 2016.
- "Updating Android Market/Google Play". Google Play Help. Support.google.com. Retrieved March 7, 2012.
- "Android Compatibility". Android Developers. Retrieved December 31, 2010.
- O'Brien, Terrence (May 2, 2011). "Carriers Crack Down on Android Tethering Apps, Rain on Our Mobile Hotspot Parade". Engadget. Retrieved May 15, 2011.
- Ganapati, Priya (June 11, 2010). "Independent App Stores Take On Google's Android Market". Wired. Retrieved March 7, 2012.
- "App Install Location | Android Developers". Developer.android.com. March 15, 2011. Retrieved March 22, 2011.
- "Frequently Asked Questions | Android Open Source". Source.android.com. Retrieved March 7, 2012.[dead link]
- "Android Compatibility". Android Open Source Project. Retrieved December 31, 2010.
- Churchill, Sam (September 10, 2010). "Android Tablets Need 3G/4G for Market Support". dailywireless.org. Retrieved February 9, 2012.
- "Amazon Kindle Fire (2012)". PC Magazine. October 6, 2012. Retrieved November 5, 2012.
- "SNAP Google Play Store for BlackBerry 10 Updated to v184.108.40.206". BerryReview. Retrieved June 20, 2014.
- Goldman, David (December 10, 2015). "The best apps of 2015 according to Apple and Google". CNNMoney. Retrieved July 12, 2016.
- "Best Apps of 2015 - Google Play". January 8, 2016. Archived from the original on January 8, 2016. Retrieved July 12, 2016.
- "Android.com". Android.com. Retrieved January 5, 2012.
- "Banned from the Market... ok.". False Dichotomies. Retrieved May 26, 2010.[dead link]
- Krazit, Tom (April 2, 2009). "Google restores tethering app for Android users outside U.S.". CNET News. CBS Interactive. Retrieved May 26, 2010.
- "Google boots Grooveshark from Android Market". CNET. CBS Interactive. April 6, 2011. Retrieved April 26, 2011.
- "Grooveshark Mobile Music: Android". Grooveshark. Retrieved April 26, 2011.
- Kumparak, Greg (April 18, 2011). "Grooveshark Back On Android, Bypasses The Android App Market". TechCrunch. Retrieved January 9, 2012.
Today, Grooveshark makes its triumphant return to Android, albeit not through the official App Market. Playing on Android's ability to install third-party applications through the browser, Grooveshark has taken on the responsibility of distributing the application themselves [...]
- SpoofApp Banned From Android Market[dead link], Google bans SpoofApp.
- "Google Pulls Yongzh's Emulator Apps Off Android Market". PC Magazine. May 29, 2011. Retrieved May 29, 2011.
- Gordon, Whitson (March 13, 2013). "Google Has Started Removing Ad Blockers from the Play Store". Lifehacker. Univision Communications. Retrieved February 17, 2017.
- "Android apps are now reviewed by Google before you can download them". The Verge. March 17, 2015. Retrieved March 17, 2015.
- Kaplan, Dan (February 5, 2012). "Google employs Bouncer to cleanse Android malware – Applications – SC Magazine Australia – Secure Business Intelligence". Scmagazine.com.au. Retrieved October 29, 2012.
- "RiskIQ Reports Malicious Mobile Apps in Google Play Have Spiked Nearly 400 Percent". RiskIQ.com. February 19, 2014. Retrieved June 20, 2014.
- "Google Play Malicious Apps Up 400%", "Google Play Malicious Apps Up 400%." Isssource.com RSS. Industrial Safety and Security Source, February 19, 2014. Web. April 29, 2014.
- Rashid, Fahmida Y. (July 30, 2012). "#BlackHat: Researchers upload dangerous app to Google Play store – Applications – SC Magazine Australia – Secure Business Intelligence". Scmagazine.com.au. Retrieved October 29, 2012.
- "SMobile Systems Analysis of Android App Store Reveals Massive Potential for Malware and Viruses". prnewswire.com. June 22, 2009. Retrieved June 27, 2010.
- Vennon, Troy; Stroop, David (June 22, 2009). "Threat Analysis of the Android Market" (PDF). SMobile Systems Inc. Retrieved June 27, 2010.
- "20 % des applications de l'Android Market demandent l'accès à des données personnelles". Le Monde. France. June 23, 2009. Retrieved June 27, 2010.
- Blue, Violet (October 14, 2016). "'Secure' apps in Google's Play Store are a crapshoot". Engadget. Retrieved October 14, 2016.
- "Password Storage In Sensitive Apps". October 6, 2016. Retrieved October 14, 2016.
- Aaron Gingrich (March 6, 2011). "The Mother Of All Android Malware Has Arrived". Android Police. Retrieved February 16, 2012.
- "The Mother Of All Android Malware Has Arrived: Stolen Apps Released To The Market That Root Your Phone, Steal Your Data, And Open Backdoor". Android Police. Retrieved March 22, 2011.
- "Malware Monster: DroidDream Is An Android Nightmare, And We've Got More Details". Android Police. Retrieved March 22, 2011.
- "An Update on Android Market Security". Googlemobile.blogspot.com. March 5, 2011. Retrieved March 22, 2011.
- Crazy patent troll suing devs for posting apps to Google Play
- "Google Is Gearing Up To Finally Introduce Play Store Gift Cards And A Wishlist [APK Teardown]". Android Police. August 15, 2012. Retrieved December 13, 2012.
- "Google Play gift cards are real – and here's what they look like". Android Central. August 16, 2012. Retrieved December 13, 2012.
- "Google Play Gift Cards are official, rolling out over the next few weeks". Android Central. August 21, 2012. Retrieved December 13, 2012.
- "Gift cards & Google Play balance". Google Play Help. Retrieved September 5, 2013.
- "Country availability for devices". Google Play Help. Google. Retrieved January 1, 2015.
- "Paid App Availability". Google Play Help. Retrieved February 12, 2017.
- "Supported locations for merchants". Google Play Help.
|Wikimedia Commons has media related to Google Play.|