Angel Leigh McCoy

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Angel Leigh McCoy
Angel Leigh McCoy & S.J. Tucker
Angel Leigh McCoy (right) with singer/songwriter S.J. Tucker, 2009
Born Angela Leigh McCoy
(1962-12-13) December 13, 1962 (age 54)
Elgin, Illinois, United States
Occupation game designer and fiction writer

Angel Leigh McCoy is a game designer and fiction writer based in Seattle, Washington.

Early life and education[edit]

Originally from the Midwest, Angel Leigh McCoy grew up delving into fantasy and horror novels and won her first essay contest in sixth grade. She studied French Literature at the University of Illinois in Champaign-Urbana.

Career[edit]

She is credited with published work in the role-playing games industry as far back as 1994.[1] Over the years, she has designed RPG material for companies such as White Wolf, Wizards of the Coast, FASA, and Pinnacle Entertainment Group. In 2001, she was writing in the video game industry for Microsoft Game Studios, writing articles as Xbox.com correspondent Wireless Angel. She transferred to ArenaNet in 2007, where she was part of a team effort to make the MMORPG Guild Wars 2.

Her side projects have included: founding and providing creative direction for an indie game team (Games Omniverse LLC);[2] short fiction writing; webmaster for the Horror Writers Association;[3] producing the Wily Writers Speculative Fiction Podcast;[4] and editing short story anthologies "Deep Cuts",[5] and "Another Dimension Anthology".[6]

Publications[edit]

Novella[edit]

  • Charlie Darwin, or the Trine of 1809 by Nevermet Press, 2011.[7]

Short fiction[edit]

McCoy has published short fiction in various anthologies and magazines, including:

  • Ravens in the Library by Quiet Thunder[8]
  • Vile Things: Extreme Deviations of Horror by Comet Press[9]
  • Masters of Horror Anthology by Triskaideka Books[10]
  • Cobalt City Christmas by Timid Pirates Productions.[11]
  • Fear of the Dark by HorrorBound [12]
  • Growing Dread: Biopunk Visions by Timid Pirate Publishing [13]
  • Tales for Canterbury by Random Static [14]
  • Necrotic Tissue, issue 14, Stygian Publications [15]

Computer game work[edit]

McCoy worked as a game reviewer and journalist for Microsoft Game Studios and Xbox.[16] She currently works for ArenaNet as lore and narrative designer on Guild Wars 2.[17]

Role-playing game work[edit]

McCoy's work in the role-playing game industry includes supplements for Wizards of the Coast's Forgotten Realms; FASA's Earthdawn; West End Games' World of Necroscope; Pinnacle Entertainment's Deadlands; and White Wolf's Mage: The Ascension, Vampire: The Masquerade, Hunter: The Reckoning and Changeling: The Dreaming.[1]

References[edit]

External links[edit]