Animal Crossing: Happy Home Designer

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Animal Crossing: Happy Home Designer
AnimalCrossing HappyHomeDJapan3DS.png
Box art used for all territories
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Isao Moro
Producer(s) Hisashi Nogami
Aya Kyogoku
Programmer(s) Gentaro Takaki
Artist(s) Akiko Hirono
Writer(s) Makoto Wada
Mitsuhiro Takano
Kunio Watanabe
Composer(s) Kazumi Totaka
Series Animal Crossing
Platform(s) Nintendo 3DS
Release
  • JP: July 30, 2015[1]
  • NA: September 25, 2015
  • EU: October 2, 2015
  • AU: October 3, 2015
Genre(s) Sandbox game
Mode(s) Single-player video game Edit this on Wikidata

Animal Crossing: Happy Home Designer[2] is a sandbox video game developed and published by Nintendo, with assistance from Monolith Soft, for the Nintendo 3DS. The game was released in Japan in July 2015, in North America in September 2015, and in PAL regions in October 2015.[3] The game is a spin-off of the Animal Crossing series where the player has to design homes for various anthropomorphic animal characters. The game received mixed reviews from critics upon release.

Gameplay[edit]

A screenshot of the player working on one of the villager's houses

Animal Crossing: Happy Home Designer downplays the wider community simulation mechanics of the main Animal Crossing series in favor of focusing on house designing; players work as an employee of Nook's Homes, designing homes for other animal villagers based around their suggestions.[4][5] As players progress, they will unlock additional furniture elements they can incorporate into their designs.[4] Players can also visit the homes they have created.[4]

The game integrates with Animal Crossing Amiibo cards; scanning cards allows their respective character to visit a home that a player had designed, and allows players to design homes for other major characters such as K.K. Slider and Tom Nook.[4][6]

Development[edit]

Animal Crossing series producer Aya Kyogoku explained that Happy Home Designer was inspired by the internal process of designing homes for the animal villagers in the main Animal Crossing games, stating that "We had to think about, what kind of things would this animal like? What kind of life do they lead? Trying to figure out what they'd want was very fun, and we tried to think of a way we could get this kind of experience to players as well."[4] Players are not tied to a specific budget when designing homes; while the concept was considered, the development team believed that such a limit placed too much of a burden on the player's creativity.[4]

amiibo were also an influence on Happy Home Designer and a sister game, Animal Crossing: Amiibo Festival, as the development team thought that Animal Crossing amiibo would be "cute", and brainstormed new gameplay concepts for the franchise that incorporated them.[4] The two games also have integration with each other; houses designed in Happy Home Designer can appear in-game within amiibo Festival. Eight series character amiibo were planned for release with amiibo Festival.[7] Upon their announcement, some expressed concerns with the series moving in a different gameplay direction; however Kyogoku noted that it and amiibo Festival were spin-offs, and don't necessarily represent where the mainline series would go in the future.[7]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic66/100[8]
Review scores
PublicationScore
Game Informer5/10[9]
GameSpot5/10[11]
GamesRadar+4/5 stars[10]
IGN8/10[12]
Nintendo Life7/10[13]

The game holds aggregate scores of 66.15% on GameRanking and 66/100 at Metacritic, indicating "mixed or average reviews".[8] IGN's Kallie Plagge praised the game for its "freedom to be creative", but noted that the game sometimes felt unrewarding.[12] Similarly, Nintendo Life felt that the "sheer volume of content was staggering", but was critical of the "lack of any real challenge".[13]

Game Informer's Jeff Cork gave the game a 5 out of 10, saying that it is "a deep dive into Animal Crossing’s ordinarily shallow home-design pool, without the town elements that make the series such a success".[9] GameSpot similarly awarded it a score of 5 out of 10, saying "With what's in the game, Happy Home Designer would have been amazing DLC for New Leaf: it revamps the previous game's clunky design controls, and the glut of new items would give even hardcore fans a reason to revisit their likely neglected village. But as a standalone experience, no matter how many happy homes I design, the town just feels barren."[11]

Sales[edit]

During the game's debut week in Japan, it was the best selling video game in the region, with 522,556 copies sold.[14] As of March 2016, total Japanese sales have surpassed 1.48 million copies, total worldwide sales are at 3.04 million copies.[15]

References[edit]

  1. ^ Romano, Sal (May 31, 2015). "Animal Crossing: Happy Home Designer Japanese release date set". Gematsu. Retrieved May 31, 2015. 
  2. ^ Animal Crossing: Happy Home Designer (Japanese: どうぶつの森:ハッピーホームデザイナー, Hepburn: lit "Animal Forest: Happy Home Designer")
  3. ^ "Animal Crossing: Happy Home Designer Announced with amiibo cards | Gamer Assault Weekly". gamerassaultweekly.com. Retrieved 2015-04-02. 
  4. ^ a b c d e f g "Animal Crossing Director Talks More About Happy Home Designer and amiibo". Nintendo Life. Retrieved 8 September 2015. 
  5. ^ "E3 2015: Animal Crossing: Happy Home Designer Release Date Announced". IGN. Retrieved 8 September 2015. 
  6. ^ "Nintendo Details Upcoming Wii U and Nintendo 3DS Games and a Wide Range of New amiibo". Business Wire. Retrieved 2015-04-02. 
  7. ^ a b "Animal Crossing Series Director Explains the amiibo Focus of Happy Home Designer and amiibo Festival". Nintendo Life. 
  8. ^ a b "Animal Crossing: Happy Home Designer". Metacritic. 
  9. ^ a b Cork, Jeff (2015-09-24). "Animal Crossing: Happy Home Designer Review – Low In Fun Housing". Retrieved 2015-09-25. 
  10. ^ Lucas, Daniella (September 22, 2015). "Animal Crossing: Happy Home Designer review". GamesRadar. 
  11. ^ a b Haywald, Justin (October 16, 2015). "Animal Crossing: Happy Home Designer Review". GameSpot. Retrieved October 28, 2015. 
  12. ^ a b Plagge, Kallie (September 22, 2015). "Animal Crossing: Happy Home Designer Review". IGN. 
  13. ^ a b "Animal Crossing: Happy Home Designer (3DS) Review". Nintendo Life. 
  14. ^ Whitehead, Thomas (August 6, 2015). "Animal Crossing: Happy Home Designer Dominates Japanese Charts, Boosts 3DS Sales". Nintendo Life. Retrieved August 6, 2015. 
  15. ^ "Supplementary Information about Earnings Release" (PDF). Nintendo. April 27, 2016. p. 4. Retrieved April 27, 2016. 

External links[edit]