Animal Crossing: Pocket Camp

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Animal Crossing: Pocket Camp
Animal crossing pocket camp art.jpg
Developer(s)
Publisher(s) Nintendo
Director(s) Kazuyoshi Sensui[1]
Producer(s) Hideki Konno[1]
Series Animal Crossing
Platform(s) iOS, Android
Release
  • AU: October 25, 2017
  • WW: November 21, 2017
Genre(s) Social simulation
Mode(s) Single-player, multiplayer

Animal Crossing: Pocket Camp[a] is a free-to-play social simulation mobile game in Nintendo's Animal Crossing series for iOS and Android devices. It was released in Australia in October 2017, and worldwide the following month. The game continues the series of social simulations that allow players to interact with a small campsite with various campers, performing small tasks, engaging in commerce, and decorating living spaces.

Gameplay[edit]

Animal Crossing is a series of social simulation video games in which players customize their avatars' living spaces and communities by trading materials and favors for decorative items.[2][3] In Pocket Camp, the player decorates a campsite in lieu of a town, and gathers materials such as wood and cotton from the surrounding area to trade for furniture orders.[2] The player-character befriends neighboring animal characters, who can visit the player's campsite, as can other human players both invited and at random.[2] The player's avatar can travel to multiple locations, such as Sunburst Island or Saltwater Shores, and a marketplace that sells furniture and avatar clothing. The player's customization options extend to their avatar's sex, facial traits, and recreational vehicle abode.[2]

Neighbors in nearby "recreation sites" reward the player with crafting materials for completing requests. A local blacksmith/carpenter turns these resources into furniture, pools, and new locations. The player can attract specific neighbors by placing their favorite furniture at the campsite. Each visit increases that relationship's experience level, in a new game mechanic for the series. Akin to previous games, the player can also fish and pay off a debt on their home.[3]

The mobile game introduces a microtransaction currency—Leaf Tickets—which the player can use to reduce in-game timers or to craft without raw materials.[2][3] The player accrues Leaf Tickets by completing in-game tasks or buying the currency outright through the real-world app store. The player can also trade Leaf Tickets for special event furniture, which attracts specific characters to the player's campsite.[4] The game's developer plans to introduce seasonal events and furniture with limited availability.[2]

Development[edit]

Nintendo planned a mobile game in its Animal Crossing series among the company's first smartphone releases, as announced in early 2016.[5] The Animal Crossing series was selected for its wide demographic reach.[6] The mobile game was originally scheduled for release later that year but was later delayed,[7] as Nintendo prioritized its release of Super Mario Run.[8] Over the next year, Nintendo experimented with microtransactions in the mobile Fire Emblem Heroes.[9] On October 25, 2017, Nintendo revealed Pocket Camp during a Nintendo Direct presentation as its fourth mobile app.[5][9] It was immediately released in Australia the same day for iOS and Android platforms,[10] and was released worldwide in 41 other countries on November 21, 2017.[4][11] An update in December 2017 brought limited edition Christmas-themed items, such as Santa Claus outfits and Christmas trees.[12]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic72/100[13]
Review scores
PublicationScore
IGN8/10[14]
TouchArcade4.5/5 stars[15]

Animal Crossing: Pocket Camp received "mixed or average" reviews, according to review aggregator Metacritic.[13]

Accolades[edit]

Less than a week before its worldwide release, the game won the award for "Studio of the Year" (Nintendo EPD) at the 2017 Golden Joystick Awards;[16] after it was released, it was nominated for "Best Mobile Game" in IGN's Best of 2017 Awards.[17] In Game Informer's Reader's Choice Best of 2017 Awards, it took the lead for "Best Simulation Game".[18] It was also nominated for the A-Train Award for Best Mobile Game at the New York Game Awards 2018,[19] for "Mobile Game of the Year" at the 2018 SXSW Gaming Awards,[20][21] and for "Mobile Game of the Year" at the 2018 Golden Joystick Awards.[22]

Notes[edit]

  1. ^ Animal Forest: Pocket Camp (Japanese: どうぶつの森 ポケットキャンプ, Hepburn: Dōbutsu no mori poketto kyanpu)

References[edit]

  1. ^ a b Weber, Rachel (December 20, 2017). "Nintendo explains how it added microtransactions to Animal Crossing: Pocket Camp without pissing me off". GamesRadar. Retrieved December 20, 2017.
  2. ^ a b c d e f O'Brien, Lucy (October 24, 2017). "Animal Crossing: Pocket Camp is Coming to Mobile in November". IGN. Archived from the original on October 25, 2017. Retrieved October 25, 2017.
  3. ^ a b c Frank, Allegra (October 24, 2017). "Animal Crossing: Pocket Camp for mobile out next month". Polygon. Archived from the original on October 25, 2017. Retrieved October 25, 2017.
  4. ^ a b Frank, Allegra (October 25, 2017). "Animal Crossing: Pocket Camp trades two fan faves for in-game cash". Polygon. Archived from the original on October 26, 2017. Retrieved October 25, 2017.
  5. ^ a b Frank, Allegra (October 23, 2017). "Animal Crossing mobile to be revealed in Nintendo Direct this week". Polygon. Archived from the original on October 23, 2017. Retrieved October 24, 2017.
  6. ^ Vincent, Brittany (May 2, 2016). "Why Nintendo chose 'Animal Crossing' over 'Mario' for mobile". Engadget. Archived from the original on June 6, 2016. Retrieved October 24, 2017.
  7. ^ Frank, Allegra (September 12, 2017). "Animal Crossing on mobile may be MIA, but its not forgotten". Polygon. Archived from the original on September 15, 2017. Retrieved October 24, 2017.
  8. ^ Frank, Allegra (September 7, 2016). "Animal Crossing and Fire Emblem mobile games won't make it out this fall (update)". Polygon. Archived from the original on January 26, 2017. Retrieved October 25, 2017.
  9. ^ a b Reilly, Claire (October 24, 2017). "Animal Crossing: Pocket Camp coming to mobile in November". CNET. Archived from the original on October 25, 2017. Retrieved October 15, 2017.
  10. ^ Walker, Alex (October 25, 2017). "Animal Crossing: Pocket Camp Is Available Now". Kotaku Australia. Archived from the original on October 25, 2017. Retrieved October 25, 2017.
  11. ^ "Iggy" (October 25, 2017). "Animal Crossing: Pocket Camp Launching In 41 Countries This November". Nintendo Soup. Retrieved November 24, 2017.
  12. ^ McCarthy, Caty; Cryer, Hirun; Orry, Tom (December 5, 2017). "Animal Crossing Pocket Camp Holiday Event Guide – Themed Items and Furniture". USgamer. Retrieved December 5, 2017.
  13. ^ a b "Animal Crossing: Pocket Camp for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved January 27, 2018.
  14. ^ Dornbush, Jonathon (November 15, 2017). "Animal Crossing: Pocket Camp Review". IGN. Retrieved February 2, 2018.
  15. ^ Hodapp, Eli (November 21, 2017). "'Animal Crossing: Pocket Camp' Review – Tom Nook Always Gets His". TouchArcade. Retrieved January 27, 2018.
  16. ^ Gaito, Eri (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Retrieved January 27, 2018.
  17. ^ "Best of 2017 Awards: Best Mobile Game". IGN. December 20, 2017. Retrieved January 27, 2018.
  18. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 4)". Game Informer. Retrieved January 27, 2018.
  19. ^ Whitney, Kayla (January 25, 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Retrieved January 27, 2018.
  20. ^ McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Retrieved February 3, 2018.
  21. ^ IGN Studios (March 17, 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Retrieved March 18, 2018.
  22. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved October 7, 2018.

External links[edit]