Moho (Anime Studio)
|Developer(s)||Smith Micro Software|
Mac: 13/ September 8, 2018
|Operating system||Microsoft Windows, Mac OS X|
Moho is a proprietary vector-based 2D animation software distributed by Smith Micro Software. Moho, (formerly known as Anime Studio), was originally distributed by LostMarble, and then by e frontier. Smith Micro Software changed the name to Anime Studio and distributed the software since November 2007. The software comes in two different versions, Moho Debut and Moho Pro. The first being restricted in terms of length and image size, as well as not containing all of the functions of the Pro version. Moho is available for Windows and macOS in English, German, Japanese and Spanish (Since version 9.2). Moho Pro no longer supports the Linux platform.
The software was originally developed under the name "Moho" in 1999 by Mike Clifton at LostMarble.
LostMarble is the home of Papagayo, a free lip sync software which works with Anime Studio. LostMarble is also home to the Anime Studio forums. On Wed June 9, 2010, Smith Micro released Anime Studio 7, which added features such as Physics, 3D creation, and an improved interface. One year later, on June 8, 2011, Smith Micro released Anime Studio 8, which added features such as the Character Wizard, layered Photoshop import, and real-time media connection. The first major update of Anime Studio 8, version 8.1, also supported the new Poser 9 SDK and integrated the Wacom Multi-touch API. The latter feature made Anime Studio 8.1 the first graphics based software product to work natively with Wacom's Multi-touch Wacom Bamboo and Wacom Intuos tablets. On September 10, 2012, Smith Micro released Anime Studio 9. All of the new features developed for Anime Studio 9 were in response to the growing needs and requests of its professional users. New features include Smart Bones, Editable Motion Graphs and Bézier handles, as well as major enhancements to the timeline, key frames and onionskins. On August 13, 2013, Smith Micro released Anime Studio Pro 9.5, an upgraded version for Anime Studio 9 containing improvements and enhancements to its predecessor. In December 2014, Anime Studio 10 was released. This version contained upgraded features and new mechanics to its predecessor.
In 2015 Anime Studio 11 was introduced. This release contained upgraded features such as Frame-by-Frame animation, Layer Referencing, Animated Shape Ordering, Enhanced Tools and Brushes, JSON File Format Support and much more.
In 2016, Anime Studio was renamed Moho by Smith Micro Software in order the reflect the software's ability to do more than just Anime. The 2016 release of Moho 12.0 included additional features such as pin bones, optimized Bézier handles, improved free hand tools, smart warp, real motion blur, and more. Moho Pro 12 was released in August 2016. In October 2016, Moho became available for the Microsoft Surface Studio. The functionality of the Surface Dial is also incorporated with Moho as Smith Micro worked with Microsoft to develop unique Moho functionality specifically for the Surface Dial peripheral. This feature set enables users to create complex animations more quickly and easily through functions such as a new overlay timeline, rigged characters, rotating canvases and frame-by-frame animation.
|Version||Release Date||Publisher||Improvements/ Features|
|5.6||2006||LostMarble||Introduction of lip-synching, flash output, improved text and illustrator import and improved Vector drawing tools|
|6.0||June 9th, 2009||Smith Micro||Built in Lip-Syncing, Sequencer, and an improved interface|
|6.1||September 22nd, 2009||Smith Micro||Upload to Facebook, French and German versions, and Ability to enter non-English characters in text fields.|
|7.0||June 9th 2010||Smith Micro||Physics, 3D creation, and an improved interface|
|7.1||October 13th 2010||Smith Micro||Contains several fixes including Switch Layer fix|
|8.0||June 8th, 2011||Smith Micro||Supports character wizard, layered Photoshop import, and real-time media connection. This update also supported the new Poser 9 SDK and integrated the Wacom Multi-touch API|
|8.1||July 7th, 2011||Smith Micro||Fixes to the Library window, mouse focus, problems remembering window locations, stroke construction when welding curves closed, some layer masking issues, auto-save issues that cause bone rigs to occasionally reset themselves|
|9.0||September 10th, 2012||Smith Micro||Features include Smart Bones, Editable Motion Graphs and Bézier handles, enhancements to the timeline, key frames and onionskins|
|9.1||October 22nd, 2012||Smith Micro||Fixed a problem where deleting a style could sometimes lead to a crash, fixed issue related to specifying a user content location on first launch, rendered RLE AVI now imports properly into AS, and revamped script management|
|9.2||January 9th, 2013||Smith Micro||Updated the English manuals for both Debut and Pro, it is now possible to apply changes to multiple layers via the layer popup, added a "Reveal Source Image" button to the Image tab and a "Reveal Source Audio" button to the Audio tab, Lua dll modules are now properly loaded|
|9.5||August 12th, 2013||Smith Micro||Smart Bones enhancements now provide you even more power and precision. Nested Layer controls give you more hierarchical control over your rigs. Flexi-binding provides maximum flexibility by isolating the influence of bones. Depth shifting helps preserve the size of objects. Other Style improvements include viewing of real-time changes on the canvas, switch layer enhancements and more to improve your workflow|
|10.0||March 6th, 2014||Smith Micro||Updated content library with free characters, props, scenes, enhanced drawing tools, multiple document support, combined bone tools, combined point tools, point hiding, edit multiple Layers simultaneously, and automatic updates|
|10.1||July 25th, 2014||Smith Micro||The application now runs in English, German or Spanish, fixed over 200 bugs, layers can be copied and pasted between documents, the new Crop Tool allows you to crop an image layer to a specified area|
|10.2||October 13th, 2014||Smith Micro||Several bug fixes (No blog post to specify exact features or fixes)|
|10.3||March 25th, 2014||Smith Micro||Several bug fixes (No blog post to specify exact features or fixes)|
|11.0||June 3rd, 2015||Smith Micro||Vector-based draw, paint and fill tools, bone rigging, animation timeline, audio recording, sound effects and improved lip syncing|
|11.1||July 15th, 2015||Smith Micro||Several bug fixes (No blog post to specify exact features or fixes)|
|11.2||January 4th, 2016||Smith Micro||Added new 'Sketch Bones Tool', added new 'Additive Cycles', many bug fixes|
|12.0||August 4th, 2016||Smith Micro||Bone-rigging, timeline, enhanced drawing tools, improved audio recording, sound effects, automatic lip-synching, beginner's mode, character wizard, automatic image tracing, path tool, motion tracking, multi-touch support, multiple document support|
|12.1||October 18th, 2016||Smith Micro||New ‘4K Ultra HD’ and ‘4K Digital Cinema’ dimension presets, improved smoothing for freehand strokes, and many bug fixes|
|12.2||November 15th, 2016||Smith Micro||Now supports the Microsoft’s new Surface Studio and Surface Dial, new Layer Comps window, fixed Bug where sometimes PSD layers were lost, fixed a bug where a duplicated vector layers didn’t show Bezier handles|
|12.3||September 10th, 2017||Smith Micro||Ability to paste images from the clipboard to create new image layers, new document preferences and bug fixes|
|12.4||November 23rd, 2017||Smith Micro||Nest Switch Layer interpolation: Interpolation for switch layers now works on nested layers (Group and Switch), resynch all channels, triangulated mesh layers now have a distinct layer icon for easy distinction, several bug fixes|
|12.5||October 4th, 2018||Smith Micro||Many bug fixes (No blog post to specify exact features or fixes)|
- Moho features layers of different types for artwork as well as for grouping and switching assets. Layers can be animated in perspective.
- Layer ordering can be animated (since v5.6)
- Camera movements.
- Pressure-sensitive tablets in combination with brush shapes can be used to create natural-looking strokes. Artwork created in Moho is resolution-independent.
- The animator can create a skeleton of Bones to which pieces of artwork are attached. The skeleton works with inverse and forward kinematics and makes it easier to animate characters.
- Tweening of all layer, vector shapes, and bone animation.
- Physics engine to simulate reality.
- Styles for outlines and fills.
- Masks are possible.
- Moho has some 3D abilities, useful for multiplane camera effects and even complex set building.
- Moho supports auto lip synching, where an imported sound can be automatically added to a mouth to make the mouth move as if it is talking in sync with the audio.
- Moho supports several file formats to import pictures and video. Alpha channels of PNG and video files are recognised.
- Multiple soundtracks can be added. In combination with Papagayo Moho provides automatic lip sync.
- Most tools are completely scriptable (in Lua (programming language)).
- Smart Bones technology improves workflow.
- Editable Motion Graphs with Bézier handles for more control.
- Onionskins have been enhanced with Frame By Frame control.
- Supports layered Photoshop files.
- Includes Timeline with keyframes.
- Moho (Anime Studio) Official Page
- Official Moho (Anime Studio) Forum
- Moho (Anime Studio) Tutorials
- Moho 12 Press Release
|Discontinued / Legacy|