Anno 1800

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Anno 1800
Anno 1800 cover.png
Developer(s)Blue Byte
Publisher(s)Ubisoft
Designer(s)Christian Schneider
SeriesAnno
Platform(s)Microsoft Windows
ReleaseApril 16, 2019
Genre(s)City-building, real-time strategy
Mode(s)Single-player, multiplayer

Anno 1800 is a city building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and launched on April 16, 2019 in North America.[1] It is the seventh game in the Anno series, and returns to the use of a historical setting following the last two titles, Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series' traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, "blue-printing", and the effects of industrialisation influences on island inhabitants.

Overview[edit]

Anno 1800 takes place in the 19th century at the dawn of the Industrial Age.[2] Like other Anno series games, Anno 1800 is a city-building and strategy game. While it is set in the context of colonial trade, the featured architecture is Victorian Era and the economic engine is factory labor. The Anno 1800 is set in the Old World, where the needs of the citizens, workers and artisans are central to the management of production and supply chains. A parallel New World city exists, which produces products that laborers in the Old World want to purchase, thus trade routes need to be established. Unlike its colonial 18th century predecessor Anno 1701, the game has a blueprint feature[3] that helps the player to plan out the city.[4]

The game also features a story campaign, a sandbox mode, and multiplayer mode. Like Anno 2205, the game features multi-session gameplay, though unlike its predecessor, combat and city-building sessions are not separated. Anno 1800 integrates into a classic city-building game randomly generated maps and trade routes, artificial intelligence (AI) opponents that build on the same map as the player, and a military.[5]

The attractiveness rating of Anno 1800 grapples with the impact of industrialization on the population. With every factory the city’s attractiveness rating falls and the rating of the area around an emerging industrial zone is also affected.[6] Tourists contribute to the city's income and will flock to natural land, local festivities, and various decorative ornaments, but dislike pollution, local unrest, and noisy or smelly industry.[7]

The blueprint mode of Anno 1800 is one of the new additions to the series.[8] It helps the player by allowing them to plan out their city with silhouetted "blueprint" buildings, without immediately spending valuable resources on actually constructing them. If a player wants to construct a building, but has insufficient resources, it can also place a blueprint of the building for later, when the player has acquired more resources. Once planning is done, and the necessary resources are gathered, each building in the blueprint can be built with a single click.[9]

Distribution[edit]

Anno 1800 is an Epic Games Store exclusive. It was originally also available for pre-purchase on Steam, but was pulled from Steam when it officially launched.[10]

Reception[edit]

The game received generally positive reviews according to review aggregator Metacritic.[11] The title became the fastest-selling Anno game, selling four times more copies than Anno 2205 achieved during its first week of release.[12]

References[edit]

  1. ^ "Anno 1800 Official". Ubisoft. Retrieved 24 January 2019.
  2. ^ Thun, Bastan (30 August 2017). "DevBlog: Our Vision". Anno Union. Ubisoft Entertainment. Retrieved 26 June 2018.
  3. ^ Hayden Dingman. "Anno 1800 review: An Industrial Revolution but not a design revolution". PC World. Retrieved 20 April 2019.
  4. ^ "Blueprint – Anno Union". Retrieved 2 February 2019.
  5. ^ Thun, Bastan (30 August 2017). "DevBlog: Our Vision". Anno Union. Ubisoft Entertainment. Retrieved 26 June 2018.
  6. ^ Hayden Dingman. "Anno 1800 review: An Industrial Revolution but not a design revolution". PC World. Retrieved 20 April 2019.
  7. ^ "DevBlog: Beauty Building Part 1 – City Attractiveness – Anno Union". Retrieved 2 February 2019.
  8. ^ Dean, Takahashi (20 August 2018). "Anno 1800 hands-on — being a capitalist in the age of industrialization". VentureBeat. Retrieved 21 August 2018.
  9. ^ "Blueprint – Anno Union". Retrieved 2 February 2019.
  10. ^ Chalk, Andy (29 March 2019). "Anno 1800 will be an Epic Store exclusive, but can be pre-purchased on Steam until launch". PC Gamer. Retrieved 4 May 2019.
  11. ^ "Anno 1800 for PC". Metacritic. CBS Interactive. Retrieved 5 May 2019.
  12. ^ Bishop, Sam (30 April 2019). "Anno 1800 has biggest launch in the series". Gamereactor. Retrieved 5 May 2019.

External links[edit]