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Specific topics in anti-aliasing include:
- Anti-aliasing filter, a filter used before a signal sampler, to restrict the bandwidth of a signal
- Spatial anti-aliasing, the technique of minimizing aliasing when representing a high-resolution image at a lower resolution
- Supersample anti-aliasing (SSAA), a type of spatial anti-aliasing method
- Multisample anti-aliasing (MSAA), a type of spatial anti-aliasing method
- Fast approximate anti-aliasing (FXAA), an anti-aliasing algorithm created by Timothy Lottes under NVIDIA
- Coverage Sampling anti-aliasing (CSAA), a technology first used in GeForce 8 Series
- Temporal anti-aliasing, techniques to reduce or remove the effects of temporal aliasing
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