Anvil Studio

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Anvil Studio
Developer(s)Willow Software
Initial releaseOctober 10, 1998
Stable release
2019.02.05 / February 5, 2019[1]
Written inC++[citation needed]
Operating systemMicrosoft Windows
Size3.5 MB
Available inEnglish
TypeDigital Audio Workstation

Anvil Studio is a multitrack MIDI and audio editing, digital audio workstation program that runs on Microsoft Windows. It is developed by Willow Software, based in Shoreline, Washington, U.S.A.

Software overview[edit]

Anvil Studio consists of a free core program with optional add-ons. The free version is a fully functional MIDI editor/sequencer which loads and saves standard MIDI-formatted files, and allows individual tracks to be edited with a:

  • Staff editor,
  • Piano Roll editor,
  • Percussion editor,
  • TAB editor, or
  • MIDI event list editor.[2]

The program uses the standard MIDI Sequencer-Specific event (FF 7F) to control items not specifically defined by the MIDI standard, such as:

  • the font to use when rendering lyrics,
  • the position of notes or staff notation,
  • links to Pulse-code modulation formatted audio files for audio tracks.[2]

By default, Anvil Studio uses a General MIDI software synthesizer for playback, but also allows tracks to be assigned to VST instrument [2] or external MIDI devices. It processes audio using Core Audio, ASIO, DirectX or WDM or enabled drivers.[2]

System requirements[edit]

Anvil Studio runs on Microsoft Windows XP/Vista/7/8/10 (32-bit or 64-bit versions).[2]

Anvil Studio's use in Education[edit]

Anvil Studio is used in University research,[3][4] is included in the curriculum for college classes in music creation[5][6][7][8][9][10] and video game design.,[11][12][13] and is recommended by the book 'The Game Makers Apprentice' for use in the creation of video games.[14]

Anvil Studio is recommended by librarians for displaying sheet music for widely available free classical music files.[15] It is used in library-hosted computer clubs for promoting 21st century literacy skills.[16][17][18]

Anvil Studio is recommended by 'Recorder Classroom Magazine' for use in elementary education.[19] and by the U.K Choral Society as an aid for learning timing and pitch.[20]


  1. ^ "Anvil Studio History".
  2. ^ a b c d e "Anvil Studio User's Guide" (PDF). Willow Software.
  3. ^ Herholz, Sibylle C.; Halpern, Andrea R. (2012). "Neuronal Correlates of Perception, Imagery, and Memory for Familiar Tunes". Journal of Cognitive Neuroscience. 24 (6): 1382–1397. doi:10.1162/jocn_a_00216. PMID 22360595.
  4. ^ Meier, Scott Alan (22 October 2007). "The Effect Of Lecture Support Media On Software Skills Learning". Archived from the original on 11 February 2015. Retrieved 11 February 2015.
  5. ^ Stevens, Aaron (1 March 2013). "Computer Generated Music" (PDF).
  6. ^ Smith, James T. "The Use of Symmetry by Western Composers" (PDF).
  7. ^ "Multimedia Signal Processing Design Project on Digital Audio Processing" (PDF). Archived from the original (PDF) on 2015-02-11. Retrieved 2015-02-11.
  8. ^ "Maranatha Baptist University Computer Programs". Archived from the original on 2015-02-11. Retrieved 2015-02-11.
  9. ^ "Music Technology". Archived from the original on 2015-02-11. Retrieved 2015-02-11.
  10. ^ "Architecture at Hartford" (PDF). Archived from the original (PDF) on 2015-02-11. Retrieved 2015-02-11.
  11. ^ "Intro to Video Game Design". Archived from the original on 2015-02-11. Retrieved 2015-02-11.
  12. ^ Myers, Brian. "Computer Gaming Academy II - Intro to Video Game Design". Northwestern University Center for Talent Development. Archived from the original on 2015-02-11. Retrieved 2015-02-11.
  13. ^ "National Science and Engineering Week 2012". Retrieved 7 February 2015.
  14. ^ Habgood, Jacob; Overmars, Mark (February 1, 2015). "Chapter 15: Music: Anvil Studio". The Game Makers Apprentice. Apress. pp. 292–293. ISBN 978-1-590-59615-9.
  15. ^ Mattison, David (2006). "Music to Soothe the Savage Searcher. Classical Music Databases and Web Resources". Searcher. 14 (7).
  16. ^ Myers, B. (2009). "Imagine, invent, program, share: A library-hosted computer club promotes 21st-century literacy skills". Computers in Libraries. 29 (3): 6.
  17. ^ "The Role of Free and Open Source Software in Digital Literacy Education".
  18. ^ "Minds at Play - Teens gain 21st-century literacy skills designing their own computer games" (PDF).
  19. ^ "Recorder Classroom Magazine". Recorder Classroom Magazine.
  20. ^ "U.K Choral Society - Learning Notes".

External links[edit]