Ape Escape 2
|This article needs additional citations for verification. (December 2009)|
|Ape Escape 2|
|Developer(s)||SCE Japan Studio|
|Release date(s)||JP July 18, 2001
EU March 14, 2003
NA June 30, 2003
Ape Escape 2 (Saru! Get You! 2 (サルゲッチュ2) in Japan) is a platform video game developed by Sony and published by Sony in Japan and Europe, while Ubisoft published it in North America for the PlayStation 2 video game console. It was first released in Japan on July 18, 2001, and was later released in Europe on March 14, 2003, and in North America on June 30, 2003. It was re-released in Japan under the PlayStation 2 the Best line twice - first on December 5, 2002, and again on March 10, 2005. It is the second game in the Ape Escape series, and is also used as the basis for the cartoon series by Frederator. The game has sold 6.2 million copies worldwide.
This game takes place after the events in Ape Escape, where Kakeru (Spike in the English versions) stopped Specter from taking over the world. It is a few years later, and the Professor left for a vacation leaving his granddaughter, Natsumi (Natalie in the U.S. version), and Spike's cousin, Hikaru (Jimmy in the U.S. version), to watch over the laboratory. The Professor has left them with one task: deliver a load of monkey pants to the monkeys in Monkey Park. Hikaru accidentally sends not only the monkey pants, but some Monkey Helmets as well, wrecking the laboratory in the process. Specter gets a hold of one, and yet again makes an army of monkeys bent on ruling the world. Under Natsumi's orders, Hikaru aims to capture all the monkeys and stop Specter (due to the mess-up from earlier). However, Specter has supplied five monkeys, the Freaky Monkey Five, with Vita-Z bananas, making them stronger and more intelligent than the average monkeys.
Hikaru manages to capture all of the Freaky Monkey Five, except Yellow Monkey. Before his fight with White Monkey, Pipotchi, a baby monkey accompanying Hikaru, is kidnapped, in order to transfer the data in his Monkey Helmet (a re-engineered model which makes Pipotchi friendly) into a device called the Lethargy Laser. Rescuing Pipotchi, Hikaru makes his way through a monkey controlled military base, and confronts Specter, who is waiting for him with a redesigned version of his battle cruiser from the first game. Before the two can battle, Yellow Monkey, now a giant monster thanks to an overdose of Vita-Z bananas attacks the facility. Specter flees, and Hikaru manages to downsize and capture Yellow.
Hikaru, the Professor and Natsumi then discover the purpose of the Lethargy Laser. By firing it at the globe, all humans worldwide will lose the will to fight back, making it easier for Specter and the monkeys to take over the world. Hikaru confronts Specter at his moonbase, who attacks him with a giant robot. Once defeated, Specter attempts to fire the laser, but Hikaru states that humans will never give up, and captures him. Hikaru and Pipotchi then flee the exploding moonbase.
Shortly afterwards, Specter escapes and goes into hiding. Hikaru then proceeds to capture all the remaining monkeys before the Professor discovers Specter's hiding place. Hikaru warps there, encountering Specter, and the two of them battle again. Specter loses and is once again captured. The game ends with Spike visiting the laboratory, which is again destroyed when Hikaru accidentally crashes a spaceship into it.
Gameplay is similar to the previous game. Movement is controlled with the left analogue stick and R buttons, and gadgets are controlled with the right analogue stick. Three new gadgets are added, the Electro Magnet, used for pulling metal blocks and clinging onto metal surfaces, the Water Cannon used for putting out fires, and the Bananarang, that can attract monkeys with a banana fragrance. A new feature is the ability to change the gadget loadout by holding down one of the gadget buttons and changing the gadget.
Also introduced in this game is Pipotchi, a sidekick who can assist Hikaru (Jimmy) in reaching ledges and occasionally revive him if he's knocked out. Also, the gotcha coins that spawn from enemies are used as currency for bonuses, and can multiply in worth if left alone.
Like in the previous game, Ape Escape 2 features minigames, this time to get them you pay for them with Gotcha Coins collected through the levels via a vending machine called the "Gotcha Box" in the hub when you've got up to a certain stage in the game. The three minigames are:
- Dance Monkey Dance
- Monkey Soccer
- Monkey Climber.
Types of Pipo Monkeys
- Yellow pants monkeys: These monkeys can best be described as "normal" monkeys. The yellows pants that they wear indicate that they have no special abilities to speak of, but some have been known to carry laser guns or a special infatuation-ray that temporarily stuns the player. They are the most common type of monkey.
- Aqua blue pants monkeys: Monkeys with pale blue pants are considered cowardly, and aren't known for fighting back when attacked. However, they like to run away and hide from the player, making them difficult to locate from time to time. They can often be found hiding in breakable crates and similar objects. In addition to sporting pale, aqua-colored pants, their eyes are upturned, making them look nervous or frightened.
- Blue pants monkeys: Monkeys wearing dark blue pants will also sport sleek-looking shades and a matching blue scarf that trails in the wind behind them as they speed away. These monkeys are fast little runners, often requiring the use of gadgets to capture. Some are known to toss banana peels behind them as they run, in an attempt to trip their pursuer.
- White pants monkeys: Monkeys wearing white pants are demolitions experts. When attacked, they throw bombs at the character, which can make them formidable in tight spaces. However, they are also nearly blind, allowing the player a chance to sneak up on them before they can light any fuses. Along with their pants, they wear glasses with a swirly-pattern on the lenses, indicating that they cannot see very well.
- Black pants monkeys: Monkeys wearing black pants also wear dark sunglasses and carry machine guns. They run no faster than ordinary monkeys, but their gun-happy attacks can make them tough to get close to. While they are firing, however, they won't run away, which gives the player ample time to close the distance.
- Red pants monkeys: Bright red pants and angry, down-turned eyes are dead giveaways to the violent natures of the monkeys that bear them. Monkeys wearing red pants also sport big boxing gloves, and will let loose with a barrage of punches if the character gets up close and personal with them. These monkeys have no real weakness to speak of, and can only be bested by fighting back.
- Green pants monkeys: Also seen wearing goggles and packs on their backs, monkeys with green pants are among the most difficult to fight. They are tough to get close to, due to the missiles they fire from the packs strapped to their backs. However, like the monkeys in white pants, they have a sensory problem. The goggles make them able to see the player from a distance, but only if the player is moving. Closing in on the monkeys by ducking and curling up on the ground can make getting within the catching-radius somewhat simpler.
- Rainbow pants monkeys: These monkeys do not actually wear rainbow pants. They instead wear special costumes unique to them. Their special costumes are indicators of unpredictability. They may be capable of throwing bombs, running quickly, using special weapons, or any combination of the three. Their aggression is also typically higher than that of other monkeys.
- Naked monkeys: Some monkeys don't wear any pants at all. Their personalities are, however, indicated by the shape of their eyes or glasses. Often nude monkeys will be seen carrying a towel in the color of the pants they would ordinarily wear.